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377fd8e6b5dcec985671a0069a40f8ab742ef94e
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kearwood 377fd8e6b5 Point lights no longer disappear when the camera is too close (within their sphere of influence)
--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4092
2012-09-11 06:45:02 +00:00
KREngine
Point lights no longer disappear when the camera is too close (within their sphere of influence)
2012-09-11 06:45:02 +00:00
krengine.xcworkspace
Added glViewPort call to stop popping of scale when shadow maps are enabled and disabled
2012-03-15 17:22:48 +00:00
KRWorldBuilder
Implemented visualization of octrees for debugging occlusion culling algorithms.
2012-09-05 18:14:08 +00:00
objpack
Implemented visualization of octrees for debugging occlusion culling algorithms.
2012-09-05 18:14:08 +00:00
objview
Point lights no longer disappear when the camera is too close (within their sphere of influence)
2012-09-11 06:45:02 +00:00
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19 MiB
Languages
C++ 86.4%
GLSL 7.2%
CMake 2.4%
Objective-C++ 1.9%
C 1.9%
Other 0.2%
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