Siren audio engine in progress
This commit is contained in:
@@ -45,3 +45,18 @@ unsigned int KRAudioBuffer::getBufferID()
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{
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return m_bufferID;
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}
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int KRAudioBuffer::getFrameCount()
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{
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return m_frameCount;
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}
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int KRAudioBuffer::getFrameRate()
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{
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return m_frameRate;
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}
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signed short *KRAudioBuffer::getFrameData()
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{
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return (signed short *)m_pData->getStart();
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}
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@@ -22,6 +22,9 @@ public:
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~KRAudioBuffer();
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unsigned int getBufferID();
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int getFrameCount();
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int getFrameRate();
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signed short *getFrameData();
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private:
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KRAudioManager *m_pSoundManager;
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@@ -32,13 +32,14 @@
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#include "KRAudioManager.h"
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#include "KREngine-common.h"
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#include "KRDataBlock.h"
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#include "KRAudioBuffer.h"
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OSStatus alcASASetListenerProc(const ALuint property, ALvoid *data, ALuint dataSize);
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ALvoid alcMacOSXRenderingQualityProc(const ALint value);
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KRAudioManager::KRAudioManager(KRContext &context) : KRContextObject(context)
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{
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m_audio_engine = KRAKEN_AUDIO_OPENAL;
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m_audio_engine = KRAKEN_AUDIO_SIREN;
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// OpenAL
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m_alDevice = 0;
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@@ -63,15 +64,10 @@ void KRAudioManager::initAudio()
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}
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}
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// audio render procedure, don't allocate memory, don't take any locks, don't waste time
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static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
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void KRAudioManager::renderAudio(UInt32 inNumberFrames, AudioBufferList *ioData)
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{
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static float phase;
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static float pan_phase;
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// Get a reference to the object that was passed with the callback
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// In this case, the AudioController passed itself so
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// that you can access its data.
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KRAudioManager *THIS = (KRAudioManager*)inRefCon;
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// Get a pointer to the dataBuffer of the AudioBufferList
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@@ -96,20 +92,25 @@ static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioAction
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// -32767 to 32767 and then cast to an integer
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float left_channel = sinSignal * (sin(pan_phase) * 0.5f + 0.5f);
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float right_channel = sinSignal * (-sin(pan_phase) * 0.5f + 0.5f);
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left_channel = 0;
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right_channel = 0;
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#if CA_PREFER_FIXED_POINT
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// Interleaved
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// outA[i*2] = (SInt16)(left_channel * 32767.0f);
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// outA[i*2 + 1] = (SInt16)(right_channel * 32767.0f);
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// outA[i*2] = (SInt16)(left_channel * 32767.0f);
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// outA[i*2 + 1] = (SInt16)(right_channel * 32767.0f);
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// Non-Interleaved
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outA[i] = (SInt32)(left_channel * 0x1000000f);
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outB[i] = (SInt32)(right_channel * 0x1000000f);
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#else
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// Interleaved
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// outA[i*2] = (Float32)left_channel;
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// outA[i*2 + 1] = (Float32)right_channel;
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// outA[i*2] = (Float32)left_channel;
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// outA[i*2 + 1] = (Float32)right_channel;
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// Non-Interleaved
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outA[i] = (Float32)left_channel;
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outB[i] = (Float32)right_channel;
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@@ -123,6 +124,60 @@ static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioAction
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phase = phase - M_PI * freq;
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}
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for(std::set<KRAudioSource *>::iterator itr=m_activeAudioSources.begin(); itr != m_activeAudioSources.end(); itr++) {
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int channel_count = 1;
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KRAudioSource *source = *itr;
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KRAudioBuffer *buffer = source->getBuffer();
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int buffer_offset = source->getBufferFrame();
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int frames_advanced = 0;
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for (UInt32 i = 0; i < inNumberFrames; ++i) {
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float left_channel=0;
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float right_channel=0;
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if(buffer) {
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short *frame = buffer->getFrameData() + (buffer_offset++ * channel_count);
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frames_advanced++;
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left_channel = (float)frame[0] / 32767.0f;
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if(channel_count == 2) {
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right_channel = (float)frame[1] / 32767.0f;
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} else {
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right_channel = left_channel;
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}
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if(buffer_offset >= buffer->getFrameCount()) {
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source->advanceFrames(frames_advanced);
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frames_advanced = 0;
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buffer = source->getBuffer();
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buffer_offset = source->getBufferFrame();
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}
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}
