Siren audio engine in progress

This commit is contained in:
2013-02-07 13:00:51 -08:00
parent bbaa1e4d9f
commit 63d333ae46
6 changed files with 237 additions and 77 deletions

View File

@@ -45,3 +45,18 @@ unsigned int KRAudioBuffer::getBufferID()
{
return m_bufferID;
}
int KRAudioBuffer::getFrameCount()
{
return m_frameCount;
}
int KRAudioBuffer::getFrameRate()
{
return m_frameRate;
}
signed short *KRAudioBuffer::getFrameData()
{
return (signed short *)m_pData->getStart();
}

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@@ -22,6 +22,9 @@ public:
~KRAudioBuffer();
unsigned int getBufferID();
int getFrameCount();
int getFrameRate();
signed short *getFrameData();
private:
KRAudioManager *m_pSoundManager;

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@@ -32,13 +32,14 @@
#include "KRAudioManager.h"
#include "KREngine-common.h"
#include "KRDataBlock.h"
#include "KRAudioBuffer.h"
OSStatus alcASASetListenerProc(const ALuint property, ALvoid *data, ALuint dataSize);
ALvoid alcMacOSXRenderingQualityProc(const ALint value);
KRAudioManager::KRAudioManager(KRContext &context) : KRContextObject(context)
{
m_audio_engine = KRAKEN_AUDIO_OPENAL;
m_audio_engine = KRAKEN_AUDIO_SIREN;
// OpenAL
m_alDevice = 0;
@@ -63,15 +64,10 @@ void KRAudioManager::initAudio()
}
}
// audio render procedure, don't allocate memory, don't take any locks, don't waste time
static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
void KRAudioManager::renderAudio(UInt32 inNumberFrames, AudioBufferList *ioData)
{
static float phase;
static float pan_phase;
// Get a reference to the object that was passed with the callback
// In this case, the AudioController passed itself so
// that you can access its data.
KRAudioManager *THIS = (KRAudioManager*)inRefCon;
// Get a pointer to the dataBuffer of the AudioBufferList
@@ -96,20 +92,25 @@ static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioAction
// -32767 to 32767 and then cast to an integer
float left_channel = sinSignal * (sin(pan_phase) * 0.5f + 0.5f);
float right_channel = sinSignal * (-sin(pan_phase) * 0.5f + 0.5f);
left_channel = 0;
right_channel = 0;
#if CA_PREFER_FIXED_POINT
// Interleaved
// outA[i*2] = (SInt16)(left_channel * 32767.0f);
// outA[i*2 + 1] = (SInt16)(right_channel * 32767.0f);
// outA[i*2] = (SInt16)(left_channel * 32767.0f);
// outA[i*2 + 1] = (SInt16)(right_channel * 32767.0f);
// Non-Interleaved
outA[i] = (SInt32)(left_channel * 0x1000000f);
outB[i] = (SInt32)(right_channel * 0x1000000f);
