Refactored KRTexture2D::createGLTexture from OpenGL to Vulkan

This commit is contained in:
2022-07-16 00:12:32 -07:00
parent e61f8aa7d1
commit 41a1f3bd89

View File

@@ -48,28 +48,44 @@ bool KRTexture2D::createGLTexture(int lod_max_dim) {
bool success = true;
int prev_lod_max_dim = m_new_lod_max_dim;
m_iNewHandle = 0;
m_new_lod_max_dim = 0;
GLDEBUG(glGenTextures(1, &m_iNewHandle));
if(m_iNewHandle == 0) {
success = false;
} else {
GLDEBUG(glBindTexture(GL_TEXTURE_2D, m_iNewHandle));
if (hasMipmaps()) {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
} else {
GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
}
if(!uploadTexture(GL_TEXTURE_2D, lod_max_dim, m_new_lod_max_dim)) {
GLDEBUG(glDeleteTextures(1, &m_iNewHandle));
m_iNewHandle = m_iHandle;
m_new_lod_max_dim = prev_lod_max_dim;
success = false;
}
KRDeviceManager* deviceManager = getContext().getDeviceManager();
int iAllocation = 0;
for (auto deviceItr = deviceManager->getDevices().begin(); deviceItr != deviceManager->getDevices().end() && iAllocation < KRENGINE_MAX_GPU_COUNT; deviceItr++, iAllocation++) {
KRDevice& device = *(*deviceItr).second;
KrDeviceHandle deviceHandle = (*deviceItr).first;
VmaAllocator allocator = device.getAllocator();
KRTexture::TextureHandle& texture = m_newHandles.emplace_back();
texture.device = deviceHandle;
texture.allocation = VK_NULL_HANDLE;
texture.image = VK_NULL_HANDLE;
if (!device.createImage(getDimensions(), VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &texture.image, &texture.allocation)) {
success = false;
break;
}
}
if (success) {
if (!uploadTexture(GL_TEXTURE_2D, lod_max_dim, m_new_lod_max_dim)) {
m_new_lod_max_dim = prev_lod_max_dim;
success = false;
}
}
if (!success) {
for (TextureHandle t : m_newHandles) {
std::unique_ptr<KRDevice>& device = deviceManager->getDevice(t.device);
VmaAllocator allocator = device->getAllocator();
vmaDestroyImage(allocator, t.image, t.allocation);
}
m_newHandles.clear();
}
if (success) {
m_haveNewHandles = true;
}
return success;