Reduced boilerplate needed to select and bind a KRPipeline

This commit is contained in:
2022-04-05 22:25:19 -07:00
parent 858064fa4b
commit 52c8ec2776
16 changed files with 85 additions and 115 deletions

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@@ -140,7 +140,7 @@ void KRAmbientZone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, st
KRPipeline *pPipeline = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pPipeline = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pPipeline, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pPipeline, viewport, sphereModelMatrix, &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
// Enable additive blending // Enable additive blending
GLDEBUG(glEnable(GL_BLEND)); GLDEBUG(glEnable(GL_BLEND));

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@@ -207,7 +207,7 @@ void KRAudioSource::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, st
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
// Enable additive blending // Enable additive blending
GLDEBUG(glEnable(GL_BLEND)); GLDEBUG(glEnable(GL_BLEND));

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@@ -102,7 +102,7 @@ void KRBone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vect
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere"); std::vector<KRMesh *> sphereModels = getContext().getMeshManager()->getModel("__sphere");
if(sphereModels.size()) { if(sphereModels.size()) {
for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) { for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {

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@@ -340,19 +340,13 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
if(m_pSkyBoxTexture) { if(m_pSkyBoxTexture) {
std::string shader_name("sky_box"); std::string shader_name("sky_box");
std::vector<KRPointLight*> no_point_lights;
std::vector<KRDirectionalLight*> no_directional_lights;
std::vector<KRSpotLight*> no_spot_lights;
KRPipelineManager::PipelineInfo info{}; KRPipelineManager::PipelineInfo info{};
info.shader_name = &shader_name; info.shader_name = &shader_name;
info.pCamera = this; info.pCamera = this;
info.point_lights = &no_point_lights;
info.directional_lights = &no_directional_lights;
info.spot_lights = &no_spot_lights;
info.renderPass = KRNode::RENDER_PASS_FORWARD_OPAQUE; info.renderPass = KRNode::RENDER_PASS_FORWARD_OPAQUE;
KRPipeline* pPipeline = getContext().getPipelineManager()->getPipeline(info); KRPipeline* pPipeline = getContext().getPipelineManager()->getPipeline(info);
getContext().getPipelineManager()->selectPipeline(*this, pPipeline, m_viewport, Matrix4(), no_point_lights, no_directional_lights, no_spot_lights, 0, KRNode::RENDER_PASS_FORWARD_OPAQUE, Vector3::Zero(), 0.0f, Vector4::Zero()); getContext().getPipelineManager()->selectPipeline(*this, pPipeline, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_OPAQUE, Vector3::Zero(), 0.0f, Vector4::Zero());
getContext().getTextureManager()->selectTexture(0, m_pSkyBoxTexture, 0.0f, KRTexture::TEXTURE_USAGE_SKY_CUBE); getContext().getTextureManager()->selectTexture(0, m_pSkyBoxTexture, 0.0f, KRTexture::TEXTURE_USAGE_SKY_CUBE);
@@ -539,16 +533,10 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
GLDEBUG(glEnable(GL_BLEND)); GLDEBUG(glEnable(GL_BLEND));
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE)); GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
std::vector<KRPointLight*> no_point_lights;
std::vector<KRDirectionalLight*> no_directional_lights;
std::vector<KRSpotLight*> no_spot_lights;
KRPipelineManager::PipelineInfo info{}; KRPipelineManager::PipelineInfo info{};
std::string shader_name("visualize_overlay"); std::string shader_name("visualize_overlay");
info.shader_name = &shader_name; info.shader_name = &shader_name;
info.pCamera = this; info.pCamera = this;
info.point_lights = &no_point_lights;
info.directional_lights = &no_directional_lights;
info.spot_lights = &no_spot_lights;
info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT; info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
KRPipeline *pVisShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pVisShader = getContext().getPipelineManager()->getPipeline(info);
@@ -557,7 +545,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
Matrix4 matModel = Matrix4(); Matrix4 matModel = Matrix4();
matModel.scale((*itr).first.size() * 0.5f); matModel.scale((*itr).first.size() * 0.5f);
matModel.translate((*itr).first.center()); matModel.translate((*itr).first.center());
if(getContext().getPipelineManager()->selectPipeline(*this, pVisShader, m_viewport, matModel, std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*this, pVisShader, m_viewport, matModel, nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero())) {
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 14)); GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 14));
} }
} }
@@ -782,22 +770,16 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer)
GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y)); GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y));
GLDEBUG(glDisable(GL_DEPTH_TEST)); GLDEBUG(glDisable(GL_DEPTH_TEST));
std::vector<KRPointLight*> no_point_lights;
std::vector<KRDirectionalLight*> no_directional_lights;
std::vector<KRSpotLight*> no_spot_lights;
KRPipelineManager::PipelineInfo info{}; KRPipelineManager::PipelineInfo info{};
std::string shader_name("PostShader"); std::string shader_name("PostShader");
info.shader_name = &shader_name; info.shader_name = &shader_name;
info.pCamera = this; info.pCamera = this;
info.point_lights = &no_point_lights;
info.directional_lights = &no_directional_lights;
info.spot_lights = &no_spot_lights;
info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT; info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(info); KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(info);
Vector3 rim_color; Vector3 rim_color;
getContext().getPipelineManager()->selectPipeline(*this, postShader, m_viewport, Matrix4(), std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, rim_color, 0.0f, m_fade_color); getContext().getPipelineManager()->selectPipeline(*this, postShader, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, rim_color, 0.0f, m_fade_color);
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture); m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, compositeColorTexture); m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, compositeColorTexture);
@@ -979,19 +961,13 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer)
// Enable alpha blending // Enable alpha blending
GLDEBUG(glEnable(GL_BLEND)); GLDEBUG(glEnable(GL_BLEND));
GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)); GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
std::vector<KRPointLight*> no_point_lights;
std::vector<KRDirectionalLight*> no_directional_lights;
std::vector<KRSpotLight*> no_spot_lights;
KRPipelineManager::PipelineInfo info{}; KRPipelineManager::PipelineInfo info{};
std::string shader_name("debug_font"); std::string shader_name("debug_font");
info.shader_name = &shader_name; info.shader_name = &shader_name;
info.pCamera = this; info.pCamera = this;
info.point_lights = &no_point_lights;
info.directional_lights = &no_directional_lights;
info.spot_lights = &no_spot_lights;
info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT; info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
KRPipeline *fontShader = m_pContext->getPipelineManager()->getPipeline(info); KRPipeline *fontShader = m_pContext->getPipelineManager()->getPipeline(info);
getContext().getPipelineManager()->selectPipeline(*this, fontShader, m_viewport, Matrix4(), std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero()); getContext().getPipelineManager()->selectPipeline(*this, fontShader, m_viewport, Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, Vector3::Zero(), 0.0f, Vector4::Zero());
m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI); m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI);

