Siren audio engine in progress
Added HRTF (Kemar) samples for 3d spatialization Exposed frame buffer width and height for camera renderFrame calls. Fixed a bug that caused objects containing a mixture of both opaque and transparent materials to be rendered entirely in the transparent render pass. Now the sub meshes are evaluated independently.
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@@ -59,9 +59,6 @@ public:
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virtual void render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
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bool hasTransparency();
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virtual KRAABB getBounds();
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private:
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