Commit Graph

10 Commits

Author SHA1 Message Date
8a1164c44f - Implemented methods for determining amount of scene that has streamed in. (KRScene::getStreamLevel, KRNode::getStreamLevel, KRModel::getStreamLevel, KRMaterial::getStreamLevel, and KRTexture::getStreamLevel
- Implemented connection between LOD groups and texture streaming, which delays the switch to a new LOD group until the required textures have completed streaming in.
- Corrected bug in KRMaterial that resulted in reflection cube texture names being formatted incorrectly in the mtl file
- Scene graph now requires that lod_group nodes only be contained within lod_set nodes.
- Scene graph  group nodes that do not have a LOD minimum or maximum distance are now stored as "node" rather than as "lod_group" nodes.
- IMPORTANT!  Scenes exported with this version will not be backwards compatible with earlier versions due to the requirement of lod_set nodes.

--HG--
branch : nfb
extra : rebase_source : 1ff640b85338a794841ebbb2bf0087306ff59143
2014-03-10 22:32:49 -07:00
Manjit Bedi
748adc050f removed duplicate const
--HG--
branch : nfb
2014-03-04 16:47:16 -08:00
99b9716992 Implemented KRModel::setLightMap
Implemented KRModel::getLightMap
Corrected logging bugs and crashes during fbx import pipeline

--HG--
branch : nfb
2013-12-14 18:02:01 -08:00
79abdd98d0 Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
Will need to later refactor to allow for a more scalable means of adding per-model shader attributes.

--HG--
branch : nfb
2013-12-05 01:09:31 -08:00
e849f55b34 Experimental optimizations, not yet ready for stable branch
--HG--
branch : async_streaming
2013-10-08 20:44:31 -07:00
30f3c5b0df OSX Version of Kraken and importer now compiling again. 2013-04-25 17:23:36 -07:00
09d6998d3d CPU Optimization Pass 2013-04-25 16:21:28 -07:00
9ef3f4590f Replaced most std::map's with std::unordered_map's for more scalability. 2013-04-24 18:12:03 -07:00
743955fbe0 Siren audio engine in progress
Added HRTF (Kemar) samples for 3d spatialization
Exposed frame buffer width and height for camera renderFrame calls.
Fixed a bug that caused objects containing a mixture of both opaque and transparent materials to be rendered entirely in the transparent render pass.  Now the sub meshes are evaluated independently.
2013-02-08 17:28:17 -08:00
ff63061722 Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
2013-01-31 02:16:47 -08:00