Siren audio engine in progress
Added HRTF (Kemar) samples for 3d spatialization Exposed frame buffer width and height for camera renderFrame calls. Fixed a bug that caused objects containing a mixture of both opaque and transparent materials to be rendered entirely in the transparent render pass. Now the sub meshes are evaluated independently.
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KREngine/kraken_standard_assets/hrtf_kemar.krbundle
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KREngine/kraken_standard_assets/hrtf_kemar.krbundle
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