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#if CA_PREFER_FIXED_POINT
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// Interleaved
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// outA[i*2] = (SInt16)(left_channel * 32767.0f);
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// outA[i*2 + 1] = (SInt16)(right_channel * 32767.0f);
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// Non-Interleaved
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outA[i] += (SInt32)(left_channel * 0x1000000f);
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outB[i] += (SInt32)(right_channel * 0x1000000f);
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#else
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// Interleaved
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// outA[i*2] = (Float32)left_channel;
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// outA[i*2 + 1] = (Float32)right_channel;
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// Non-Interleaved
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outA[i] += (Float32)left_channel;
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outB[i] += (Float32)right_channel;
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#endif
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}
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source->advanceFrames(frames_advanced);
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}
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}
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// audio render procedure, don't allocate memory, don't take any locks, don't waste time
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OSStatus KRAudioManager::renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData)
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{
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((KRAudioManager*)inRefCon)->renderAudio(inNumberFrames, ioData);
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return noErr;
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}
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@@ -298,7 +353,7 @@ void KRAudioManager::initSiren()
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OSDEBUG(AUGraphStart(m_auGraph));
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CAShow(m_auGraph);
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// CAShow(m_auGraph);
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}
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}
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@@ -505,3 +560,13 @@ KRAudioManager::audio_engine_t KRAudioManager::getAudioEngine()
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{
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return m_audio_engine;
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}
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void KRAudioManager::activateAudioSource(KRAudioSource *audioSource)
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{
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m_activeAudioSources.insert(audioSource);
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}
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void KRAudioManager::deactivateAudioSource(KRAudioSource *audioSource)
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{
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m_activeAudioSources.erase(audioSource);
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}
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@@ -38,6 +38,7 @@
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#include "KRContextObject.h"
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#include "KRDataBlock.h"
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#include "KRMat4.h"
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#include "KRAudioSource.h"
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const int KRENGINE_AUDIO_MAX_POOL_SIZE = 32;
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const int KRENGINE_AUDIO_MAX_BUFFER_SIZE = 64*1024;
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@@ -69,12 +70,16 @@ public:
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audio_engine_t getAudioEngine();
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void activateAudioSource(KRAudioSource *audioSource);
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void deactivateAudioSource(KRAudioSource *audioSource);
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private:
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map<std::string, KRAudioSample *> m_sounds;
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std::vector<KRDataBlock *> m_bufferPoolIdle;
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std::set<KRAudioSource *> m_activeAudioSources;
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void initAudio();
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void initOpenAL();
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@@ -95,7 +100,8 @@ private:
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// Siren Handles
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AUGraph m_auGraph;
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AudioUnit m_auMixer;
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static OSStatus renderInput(void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData);
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void renderAudio(UInt32 inNumberFrames, AudioBufferList *ioData);
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};
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#endif /* defined(KRAUDIO_MANAGER_H) */
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@@ -39,6 +39,7 @@ OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data,
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KRAudioSource::KRAudioSource(KRScene &scene, std::string name) : KRNode(scene, name)
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{
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m_currentBufferFrame = 0;
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m_playing = false;
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m_is3d = true;
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m_isPrimed = false;
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@@ -154,22 +155,25 @@ void KRAudioSource::prime()
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m_audioFile = getContext().getAudioManager()->get(m_audio_sample_name);
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}
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if(m_audioFile) {
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getContext().getAudioManager()->makeCurrentContext();
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// Initialize audio source
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m_sourceID = 0;
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ALDEBUG(alGenSources(1, &m_sourceID));
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// Prime the buffer queue
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m_nextBufferIndex = 0;
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for(int i=0; i < KRENGINE_AUDIO_BUFFERS_PER_SOURCE; i++) {
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queueBuffer();
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}
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//alSourcei(_sourceID, AL_BUFFER, firstBuffer.bufferID);
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ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
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ALDEBUG(alSourcei(m_sourceID, AL_LOOPING, m_looping && m_audioFile->getBufferCount() == 1));
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ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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// Initialize audio source
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getContext().getAudioManager()->makeCurrentContext();
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m_sourceID = 0;
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ALDEBUG(alGenSources(1, &m_sourceID));
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//alSourcei(_sourceID, AL_BUFFER, firstBuffer.bufferID);
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ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
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ALDEBUG(alSourcei(m_sourceID, AL_LOOPING, m_looping && m_audioFile->getBufferCount() == 1));
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ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
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}
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m_isPrimed = true;
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}
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@@ -182,7 +186,10 @@ void KRAudioSource::queueBuffer()
