- Implemented methods for determining amount of scene that has streamed in. (KRScene::getStreamLevel, KRNode::getStreamLevel, KRModel::getStreamLevel, KRMaterial::getStreamLevel, and KRTexture::getStreamLevel

- Implemented connection between LOD groups and texture streaming, which delays the switch to a new LOD group until the required textures have completed streaming in.
- Corrected bug in KRMaterial that resulted in reflection cube texture names being formatted incorrectly in the mtl file
- Scene graph now requires that lod_group nodes only be contained within lod_set nodes.
- Scene graph  group nodes that do not have a LOD minimum or maximum distance are now stored as "node" rather than as "lod_group" nodes.
- IMPORTANT!  Scenes exported with this version will not be backwards compatible with earlier versions due to the requirement of lod_set nodes.

--HG--
branch : nfb
extra : rebase_source : 1ff640b85338a794841ebbb2bf0087306ff59143
This commit is contained in:
2014-03-10 22:32:49 -07:00
parent 64f1b70545
commit 8a1164c44f
23 changed files with 305 additions and 87 deletions

View File

@@ -69,6 +69,8 @@ public:
void setLightMap(const std::string &name);
std::string getLightMap();
virtual kraken_stream_level getStreamLevel(bool prime = true);
private:
std::vector<KRMesh *> m_models;
unordered_map<KRMesh *, std::vector<KRBone *> > m_bones; // Outer std::map connects model to set of bones