Siren audio engine in progress

Added HRTF (Kemar) samples for 3d spatialization
Exposed frame buffer width and height for camera renderFrame calls.
Fixed a bug that caused objects containing a mixture of both opaque and transparent materials to be rendered entirely in the transparent render pass.  Now the sub meshes are evaluated independently.
This commit is contained in:
2013-02-08 17:28:17 -08:00
parent 63d333ae46
commit 743955fbe0
19 changed files with 264 additions and 89 deletions

View File

@@ -59,9 +59,6 @@ public:
virtual void render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
bool hasTransparency();
virtual KRAABB getBounds();
private: