More optimizations to reduce CPU utilization.

Fixed bug that caused cube maps to prematurely expire from the texture pool.

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40161
This commit is contained in:
kearwood
2012-11-17 07:57:28 +00:00
parent aae50ff178
commit 5728b5b000
12 changed files with 109 additions and 57 deletions

View File

@@ -62,7 +62,7 @@ public:
#if TARGET_OS_IPHONE
void render(KRCamera *pCamera, std::map<KRAABB, int> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass);
void render(KRCamera *pCamera, std::map<KRAABB, int> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass, bool new_frame);
void render(KROctreeNode *pOctreeNode, std::map<KRAABB, int> &visibleBounds, KRCamera *pCamera, std::vector<KRLight *> lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);