Files
kraken/KREngine/kraken/KRModel.h
Kearwood Gilbert 8a1164c44f - Implemented methods for determining amount of scene that has streamed in. (KRScene::getStreamLevel, KRNode::getStreamLevel, KRModel::getStreamLevel, KRMaterial::getStreamLevel, and KRTexture::getStreamLevel
- Implemented connection between LOD groups and texture streaming, which delays the switch to a new LOD group until the required textures have completed streaming in.
- Corrected bug in KRMaterial that resulted in reflection cube texture names being formatted incorrectly in the mtl file
- Scene graph now requires that lod_group nodes only be contained within lod_set nodes.
- Scene graph  group nodes that do not have a LOD minimum or maximum distance are now stored as "node" rather than as "lod_group" nodes.
- IMPORTANT!  Scenes exported with this version will not be backwards compatible with earlier versions due to the requirement of lod_set nodes.

--HG--
branch : nfb
extra : rebase_source : 1ff640b85338a794841ebbb2bf0087306ff59143
2014-03-10 22:32:49 -07:00

99 lines
3.3 KiB
C++

//
// KRModel.h
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KREngine-common.h"
#ifndef KRMODEL_H
#define KRMODEL_H
#include "KRMesh.h"
#include "KRMat4.h"
#include "KRVector3.h"
#include "KRModel.h"
#include "KRCamera.h"
#include "KRMeshManager.h"
#include "KRNode.h"
#include "KRContext.h"
#include "KRMesh.h"
#include "KRTexture.h"
#include "KRBone.h"
class KRModel : public KRNode {
public:
KRModel(KRScene &scene, std::string instance_name, std::string model_name, std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera, KRVector3 rim_color = KRVector3::Zero(), float rim_power = 0.0f);
virtual ~KRModel();
virtual std::string getElementName();
virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
virtual void render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
virtual KRAABB getBounds();
void setRimColor(const KRVector3 &rim_color);
void setRimPower(float rim_power);
KRVector3 getRimColor();
float getRimPower();
void setLightMap(const std::string &name);
std::string getLightMap();
virtual kraken_stream_level getStreamLevel(bool prime = true);
private:
std::vector<KRMesh *> m_models;
unordered_map<KRMesh *, std::vector<KRBone *> > m_bones; // Outer std::map connects model to set of bones
KRTexture *m_pLightMap;
std::string m_lightMap;
std::string m_model_name;
float m_min_lod_coverage;
void loadModel();
bool m_receivesShadow;
bool m_faces_camera;
KRMat4 m_boundsCachedMat;
KRAABB m_boundsCached;
KRVector3 m_rim_color;
float m_rim_power;
};
#endif