Made call private in KRCamera.h so it doesn't get confused with the renderFrame method
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4067
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@@ -54,7 +54,6 @@ public:
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GLint backingWidth, backingHeight;
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void renderFrame(KRContext &context, KRScene &scene, KRMat4 &viewMatrix);
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void renderFrame(KRContext &context, KRScene &scene, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRVector3 &cameraPosition);
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void renderShadowBuffer(KRContext &context, KRScene &scene, int iShadow);
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void invalidatePostShader();
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void invalidateShadowBuffers();
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@@ -162,6 +161,7 @@ private:
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void destroyBuffers();
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void renderFrame(KRContext &context, KRScene &scene, KRMat4 &viewMatrix, KRVector3 &lightDirection, KRVector3 &cameraPosition);
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// Code using these shader functions will later be refactored to integrate with KRShaderManager
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static bool ValidateProgram(GLuint prog);
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