Added KRMesh::isReady
Vulkan test code now uses KRMesh and asset ingestion pipeline for vertex and index data. Updated Vulkan test shader to match KRMesh attribute layout.
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@@ -219,22 +219,20 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
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GL_POP_GROUP_MARKER;
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// ---------- Start: Vulkan Debug Code ----------
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KRMeshManager::KRVBOData& testVertices = getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
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bool haveMesh = testVertices.isVBOReady();
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if (haveMesh) {
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KRMesh* sphereMesh = getContext().getMeshManager()->getMaxLODModel("__sphere");
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if (sphereMesh && sphereMesh->isReady()) {
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PipelineInfo info{};
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std::string shader_name("vulkan_test");
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = PipelineInfo::RasterMode::kAlphaBlend;
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info.vertexAttributes = testVertices.getVertexAttributes();
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info.modelFormat = KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP;
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info.vertexAttributes = sphereMesh->getVertexAttributes();
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info.modelFormat = sphereMesh->getModelFormat();
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KRPipeline* testPipeline = m_pContext->getPipelineManager()->getPipeline(compositeSurface, info);
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testPipeline->bind(commandBuffer);
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testVertices.bind(commandBuffer);
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vkCmdDraw(commandBuffer, 4, 1, 0, 0);
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sphereMesh->renderNoMaterials(commandBuffer, info.renderPass, "Vulkan Test", "vulkan_test", 1.0);
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}
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// ---------- End: Vulkan Debug Code ----------
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