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@@ -215,7 +215,7 @@ void KRCollider::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
// Enable additive blending // Enable additive blending
GLDEBUG(glEnable(GL_BLEND)); GLDEBUG(glEnable(GL_BLEND));

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@@ -130,9 +130,6 @@ void KRDirectionalLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamer
std::vector<KRDirectionalLight *> this_light; std::vector<KRDirectionalLight *> this_light;
this_light.push_back(this); this_light.push_back(this);
std::vector<KRPointLight*> no_point_lights;
std::vector<KRSpotLight*> no_spot_lights;
Matrix4 matModelViewInverseTranspose = viewport.getViewMatrix() * getModelMatrix(); Matrix4 matModelViewInverseTranspose = viewport.getViewMatrix() * getModelMatrix();
matModelViewInverseTranspose.transpose(); matModelViewInverseTranspose.transpose();
matModelViewInverseTranspose.invert(); matModelViewInverseTranspose.invert();
@@ -145,13 +142,11 @@ void KRDirectionalLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamer
std::string shader_name("light_directional"); std::string shader_name("light_directional");
info.shader_name = &shader_name; info.shader_name = &shader_name;
info.pCamera = pCamera; info.pCamera = pCamera;
info.point_lights = &no_point_lights;
info.directional_lights = &this_light; info.directional_lights = &this_light;
info.spot_lights = &no_spot_lights;
info.renderPass = renderPass; info.renderPass = renderPass;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), no_point_lights, this_light, no_spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), nullptr, &this_light, nullptr, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_DIRECTION_VIEW_SPACE, light_direction_view_space);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);