#else
// Interleaved
// outA[i*2] = (Float32)left_channel;
// outA[i*2 + 1] = (Float32)right_channel;
// outA[i*2] = (Float32)left_channel;
// outA[i*2 + 1] = (Float32)right_channel;
// Non-Interleaved
outA[i] = (Float32)left_channel;
outB[i] = (Float32)right_channel;
@@ -123,6 +124,60 @@ static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioAction
phase = phase - M_PI * freq;
}
for(std::set<KRAudioSource *>::iterator itr=m_activeAudioSources.begin(); itr != m_activeAudioSources.end(); itr++) {
int channel_count = 1;
KRAudioSource *source = *itr;
KRAudioBuffer *buffer = source->getBuffer();
int buffer_offset = source->getBufferFrame();
int frames_advanced = 0;
for (UInt32 i = 0; i < inNumberFrames; ++i) {
float left_channel=0;
float right_channel=0;
if(buffer) {
short *frame = buffer->getFrameData() + (buffer_offset++ * channel_count);
frames_advanced++;
left_channel = (float)frame[0] / 32767.0f;
if(channel_count == 2) {
right_channel = (float)frame[1] / 32767.0f;
} else {
right_channel = left_channel;
}
if(buffer_offset >= buffer->getFrameCount()) {
source->advanceFrames(frames_advanced);
frames_advanced = 0;
buffer = source->getBuffer();
buffer_offset = source->getBufferFrame();
}
}
#if CA_PREFER_FIXED_POINT
// Interleaved
// outA[i*2] = (SInt16)(left_channel * 32767.0f);
// outA[i*2 + 1] = (SInt16)(right_channel * 32767.0f);
// Non-Interleaved
outA[i] += (SInt32)(left_channel * 0x1000000f);
outB[i] += (SInt32)(right_channel * 0x1000000f);
#else
// Interleaved
// outA[i*2] = (Float32)left_channel;
// outA[i*2 + 1] = (Float32)right_channel;
// Non-Interleaved
outA[i] += (Float32)left_channel;
outB[i] += (Float32)right_channel;
#endif
}
source->advanceFrames(frames_advanced);
}
}
// audio render procedure, don't allocate memory, don't take any locks, don't waste time
OSStatus KRAudioManager::renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
{
((KRAudioManager*)inRefCon)->renderAudio(inNumberFrames, ioData);
return noErr;
}
@@ -298,7 +353,7 @@ void KRAudioManager::initSiren()
OSDEBUG(AUGraphStart(m_auGraph));
CAShow(m_auGraph);
// CAShow(m_auGraph);
}
}
@@ -505,3 +560,13 @@ KRAudioManager::audio_engine_t KRAudioManager::getAudioEngine()
{
return m_audio_engine;
}
void KRAudioManager::activateAudioSource(KRAudioSource *audioSource)
{
m_activeAudioSources.insert(audioSource);
}
void KRAudioManager::deactivateAudioSource(KRAudioSource *audioSource)
{
m_activeAudioSources.erase(audioSource);
}

