Removed hard coded 90 degree view matrix rotation from

- (void)renderScene: (KRScene *)pScene WithViewMatrix: (KRMat4)viewMatrix

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40115
This commit is contained in:
kearwood
2012-10-03 21:05:29 +00:00
parent 1f00f86225
commit 4ea621c2cd

View File

@@ -111,9 +111,7 @@ double const PI = 3.141592653589793f;
- (void)renderScene: (KRScene *)pScene WithViewMatrix: (KRMat4)viewMatrix - (void)renderScene: (KRScene *)pScene WithViewMatrix: (KRMat4)viewMatrix
{ {
viewMatrix.rotate(-90 * 0.0174532925199, Z_AXIS);
_camera->renderFrame(*pScene, viewMatrix); _camera->renderFrame(*pScene, viewMatrix);
} }
- (BOOL)loadShaders - (BOOL)loadShaders