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@@ -268,7 +268,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
info.renderPass = renderPass; info.renderPass = renderPass;
KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(info); KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pParticleShader, viewport, particleModelMatrix, this_point_light, this_directional_light, this_spot_light, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pParticleShader, viewport, particleModelMatrix, &this_point_light, &this_directional_light, &this_spot_light, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color * pCamera->settings.dust_particle_intensity * m_dust_particle_intensity * m_intensity); pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color * pCamera->settings.dust_particle_intensity * m_dust_particle_intensity * m_intensity);
pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_PARTICLE_ORIGIN, Matrix4::DotWDiv(Matrix4::Invert(particleModelMatrix), Vector3::Zero())); pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_PARTICLE_ORIGIN, Matrix4::DotWDiv(Matrix4::Invert(particleModelMatrix), Vector3::Zero()));
@@ -316,7 +316,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
KRPipeline *pFogShader = m_pContext->getPipelineManager()->getPipeline(info); KRPipeline *pFogShader = m_pContext->getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pFogShader, viewport, Matrix4(), this_point_light, this_directional_light, this_spot_light, 0, KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pFogShader, viewport, Matrix4(), &this_point_light, &this_directional_light, &this_spot_light, 0, KRNode::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE, Vector3::Zero(), 0.0f, Vector4::Zero())) {
int slice_count = (int)(pCamera->settings.volumetric_environment_quality * 495.0) + 5; int slice_count = (int)(pCamera->settings.volumetric_environment_quality * 495.0) + 5;
float slice_near = -pCamera->settings.getPerspectiveNearZ(); float slice_near = -pCamera->settings.getPerspectiveNearZ();
@@ -413,7 +413,7 @@ void KRLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::vec
info.renderPass = renderPass; info.renderPass = renderPass;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE); m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture, 0.0f, KRTexture::TEXTURE_USAGE_LIGHT_FLARE);
@@ -528,20 +528,14 @@ void KRLight::renderShadowBuffers(VkCommandBuffer& commandBuffer, KRCamera *pCam
GLDEBUG(glDisable(GL_BLEND)); GLDEBUG(glDisable(GL_BLEND));
// Use shader program // Use shader program
std::vector<KRPointLight*> no_point_lights;
std::vector<KRDirectionalLight*> no_directional_lights;
std::vector<KRSpotLight*> no_spot_lights;
KRPipelineManager::PipelineInfo info{}; KRPipelineManager::PipelineInfo info{};
std::string shader_name("ShadowShader"); std::string shader_name("ShadowShader");
info.shader_name = &shader_name; info.shader_name = &shader_name;
info.pCamera = pCamera; info.pCamera = pCamera;
info.point_lights = &no_point_lights;
info.directional_lights = &no_directional_lights;
info.spot_lights = &no_spot_lights;
info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT; info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
KRPipeline *shadowShader = m_pContext->getPipelineManager()->getPipeline(info); KRPipeline *shadowShader = m_pContext->getPipelineManager()->getPipeline(info);
getContext().getPipelineManager()->selectPipeline(*pCamera, shadowShader, m_shadowViewports[iShadow], Matrix4(), std::vector<KRPointLight *>(), std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, KRNode::RENDER_PASS_SHADOWMAP, Vector3::Zero(), 0.0f, Vector4::Zero()); getContext().getPipelineManager()->selectPipeline(*pCamera, shadowShader, m_shadowViewports[iShadow], Matrix4(), nullptr, nullptr, nullptr, 0, KRNode::RENDER_PASS_SHADOWMAP, Vector3::Zero(), 0.0f, Vector4::Zero());
getScene().render(commandBuffer, pCamera, m_shadowViewports[iShadow].getVisibleBounds(), m_shadowViewports[iShadow], KRNode::RENDER_PASS_SHADOWMAP, true); getScene().render(commandBuffer, pCamera, m_shadowViewports[iShadow].getVisibleBounds(), m_shadowViewports[iShadow], KRNode::RENDER_PASS_SHADOWMAP, true);

