Replaced GL draw calls with Vulkan in KRMesh
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@@ -517,10 +517,8 @@ void KRMesh::renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, KRNode:
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switch (getModelFormat()) {
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case ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES:
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GLDEBUG(glDrawArrays(GL_TRIANGLES, iVertex, cVertexes));
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break;
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case ModelFormat::KRENGINE_MODEL_FORMAT_STRIP:
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GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, iVertex, cVertexes));
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vkCmdDraw(commandBuffer, cVertexes, 1, iVertex, 0);
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break;
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default:
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break;
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