Made call private in KRCamera.h so it doesn't get confused with the renderFrame method

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4067
This commit is contained in:
kearwood
2012-08-16 17:46:23 +00:00
parent aef37169cb
commit 8071731b7a

View File

@@ -54,7 +54,6 @@ public:
GLint backingWidth, backingHeight;
void renderFrame(KRContext &context, KRScene &scene, KRMat4 &viewMatrix);
void renderFrame(KRContext &context, KRScene &scene, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRVector3 &cameraPosition);
void renderShadowBuffer(KRContext &context, KRScene &scene, int iShadow);
void invalidatePostShader();
void invalidateShadowBuffers();
@@ -162,6 +161,7 @@ private:
void destroyBuffers();
void renderFrame(KRContext &context, KRScene &scene, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRVector3 &cameraPosition);
// Code using these shader functions will later be refactored to integrate with KRShaderManager
static bool ValidateProgram(GLuint prog);