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@@ -349,7 +349,7 @@ bool KRMaterial::bind(KRCamera *pCamera, std::vector<KRPointLight *> &point_ligh
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
Vector4 fade_color; Vector4 fade_color;
if(!getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, matModel, point_lights, directional_lights, spot_lights, 0, renderPass, rim_color, rim_power, fade_color)) { if(!getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, matModel, &point_lights, &directional_lights, &spot_lights, 0, renderPass, rim_color, rim_power, fade_color)) {
return false; return false;
} }

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@@ -107,7 +107,7 @@ void KRParticleSystemNewtonian::render(VkCommandBuffer& commandBuffer, KRCamera
KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(info); KRPipeline *pParticleShader = m_pContext->getPipelineManager()->getPipeline(info);
// Vector3 rim_color; Vector4 fade_color; // Vector3 rim_color; Vector4 fade_color;
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pParticleShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pParticleShader, viewport, getModelMatrix(), &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f); pParticleShader->setUniform(KRPipeline::KRENGINE_UNIFORM_FLARE_SIZE, 1.0f);
KRDataBlock index_data; KRDataBlock index_data;

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@@ -584,7 +584,7 @@ void KRPipeline::bind(VkCommandBuffer& commandBuffer)
vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_graphicsPipeline); vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_graphicsPipeline);
} }
bool KRPipeline::bind(KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> &point_lights, const std::vector<KRDirectionalLight *> &directional_lights, const std::vector<KRSpotLight *>&spot_lights, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color) { bool KRPipeline::bind(KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color) {
if(m_iProgram == 0) { if(m_iProgram == 0) {
return false; return false;
} }
@@ -606,7 +606,8 @@ bool KRPipeline::bind(KRCamera &camera, const KRViewport &viewport, const Matrix
if(renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && renderPass != KRNode::RENDER_PASS_DEFERRED_GBUFFER && renderPass != KRNode::RENDER_PASS_DEFERRED_OPAQUE && renderPass != KRNode::RENDER_PASS_GENERATE_SHADOWMAPS) { if(renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && renderPass != KRNode::RENDER_PASS_DEFERRED_GBUFFER && renderPass != KRNode::RENDER_PASS_DEFERRED_OPAQUE && renderPass != KRNode::RENDER_PASS_GENERATE_SHADOWMAPS) {
for(std::vector<KRDirectionalLight *>::const_iterator light_itr=directional_lights.begin(); light_itr != directional_lights.end(); light_itr++) { if (directional_lights) {
for (std::vector<KRDirectionalLight*>::const_iterator light_itr = directional_lights->begin(); light_itr != directional_lights->end(); light_itr++) {
KRDirectionalLight* directional_light = (*light_itr); KRDirectionalLight* directional_light = (*light_itr);
if (light_directional_count == 0) { if (light_directional_count == 0) {
int cShadowBuffers = directional_light->getShadowBufferCount(); int cShadowBuffers = directional_light->getShadowBufferCount();
@@ -658,6 +659,7 @@ bool KRPipeline::bind(KRCamera &camera, const KRViewport &viewport, const Matrix
light_directional_count++; light_directional_count++;
} }
}
//light_point_count = point_lights.size(); //light_point_count = point_lights.size();
//light_spot_count = spot_lights.size(); //light_spot_count = spot_lights.size();

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@@ -53,7 +53,7 @@ public:
virtual ~KRPipeline(); virtual ~KRPipeline();
const char *getKey() const; const char *getKey() const;
bool bind(KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> &point_lights, const std::vector<KRDirectionalLight *> &directional_lights, const std::vector<KRSpotLight *>&spot_lights, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color); bool bind(KRCamera &camera, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *>*spot_lights, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color);
void bind(VkCommandBuffer& commandBuffer); void bind(VkCommandBuffer& commandBuffer);
enum { enum {

