Fixed colour temperature and intensity engine parameters, which were not calculating r,g,b correctly
Refactoring in preparation for LOD and geometric reflections --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40116
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@@ -36,14 +36,12 @@
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#import <vector>
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#import "KRInstance.h"
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#import "KRBoundingVolume.h"
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#import "KRMat4.h"
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#import "KRModel.h"
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#import "KRCamera.h"
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#import "KRModelManager.h"
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#import "KRNode.h"
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#import "KROctree.h"
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class KRBoundingVolume;
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class KRInstance;
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class KRDirectionalLight;
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@@ -64,17 +62,14 @@ public:
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#if TARGET_OS_IPHONE
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void render(KRCamera *pCamera, int childOrder[], std::set<KRAABB> &visibleBounds, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::set<KRAABB> &newVisibleBounds);
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void render(KRCamera *pCamera, int childOrder[], std::set<KRAABB> &visibleBounds, KRContext *pContext, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::set<KRAABB> &newVisibleBounds);
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void render(int childOrder[], KROctreeNode *pOctreeNode, std::set<KRAABB> &visibleBounds, KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
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void render(int childOrder[], KROctreeNode *pOctreeNode, std::set<KRAABB> &visibleBounds, KRCamera *pCamera, KRContext *pContext, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, std::set<KRAABB> &newVisibleBounds, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
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#endif
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KRBoundingVolume getExtents(KRContext *pContext);
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double sun_pitch, sun_yaw;
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void registerNotified(KRNotified *pNotified);
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void unregisterNotified(KRNotified *pNotified);
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void notify_sceneGraphCreate(KRNode *pNode);
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void notify_sceneGraphDelete(KRNode *pNode);
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@@ -85,11 +80,8 @@ private:
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KRDirectionalLight *findFirstDirectionalLight(KRNode &node);
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KRNode *m_pRootNode;
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KRBoundingVolume *m_pExtents;
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KRDirectionalLight *m_pFirstDirectionalLight;
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std::set<KRNotified *> m_notifiedObjects;
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std::set<KRNode *> m_allNodes;
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std::set<KRNode *> m_newNodes;
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std::set<KRNode *> m_modifiedNodes;
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