Point lights no longer disappear when the camera is too close (within their sphere of influence)
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4092
This commit is contained in:
@@ -144,6 +144,8 @@
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@@ -297,6 +299,8 @@
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@@ -351,6 +355,8 @@
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E430D08815F88AD10010558D /* occlusion_test.vsh */,
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E4CE184E15FF125700F80870 /* light_point_inside.vsh */,
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);
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name = Shaders;
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sourceTree = "<group>";
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@@ -860,6 +866,8 @@
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E488399415F928CA00BD66D5 /* KRBundle.cpp in Sources */,
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E488399C15F92BE000BD66D5 /* KRBundleManager.cpp in Sources */,
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E48839A115F92C2800BD66D5 /* visualize_overlay.fsh in Sources */,
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E4CE184D15FF124600F80870 /* light_point_inside.fsh in Sources */,
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E4CE184F15FF125700F80870 /* light_point_inside.vsh in Sources */,
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);
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runOnlyForDeploymentPostprocessing = 0;
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};
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