Point lights no longer disappear when the camera is too close (within their sphere of influence)
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4092
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@@ -66,13 +66,11 @@ std::map<std::string, KRModel *> KRModelManager::getModels() {
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}
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void KRModelManager::bindVBO(const GLvoid *data, GLsizeiptr size) {
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assert(size > 0);
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if(m_currentVBO.data != data || m_currentVBO.size != size) {
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if(m_vbos.find(data) != m_vbos.end()) {
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m_currentVBO = m_vbos[data];
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assert(m_currentVBO.size == size);
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glBindBuffer(GL_ARRAY_BUFFER, m_currentVBO.handle);
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} else {
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m_vboMemUsed += size;
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