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m_audioBuffers.push(buffer);
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ALuint buffer_ids[1];
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buffer_ids[0] = buffer->getBufferID();
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ALDEBUG(alSourceQueueBuffers(m_sourceID, 1, buffer_ids));
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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ALDEBUG(alSourceQueueBuffers(m_sourceID, 1, buffer_ids));
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}
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m_nextBufferIndex = (m_nextBufferIndex + 1) % m_audioFile->getBufferCount();
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}
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@@ -230,9 +237,11 @@ void KRAudioSource::render(KRCamera *pCamera, std::vector<KRLight *> &lights, co
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void KRAudioSource::setGain(float gain)
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{
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m_gain = gain;
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if(m_isPrimed) {
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getContext().getAudioManager()->makeCurrentContext();
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alSourcef(m_sourceID, AL_GAIN, m_gain);
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_GAIN, m_gain));
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}
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}
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}
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@@ -244,10 +253,11 @@ float KRAudioSource::getGain()
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void KRAudioSource::setPitch(float pitch)
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{
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m_pitch = pitch;
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if(m_isPrimed ) {
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getContext().getAudioManager()->makeCurrentContext();
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alSourcef(m_sourceID, AL_PITCH, m_pitch);
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed ) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_PITCH, m_pitch));
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}
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}
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}
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@@ -259,9 +269,11 @@ float KRAudioSource::getReferenceDistance()
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void KRAudioSource::setReferenceDistance(float reference_distance)
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{
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m_referenceDistance = reference_distance;
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
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}
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}
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}
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@@ -273,9 +285,11 @@ float KRAudioSource::getReverb()
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void KRAudioSource::setReverb(float reverb)
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{
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m_reverb = reverb;
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
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}
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}
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}
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@@ -288,9 +302,11 @@ float KRAudioSource::getRolloffFactor()
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void KRAudioSource::setRolloffFactor(float rolloff_factor)
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{
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m_rolloffFactor = rolloff_factor;
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
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if(getContext().getAudioManager()->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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if(m_isPrimed && m_is3d) {
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getContext().getAudioManager()->makeCurrentContext();
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ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
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}
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}
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}
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@@ -337,54 +353,72 @@ void KRAudioSource::setIs3D(bool is3D)
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bool KRAudioSource::hasPhysics()
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{
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return true;
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KRAudioManager *audioManager = getContext().getAudioManager();
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return audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL;
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}
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void KRAudioSource::advanceBuffer()
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{
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if(m_audioBuffers.size()) {
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delete m_audioBuffers.front();
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m_audioBuffers.pop();
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}
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queueBuffer();
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}
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void KRAudioSource::physicsUpdate(float deltaTime)
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{
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if(m_isPrimed && m_playing) {
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getContext().getAudioManager()->makeCurrentContext();
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updatePosition();
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ALint processed_count = 0;
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ALDEBUG(alGetSourcei(m_sourceID, AL_BUFFERS_PROCESSED, &processed_count));
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while(processed_count-- > 0) {
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ALuint finished_buffer = 0;
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ALDEBUG(alSourceUnqueueBuffers(m_sourceID, 1, &finished_buffer));
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delete m_audioBuffers.front();
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m_audioBuffers.pop();
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queueBuffer();
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}
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KRAudioManager *audioManager = getContext().getAudioManager();
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audioManager->activateAudioSource(this);
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if(audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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ALint val;
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// Make sure the source is still playing, and restart it if needed.
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ALDEBUG(alGetSourcei(m_sourceID, AL_SOURCE_STATE, &val));
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ALDEBUG(if(val != AL_PLAYING) alSourcePlay(m_sourceID));
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if(m_isPrimed && m_playing) {
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getContext().getAudioManager()->makeCurrentContext();
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updatePosition();
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ALint processed_count = 0;
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ALDEBUG(alGetSourcei(m_sourceID, AL_BUFFERS_PROCESSED, &processed_count));
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while(processed_count-- > 0) {
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ALuint finished_buffer = 0;
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ALDEBUG(alSourceUnqueueBuffers(m_sourceID, 1, &finished_buffer));
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advanceBuffer();
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}
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ALint val;
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// Make sure the source is still playing, and restart it if needed.
