Added KRMesh::isReady

Vulkan test code now uses KRMesh and asset ingestion pipeline for vertex and index data.
Updated Vulkan test shader to match KRMesh attribute layout.
This commit is contained in:
2022-07-07 00:23:14 -07:00
parent e976e94da1
commit 88a1ca186b
4 changed files with 26 additions and 17 deletions

View File

@@ -128,6 +128,7 @@ public:
void optimizeIndexes();
void renderNoMaterials(VkCommandBuffer& commandBuffer, KRNode::RenderPass renderPass, const std::string& object_name, const std::string& material_name, float lodCoverage);
bool isReady() const;
float getMaxDimension();