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@@ -98,9 +98,16 @@ KRPipeline *KRPipelineManager::getPipeline(const PipelineInfo &info) {
int light_point_count = 0; int light_point_count = 0;
int light_spot_count = 0; int light_spot_count = 0;
if(info.renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && info.renderPass != KRNode::RENDER_PASS_DEFERRED_GBUFFER && info.renderPass != KRNode::RENDER_PASS_DEFERRED_OPAQUE && info.renderPass != KRNode::RENDER_PASS_GENERATE_SHADOWMAPS) { if(info.renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && info.renderPass != KRNode::RENDER_PASS_DEFERRED_GBUFFER && info.renderPass != KRNode::RENDER_PASS_DEFERRED_OPAQUE && info.renderPass != KRNode::RENDER_PASS_GENERATE_SHADOWMAPS) {
if (info.directional_lights) {
light_directional_count = (int)info.directional_lights->size(); light_directional_count = (int)info.directional_lights->size();
}
if (info.point_lights) {
light_point_count = (int)info.point_lights->size(); light_point_count = (int)info.point_lights->size();
}
if (info.spot_lights) {
light_spot_count = (int)info.spot_lights->size(); light_spot_count = (int)info.spot_lights->size();
}
for(std::vector<KRDirectionalLight *>::const_iterator light_itr=info.directional_lights->begin(); light_itr != info.directional_lights->end(); light_itr++) { for(std::vector<KRDirectionalLight *>::const_iterator light_itr=info.directional_lights->begin(); light_itr != info.directional_lights->end(); light_itr++) {
KRDirectionalLight *directional_light =(*light_itr); KRDirectionalLight *directional_light =(*light_itr);
iShadowQuality = directional_light->getShadowBufferCount(); iShadowQuality = directional_light->getShadowBufferCount();
@@ -282,10 +289,10 @@ KRPipeline *KRPipelineManager::getPipeline(const PipelineInfo &info) {
bool KRPipelineManager::selectPipeline(const PipelineInfo& info, const KRViewport& viewport, const Matrix4& matModel, const Vector3& rim_color, float rim_power, const Vector4& fade_color) bool KRPipelineManager::selectPipeline(const PipelineInfo& info, const KRViewport& viewport, const Matrix4& matModel, const Vector3& rim_color, float rim_power, const Vector4& fade_color)
{ {
KRPipeline* pPipeline = getPipeline(info); KRPipeline* pPipeline = getPipeline(info);
return selectPipeline(*info.pCamera, pPipeline, viewport, matModel, *info.point_lights, *info.directional_lights, *info.spot_lights, info.bone_count, info.renderPass, rim_color, rim_power, fade_color); return selectPipeline(*info.pCamera, pPipeline, viewport, matModel, info.point_lights, info.directional_lights, info.spot_lights, info.bone_count, info.renderPass, rim_color, rim_power, fade_color);
} }
bool KRPipelineManager::selectPipeline(KRCamera &camera, KRPipeline *pPipeline, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> &point_lights, const std::vector<KRDirectionalLight *> &directional_lights, const std::vector<KRSpotLight *>&spot_lights, int bone_count, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color) bool KRPipelineManager::selectPipeline(KRCamera &camera, KRPipeline *pPipeline, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, int bone_count, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color)
{ {
if(pPipeline) { if(pPipeline) {
return pPipeline->bind(camera, viewport, matModel, point_lights, directional_lights, spot_lights, renderPass, rim_color, rim_power, fade_color); return pPipeline->bind(camera, viewport, matModel, point_lights, directional_lights, spot_lights, renderPass, rim_color, rim_power, fade_color);