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ALDEBUG(alGetSourcei(m_sourceID, AL_SOURCE_STATE, &val));
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ALDEBUG(if(val != AL_PLAYING) alSourcePlay(m_sourceID));
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}
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}
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}
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void KRAudioSource::play()
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{
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getContext().getAudioManager()->makeCurrentContext();
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prime();
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updatePosition();
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KRAudioManager *audioManager = getContext().getAudioManager();
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audioManager->activateAudioSource(this);
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if(audioManager->getAudioEngine() == KRAudioManager::KRAKEN_AUDIO_OPENAL) {
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getContext().getAudioManager()->makeCurrentContext();
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prime();
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updatePosition();
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if(m_is3d) {
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ALDEBUG(alSource3f(m_sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f));
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ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
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ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
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ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
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ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_FALSE));
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} else {
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ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_TRUE));
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ALDEBUG(alSource3f(m_sourceID, AL_POSITION, 0.0, 0.0, 0.0));
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if(m_is3d) {
|
||||
ALDEBUG(alSource3f(m_sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f));
|
||||
ALDEBUG(alSourcef(m_sourceID, AL_REFERENCE_DISTANCE, m_referenceDistance));
|
||||
ALDEBUG(alSourcef(m_sourceID, AL_ROLLOFF_FACTOR, m_rolloffFactor));
|
||||
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
|
||||
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_FALSE));
|
||||
} else {
|
||||
ALDEBUG(alSourcei(m_sourceID, AL_SOURCE_RELATIVE, AL_TRUE));
|
||||
ALDEBUG(alSource3f(m_sourceID, AL_POSITION, 0.0, 0.0, 0.0));
|
||||
}
|
||||
ALDEBUG(alSourcePlay(m_sourceID));
|
||||
}
|
||||
ALDEBUG(alSourcePlay(m_sourceID));
|
||||
m_playing = true;
|
||||
}
|
||||
|
||||
void KRAudioSource::stop()
|
||||
{
|
||||
|
||||
m_playing = false;
|
||||
getContext().getAudioManager()->deactivateAudioSource(this);
|
||||
}
|
||||
|
||||
bool KRAudioSource::isPlaying()
|
||||
@@ -418,11 +452,40 @@ void KRAudioSource::updatePosition()
|
||||
ALDEBUG(alcASASetSourceProc(ALC_ASA_OCCLUSION, m_sourceID, &occlusion, sizeof(occlusion)));
|
||||
ALDEBUG(alcASASetSourceProc(ALC_ASA_OBSTRUCTION, m_sourceID, &obstruction, sizeof(obstruction)));
|
||||
ALDEBUG(alcASASetSourceProc(ALC_ASA_REVERB_SEND_LEVEL, m_sourceID, &m_reverb, sizeof(m_reverb)));
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void KRAudioSource::advanceFrames(int frame_count)
|
||||
{
|
||||
m_currentBufferFrame += frame_count;
|
||||
|
||||
KRAudioBuffer *buffer = getBuffer();
|
||||
while(buffer != NULL && m_currentBufferFrame >= buffer->getFrameCount()) {
|
||||
m_currentBufferFrame -= buffer->getFrameCount();
|
||||
advanceBuffer();
|
||||
buffer = getBuffer();
|
||||
}
|
||||
|
||||
if(buffer == NULL) {
|
||||
m_currentBufferFrame = 0;
|
||||
stop();
|
||||
}
|
||||
}
|
||||
|
||||
KRAudioBuffer *KRAudioSource::getBuffer()
|
||||
{
|
||||
if(m_playing) {
|
||||
prime();
|
||||
return m_audioBuffers.front();
|
||||
} else {
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int KRAudioSource::getBufferFrame()
|
||||
{
|
||||
return m_currentBufferFrame;
|
||||
}
|
||||
|
||||
OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data, ALuint dataSize)
|
||||
{
|
||||
@@ -437,4 +500,3 @@ OSStatus alcASASetSourceProc(const ALuint property, ALuint source, ALvoid *data,
|
||||
err = proc(property, source, data, dataSize);
|
||||
return (err);
|
||||
}
|
||||
|
||||
|
||||
@@ -86,7 +86,16 @@ public:
|
||||
bool getEnableObstruction();
|
||||
void setEnableObstruction(bool enable_obstruction);
|
||||
|
||||
// ---- Siren Audio Engine Interface ----
|
||||
|
||||
void advanceFrames(int frame_count);
|
||||
KRAudioBuffer *getBuffer();
|
||||
int getBufferFrame();
|
||||
|
||||
private:
|
||||
int m_currentBufferFrame; // Siren Audio Engine frame number within current buffer
|
||||
void advanceBuffer();
|
||||
|
||||
std::string m_audio_sample_name;
|
||||
|
||||
KRAudioSample *m_audioFile;
|
||||
|
||||
Reference in New Issue
Block a user