Updated krmodel file format to support bone weights, physics collider meshes, and variable combinations of vertex attributes
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40183
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@@ -201,7 +201,7 @@ void KRLight::render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KR
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GLDEBUG(glUniform1f(pParticleShader->m_uniforms[KRShader::KRENGINE_UNIFORM_FLARE_SIZE], m_dust_particle_size));
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m_pContext->getModelManager()->bindVBO((void *)m_pContext->getModelManager()->getRandomParticles(), KRModelManager::KRENGINE_MAX_RANDOM_PARTICLES * 3 * sizeof(KRModelManager::RandomParticleVertexData), true, false, false, true, false);
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m_pContext->getModelManager()->bindVBO((void *)m_pContext->getModelManager()->getRandomParticles(), KRModelManager::KRENGINE_MAX_RANDOM_PARTICLES * 3 * sizeof(KRModelManager::RandomParticleVertexData), true, false, false, true, false, false, false);
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GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, particle_count*3));
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}
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}
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@@ -228,7 +228,7 @@ void KRLight::render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KR
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KRVector2(slice_near, slice_spacing).setUniform(pFogShader->m_uniforms[KRShader::KRENGINE_UNIFORM_SLICE_DEPTH_SCALE]);
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(m_color * pCamera->volumetric_environment_intensity * m_intensity * -slice_spacing / 1000.0f).setUniform(pFogShader->m_uniforms[KRShader::KRENGINE_UNIFORM_LIGHT_COLOR]);
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m_pContext->getModelManager()->bindVBO((void *)m_pContext->getModelManager()->getVolumetricLightingVertexes(), KRModelManager::KRENGINE_MAX_VOLUMETRIC_PLANES * 6 * sizeof(KRModelManager::VolumetricLightingVertexData), true, false, false, false, false);
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m_pContext->getModelManager()->bindVBO((void *)m_pContext->getModelManager()->getVolumetricLightingVertexes(), KRModelManager::KRENGINE_MAX_VOLUMETRIC_PLANES * 6 * sizeof(KRModelManager::VolumetricLightingVertexData), true, false, false, false, false, false, false);
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GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, slice_count*6));
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}
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@@ -253,7 +253,7 @@ void KRLight::render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KR
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m_flareSize
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));
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m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture);
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m_pContext->getModelManager()->bindVBO((void *)KRENGINE_VBO_2D_SQUARE, KRENGINE_VBO_2D_SQUARE_SIZE, true, false, false, true, false);
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m_pContext->getModelManager()->bindVBO((void *)KRENGINE_VBO_2D_SQUARE, KRENGINE_VBO_2D_SQUARE_SIZE, true, false, false, true, false, false, false);
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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}
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}
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