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@@ -84,7 +84,7 @@ public:
KRPipeline *getPipeline(KRSurface& surface, KRRenderPass& renderPass, const std::string& shader_name, uint32_t vertexAttributes, KRMesh::model_format_t modelFormat); KRPipeline *getPipeline(KRSurface& surface, KRRenderPass& renderPass, const std::string& shader_name, uint32_t vertexAttributes, KRMesh::model_format_t modelFormat);
KRPipeline* getPipeline(const PipelineInfo& info); KRPipeline* getPipeline(const PipelineInfo& info);
bool selectPipeline(KRCamera &camera, KRPipeline *pPipeline, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> &point_lights, const std::vector<KRDirectionalLight *> &directional_lights, const std::vector<KRSpotLight *>&spot_lights, int bone_count, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color); bool selectPipeline(KRCamera &camera, KRPipeline *pPipeline, const KRViewport &viewport, const Matrix4 &matModel, const std::vector<KRPointLight *> *point_lights, const std::vector<KRDirectionalLight *> *directional_lights, const std::vector<KRSpotLight *> *spot_lights, int bone_count, const KRNode::RenderPass &renderPass, const Vector3 &rim_color, float rim_power, const Vector4 &fade_color);
bool selectPipeline(const PipelineInfo& info, const KRViewport& viewport, const Matrix4& matModel, const Vector3& rim_color, float rim_power, const Vector4& fade_color); bool selectPipeline(const PipelineInfo& info, const KRViewport& viewport, const Matrix4& matModel, const Vector3& rim_color, float rim_power, const Vector4& fade_color);
size_t getPipelineHandlesUsed(); size_t getPipelineHandlesUsed();

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@@ -96,18 +96,14 @@ void KRPointLight::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std
bool bInsideLight = view_light_position.sqrMagnitude() <= (influence_radius + pCamera->settings.getPerspectiveNearZ()) * (influence_radius + pCamera->settings.getPerspectiveNearZ()); bool bInsideLight = view_light_position.sqrMagnitude() <= (influence_radius + pCamera->settings.getPerspectiveNearZ()) * (influence_radius + pCamera->settings.getPerspectiveNearZ());
std::vector<KRDirectionalLight*> no_directional_lights;
std::vector<KRSpotLight*> no_spot_lights;
std::string shader_name(bVisualize ? "visualize_overlay" : (bInsideLight ? "light_point_inside" : "light_point")); std::string shader_name(bVisualize ? "visualize_overlay" : (bInsideLight ? "light_point_inside" : "light_point"));
KRPipelineManager::PipelineInfo info{}; KRPipelineManager::PipelineInfo info{};
info.shader_name = &shader_name; info.shader_name = &shader_name;
info.pCamera = pCamera; info.pCamera = pCamera;
info.point_lights = &this_light; info.point_lights = &this_light;
info.directional_lights = &no_directional_lights;
info.spot_lights = &no_spot_lights;
info.renderPass = renderPass; info.renderPass = renderPass;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, this_light, std::vector<KRDirectionalLight *>(), std::vector<KRSpotLight *>(), 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, &this_light, nullptr, nullptr, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_LIGHT_COLOR, m_color);

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@@ -138,7 +138,7 @@ void KRReverbZone::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, sphereModelMatrix, &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
// Enable additive blending // Enable additive blending
GLDEBUG(glEnable(GL_BLEND)); GLDEBUG(glEnable(GL_BLEND));

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@@ -165,7 +165,7 @@ void KRSprite::render(VkCommandBuffer& commandBuffer, KRCamera *pCamera, std::ve
info.spot_lights = &spot_lights; info.spot_lights = &spot_lights;
info.renderPass = renderPass; info.renderPass = renderPass;
KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info); KRPipeline *pShader = getContext().getPipelineManager()->getPipeline(info);
if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) { if(getContext().getPipelineManager()->selectPipeline(*pCamera, pShader, viewport, getModelMatrix(), &point_lights, &directional_lights, &spot_lights, 0, renderPass, Vector3::Zero(), 0.0f, Vector4::Zero())) {
pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha); pShader->setUniform(KRPipeline::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE); m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture, 0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
m_pContext->getMeshManager()->bindVBO(commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f); m_pContext->getMeshManager()->bindVBO(commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES, 1.0f);