Beginning refactoring of KRTexture for Vulkan. Added KRTexture::TextureHandle.
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@@ -587,6 +587,9 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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// GLDEBUG(glBindTexture(GL_TEXTURE_2D, 0));
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// }
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// TODO - Test code for Vulkan conversion, remove once texture streaming working
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// m_pContext->getTextureManager()->selectTexture(0, m_pContext->getTextureManager()->getTexture("font"), 0.0f, KRTexture::TEXTURE_USAGE_UI);
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const char *szText = settings.m_debug_text.c_str();
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std::string debug_text;
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