reverting hack to remove post rotation.

--HG--
branch : nfb
This commit is contained in:
Kelly Fennig
2014-04-04 00:46:36 -07:00
parent ff11c6d403
commit 389548bd42

View File

@@ -926,8 +926,8 @@ void LoadNode(FbxScene* pFbxScene, KRNode *parent_node, FbxGeometryConverter *pG
KRVector3 node_pre_rotation, node_post_rotation;
if(rotation_active) {
node_pre_rotation = KRVector3(pre_rotation[0], pre_rotation[1], pre_rotation[2]) / 180.0 * M_PI;
// node_post_rotation = KRVector3(post_rotation[0], post_rotation[1], post_rotation[2]) / 180.0 * M_PI;
//&KRF HACK removing this line (above) to prevent the post rotation from corrupting the default light values; the FBX is importing a post rotation and setting it to -90 degrees
node_post_rotation = KRVector3(post_rotation[0], post_rotation[1], post_rotation[2]) / 180.0 * M_PI;
//&KRF HACK removing this line (above) to prevent the post rotation from corrupting the default light values; the FBX is importing a post rotation and setting it to -90 degrees
} else {
node_pre_rotation = KRVector3::Zero();
node_post_rotation = KRVector3::Zero();