Replaced GL draw calls with Vulkan in KRMesh

This commit is contained in:
2022-07-07 23:18:22 -07:00
parent 44055d1e6a
commit 5dd2068e1b

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@@ -517,10 +517,8 @@ void KRMesh::renderSubmesh(VkCommandBuffer& commandBuffer, int iSubmesh, KRNode:
switch (getModelFormat()) { switch (getModelFormat()) {
case ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES: case ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES:
GLDEBUG(glDrawArrays(GL_TRIANGLES, iVertex, cVertexes));
break;
case ModelFormat::KRENGINE_MODEL_FORMAT_STRIP: case ModelFormat::KRENGINE_MODEL_FORMAT_STRIP:
GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, iVertex, cVertexes)); vkCmdDraw(commandBuffer, cVertexes, 1, iVertex, 0);
break; break;
default: default:
break; break;