Corrected compile error in fbx pipeline
--HG-- branch : nfb
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@@ -130,7 +130,7 @@ void KRResource::LoadFbx(KRContext &context, const std::string& path)
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int animation_count = pFbxScene->GetSrcObjectCount<FbxAnimStack>();
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for(int i = 0; i < animation_count; i++) {
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FbxAnimStack *animation = pFbxScene->GetSrcObject<FbxAnimStack>(i);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation %i of %i: %s", i+1, animation_count, animation->GetName().c_str());
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation %i of %i: %s", i+1, animation_count, animation->GetName());
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KRAnimation *new_animation = LoadAnimation(context, animation);
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if(new_animation) {
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context.getAnimationManager()->addAnimation(new_animation);
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@@ -142,7 +142,7 @@ void KRResource::LoadFbx(KRContext &context, const std::string& path)
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int curve_count = pFbxScene->GetSrcObjectCount<FbxAnimCurve>();
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for(int i=0; i < curve_count; i++) {
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FbxAnimCurve *curve = pFbxScene->GetSrcObject<FbxAnimCurve>(i);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation Curve %i of %i: %s", i+1, curve_count, curve->GetName().c_str());
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation Curve %i of %i: %s", i+1, curve_count, curve->GetName());
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KRAnimationCurve *new_curve = LoadAnimationCurve(context, curve);
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if(new_curve) {
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@@ -156,7 +156,7 @@ void KRResource::LoadFbx(KRContext &context, const std::string& path)
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "\nLoading materials...");
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for(int i=0; i < material_count; i++) {
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FbxSurfaceMaterial *material = pFbxScene->GetSrcObject<FbxSurfaceMaterial>(i);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Material %i of %i: %s", i+1, material_count, material->GetName().c_str());
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Material %i of %i: %s", i+1, material_count, material->GetName());
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LoadMaterial(context, material);
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}
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@@ -166,7 +166,7 @@ void KRResource::LoadFbx(KRContext &context, const std::string& path)
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for(int i=0; i < mesh_count; i++) {
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FbxMesh *mesh = pFbxScene->GetSrcObject<FbxMesh>(i);
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Mesh %i of %i: %s", i+1, mesh_count, mesh->GetNode()->GetName().c_str());
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KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Mesh %i of %i: %s", i+1, mesh_count, mesh->GetNode()->GetName());
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LoadMesh(context, pFbxScene, pGeometryConverter, mesh);
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}
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