View File

@@ -38,6 +38,7 @@
#include "KRContextObject.h"
#include "KRDataBlock.h"
#include "KRMat4.h"
#include "KRAudioSource.h"
const int KRENGINE_AUDIO_MAX_POOL_SIZE = 32;
const int KRENGINE_AUDIO_MAX_BUFFER_SIZE = 64*1024;
@@ -69,12 +70,16 @@ public:
audio_engine_t getAudioEngine();
void activateAudioSource(KRAudioSource *audioSource);
void deactivateAudioSource(KRAudioSource *audioSource);
private:
map<std::string, KRAudioSample *> m_sounds;
std::vector<KRDataBlock *> m_bufferPoolIdle;
std::set<KRAudioSource *> m_activeAudioSources;
void initAudio();
void initOpenAL();
@@ -95,7 +100,8 @@ private:
// Siren Handles
AUGraph m_auGraph;
AudioUnit m_auMixer;
static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
void renderAudio(UInt32 inNumberFrames, AudioBufferList *ioData);
};
#endif /* defined(KRAUDIO_MANAGER_H) */

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@@ -39,6 +39,7 @@ OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data,
KRAudioSource::KRAudioSource(KRScene &scene, std::string name) : KRNode(scene, name)
{
m_currentBufferFrame = 0;
m_playing = false;
m_is3d = true;
m_isPrimed = false;
@@ -154,22 +155,25 @@ void KRAudioSource::prime()
m_audioFile = getContext().getAudioManager()->get(m_audio_sample_name);
}
if(m_audioFile) {
getContext().getAudioManager()->makeCurrentContext();
// Initialize audio source
m_sourceID = 0;
ALDEBUG(alGenSources(1, &m_sourceID));
// Prime the buffer queue
m_nextBufferIndex = 0;
for(int i=0; i < KRENGINE_AUDIO_BUFFERS_PER_SOURCE; i++) {
queueBuffer();
}
//alSourcei(_sourceID, AL_BUFFER, firstBuffer.bufferID);
ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
ALDEBUG(alSourcei(m_sourceID, AL_LOOPING, m_looping && m_audioFile->getBufferCount() == 1));
ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
// Initialize audio source
getContext().getAudioManager()->makeCurrentContext();
m_sourceID = 0;
ALDEBUG(alGenSources(1, &m_sourceID));
//alSourcei(_sourceID, AL_BUFFER, firstBuffer.bufferID);
ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
ALDEBUG(alSourcei(m_sourceID, AL_LOOPING, m_looping && m_audioFile->getBufferCount() == 1));
ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
}
m_isPrimed = true;
}
@@ -182,7 +186,10 @@ void KRAudioSource::queueBuffer()
m_audioBuffers.push(buffer);
ALuint buffer_ids[1];
buffer_ids[0] = buffer->getBufferID();
ALDEBUG(alSourceQueueBuffers(m_sourceID, 1, buffer_ids));
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
ALDEBUG(alSourceQueueBuffers(m_sourceID, 1, buffer_ids));
}
m_nextBufferIndex = (m_nextBufferIndex + 1) % m_audioFile->getBufferCount();
}
@@ -230,9 +237,11 @@ void KRAudioSource::render(KRCamera *pCamera, std::vector<KRLight *> &lights, co
void KRAudioSource::setGain(float gain)
{
m_gain = gain;
if(m_isPrimed) {
getContext().getAudioManager()->makeCurrentContext();
alSourcef(m_sourceID, AL_GAIN, m_gain);
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
}
}
}
@@ -244,10 +253,11 @@ float KRAudioSource::getGain()
void KRAudioSource::setPitch(float pitch)
{
m_pitch = pitch;
if(m_isPrimed ) {
getContext().getAudioManager()->makeCurrentContext();
alSourcef(m_sourceID, AL_PITCH, m_pitch);
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed ) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
}
}
}
@@ -259,9 +269,11 @@ float KRAudioSource::getReferenceDistance()
void KRAudioSource::setReferenceDistance(float reference_distance)
{
m_referenceDistance = reference_distance;
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
}
}
}
@@ -273,9 +285,11 @@ float KRAudioSource::getReverb()
void KRAudioSource::setReverb(float reverb)
{
m_reverb = reverb;
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
}
}
}
@@ -288,9 +302,11 @@ float KRAudioSource::getRolloffFactor()
void KRAudioSource::setRolloffFactor(float rolloff_factor)
{
m_rolloffFactor = rolloff_factor;
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
if(m_isPrimed && m_is3d) {
getContext().getAudioManager()->makeCurrentContext();
ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
}
}
}
@@ -337,54 +353,72 @@ void KRAudioSource::setIs3D(bool is3D)
bool KRAudioSource::hasPhysics()
{
return true;
KRAudioManager *audioManager = getContext().getAudioManager();
return audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL;
}
void KRAudioSource::advanceBuffer()
{
if(m_audioBuffers.size()) {
delete m_audioBuffers.front();
m_audioBuffers.pop();
}
queueBuffer();
}
void KRAudioSource::physicsUpdate(float deltaTime)
{
if(m_isPrimed && m_playing) {
getContext().getAudioManager()->makeCurrentContext();
updatePosition();
ALint processed_count = 0;
ALDEBUG(alGetSourcei(m_sourceID, AL_BUFFERS_PROCESSED, &processed_count));
while(processed_count-- > 0) {
ALuint finished_buffer = 0;
ALDEBUG(alSourceUnqueueBuffers(m_sourceID, 1, &finished_buffer));
delete m_audioBuffers.front();
m_audioBuffers.pop();
queueBuffer();
}
KRAudioManager *audioManager = getContext().getAudioManager();
audioManager->activateAudioSource(this);
if(audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
ALint val;
// Make sure the source is still playing, and restart it if needed.
ALDEBUG(alGetSourcei(m_sourceID, AL_SOURCE_STATE, &val));
ALDEBUG(if(val != AL_PLAYING) alSourcePlay(m_sourceID));
if(m_isPrimed && m_playing) {
getContext().getAudioManager()->makeCurrentContext();
updatePosition();
ALint processed_count = 0;
ALDEBUG(alGetSourcei(m_sourceID, AL_BUFFERS_PROCESSED, &processed_count));
while(processed_count-- > 0) {
ALuint finished_buffer = 0;
ALDEBUG(alSourceUnqueueBuffers(m_sourceID, 1, &finished_buffer));
advanceBuffer();
}
ALint val;
// Make sure the source is still playing, and restart it if needed.
ALDEBUG(alGetSourcei(m_sourceID, AL_SOURCE_STATE, &val));
ALDEBUG(if(val != AL_PLAYING) alSourcePlay(m_sourceID));
}
}
}
void KRAudioSource::play()
{
getContext().getAudioManager()->makeCurrentContext();
prime();
updatePosition();
KRAudioManager *audioManager = getContext().getAudioManager();
audioManager->activateAudioSource(this);
if(audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
getContext().getAudioManager()->makeCurrentContext();
prime();
updatePosition();
if(m_is3d) {
ALDEBUG(alSource3f(m_sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f));
ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_FALSE));
} else {
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_TRUE));
ALDEBUG(alSource3f(m_sourceID, AL_POSITION, 0.0, 0.0, 0.0));
if(m_is3d) {
ALDEBUG(alSource3f(m_sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f));
ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_FALSE));
} else {
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_TRUE));
ALDEBUG(alSource3f(m_sourceID, AL_POSITION, 0.0, 0.0, 0.0));
}
ALDEBUG(alSourcePlay(m_sourceID));
}
ALDEBUG(alSourcePlay(m_sourceID));
m_playing = true;
}
void KRAudioSource::stop()
{
m_playing = false;
getContext().getAudioManager()->deactivateAudioSource(this);
}
bool KRAudioSource::isPlaying()
@@ -418,11 +452,40 @@ void KRAudioSource::updatePosition()
ALDEBUG(alcASASetSourceProc(ALC_ASA_OCCLUSION, m_sourceID, &occlusion, sizeof(occlusion)));
ALDEBUG(alcASASetSourceProc(ALC_ASA_OBSTRUCTION, m_sourceID, &obstruction, sizeof(obstruction)));
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
}
}
void KRAudioSource::advanceFrames(int frame_count)
{
m_currentBufferFrame += frame_count;
KRAudioBuffer *buffer = getBuffer();
while(buffer != NULL && m_currentBufferFrame >= buffer->getFrameCount()) {
m_currentBufferFrame -= buffer->getFrameCount();
advanceBuffer();
buffer = getBuffer();
}
if(buffer == NULL) {
m_currentBufferFrame = 0;
stop();
}
}
KRAudioBuffer *KRAudioSource::getBuffer()
{
if(m_playing) {
prime();
return m_audioBuffers.front();
} else {
return NULL;
}
}
int KRAudioSource::getBufferFrame()
{
return m_currentBufferFrame;
}
OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data, ALuint dataSize)
{
@@ -437,4 +500,3 @@ OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data,
err = proc(property, source, data, dataSize);
return (err);
}

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@@ -86,7 +86,16 @@ public:
bool getEnableObstruction();
void setEnableObstruction(bool enable_obstruction);
// ---- Siren Audio Engine Interface ----
void advanceFrames(int frame_count);
KRAudioBuffer *getBuffer();
int getBufferFrame();
private:
int m_currentBufferFrame; // Siren Audio Engine frame number within current buffer
void advanceBuffer();
std::string m_audio_sample_name;
KRAudioSample *m_audioFile;