More optimizations to reduce CPU utilization.
Fixed bug that caused cube maps to prematurely expire from the texture pool. --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40161
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@@ -62,7 +62,7 @@ public:
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#if TARGET_OS_IPHONE
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void render(KRCamera *pCamera, std::map<KRAABB, int> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass);
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void render(KRCamera *pCamera, std::map<KRAABB, int> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass, bool new_frame);
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void render(KROctreeNode *pOctreeNode, std::map<KRAABB, int> &visibleBounds, KRCamera *pCamera, std::vector<KRLight *> lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
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