Added KRDevice::StagingBufferInfo to collect staging buffer related members and functions

This commit is contained in:
2022-07-19 01:11:28 -07:00
parent ff4eb2589c
commit 8f63d9607a
2 changed files with 48 additions and 67 deletions

View File

@@ -47,16 +47,8 @@ KRDevice::KRDevice(KRContext& context, const VkPhysicalDevice& device)
, m_graphicsCommandPool(VK_NULL_HANDLE)
, m_computeCommandPool(VK_NULL_HANDLE)
, m_allocator(VK_NULL_HANDLE)
, m_streamingStagingBuffer(VK_NULL_HANDLE)
, m_streamingStagingBufferAllocation(VK_NULL_HANDLE)
, m_streamingStagingBufferSize(0)
, m_streamingStagingBufferUsage(0)
, m_streamingStagingBufferData(nullptr)
, m_graphicsStagingBuffer(VK_NULL_HANDLE)
, m_graphicsStagingBufferAllocation(VK_NULL_HANDLE)
, m_graphicsStagingBufferSize(0)
, m_graphicsStagingBufferUsage(0)
, m_graphicsStagingBufferData(nullptr)
, m_streamingStagingBuffer{}
, m_graphicsStagingBuffer{}
{
}
@@ -66,31 +58,24 @@ KRDevice::~KRDevice()
destroy();
}
void KRDevice::StagingBufferInfo::destroy(VmaAllocator& allocator)
{
if (data) {
vmaUnmapMemory(allocator, allocation);
data = nullptr;
}
if (buffer) {
vmaDestroyBuffer(allocator, buffer, allocation);
size = 0;
buffer = VK_NULL_HANDLE;
allocation = VK_NULL_HANDLE;
}
}
void KRDevice::destroy()
{
if (m_streamingStagingBufferData) {
vmaUnmapMemory(m_allocator, m_streamingStagingBufferAllocation);
m_streamingStagingBufferData = nullptr;
}
if (m_graphicsStagingBufferData) {
vmaUnmapMemory(m_allocator, m_graphicsStagingBufferAllocation);
m_graphicsStagingBufferData = nullptr;
}
if (m_streamingStagingBuffer) {
vmaDestroyBuffer(m_allocator, m_streamingStagingBuffer, m_streamingStagingBufferAllocation);
m_streamingStagingBufferSize = 0;
m_streamingStagingBuffer = VK_NULL_HANDLE;
m_streamingStagingBufferAllocation = VK_NULL_HANDLE;
}
if (m_graphicsStagingBuffer) {
vmaDestroyBuffer(m_allocator, m_graphicsStagingBuffer, m_graphicsStagingBufferAllocation);
m_graphicsStagingBufferSize = 0;
m_graphicsStagingBuffer = VK_NULL_HANDLE;
m_graphicsStagingBufferAllocation = VK_NULL_HANDLE;
}
m_streamingStagingBuffer.destroy(m_allocator);
m_graphicsStagingBuffer.destroy(m_allocator);
if (m_graphicsCommandPool != VK_NULL_HANDLE) {
vkDestroyCommandPool(m_logicalDevice, m_graphicsCommandPool, nullptr);
@@ -386,11 +371,8 @@ bool KRDevice::initStagingBuffers()
// This will be used for asynchronous asset streaming in the streamer thread.
// Start with a 256MB staging buffer.
// TODO - Dynamically size staging buffer using heuristics
m_streamingStagingBufferSize = size_t(256) * 1024 * 1024;
if (!createStagingBuffer(m_streamingStagingBufferSize,
&m_streamingStagingBuffer,
&m_streamingStagingBufferAllocation,
&m_streamingStagingBufferData
size_t size = size_t(256) * 1024 * 1024;
if (!initStagingBuffer(size, &m_streamingStagingBuffer
#if KRENGINE_DEBUG_GPU_LABELS
, "Streaming Staging Buffer"
#endif // KRENGINE_DEBUG_GPU_LABELS
@@ -402,11 +384,9 @@ bool KRDevice::initStagingBuffers()
// This will be used for uploading assets procedurally generated while recording the graphics command buffer.
// Start with a 256MB staging buffer.
// TODO - Dynamically size staging buffer using heuristics
m_graphicsStagingBufferSize = size_t(256) * 1024 * 1024;
if (!createStagingBuffer(m_graphicsStagingBufferSize,
&m_graphicsStagingBuffer,
&m_graphicsStagingBufferAllocation,
&m_graphicsStagingBufferData
size = size_t(256) * 1024 * 1024;
if (!initStagingBuffer(size,
&m_graphicsStagingBuffer
#if KRENGINE_DEBUG_GPU_LABELS
, "Graphics Staging Buffer"
#endif // KRENGINE_DEBUG_GPU_LABELS
@@ -416,7 +396,7 @@ bool KRDevice::initStagingBuffers()
return true;
}
bool KRDevice::createStagingBuffer(VkDeviceSize size, VkBuffer* buffer, VmaAllocation* allocation, void** data
bool KRDevice::initStagingBuffer(VkDeviceSize size, StagingBufferInfo* info
#if KRENGINE_DEBUG_GPU_LABELS
, const char* debug_label
#endif // KRENGINE_DEBUG_GPU_LABELS
@@ -426,15 +406,15 @@ bool KRDevice::createStagingBuffer(VkDeviceSize size, VkBuffer* buffer, VmaAlloc
size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
buffer,
allocation
&info->buffer,
&info->allocation
#if KRENGINE_DEBUG_GPU_LABELS
, debug_label
#endif // KRENGINE_DEBUG_GPU_LABELS
)) {
return false;
}
if (vmaMapMemory(m_allocator, *allocation, data) != VK_SUCCESS) {
if (vmaMapMemory(m_allocator, info->allocation, &info->data) != VK_SUCCESS) {
return false;
}
return true;
@@ -655,7 +635,7 @@ void KRDevice::streamStart()
size_t KRDevice::streamRemaining() const
{
return m_streamingStagingBufferSize - m_streamingStagingBufferUsage;
return m_streamingStagingBuffer.size - m_streamingStagingBuffer.usage;
}
void KRDevice::streamUpload(KRDataBlock& data, VkBuffer destination)
@@ -667,23 +647,23 @@ void KRDevice::streamUpload(KRDataBlock& data, VkBuffer destination)
void KRDevice::streamUpload(void* data, size_t size, VkBuffer destination)
{
memcpy((uint8_t*)m_streamingStagingBufferData + m_streamingStagingBufferUsage, data, size);
memcpy((uint8_t*)m_streamingStagingBuffer.data + m_streamingStagingBuffer.usage, data, size);
// TODO - Beneficial to batch many regions in a single call?
VkBufferCopy copyRegion{};
copyRegion.srcOffset = m_streamingStagingBufferUsage;
copyRegion.srcOffset = m_streamingStagingBuffer.usage;
copyRegion.dstOffset = 0; // Optional
copyRegion.size = size;
vkCmdCopyBuffer(m_transferCommandBuffers[0], m_streamingStagingBuffer, destination, 1, &copyRegion);
vkCmdCopyBuffer(m_transferCommandBuffers[0], m_streamingStagingBuffer.buffer, destination, 1, &copyRegion);
// TODO - Assert on any needed alignment?
m_streamingStagingBufferUsage += size;
m_streamingStagingBuffer.usage += size;
}
void KRDevice::streamUpload(void* data, size_t size, Vector2i dimensions, VkImage destination)
{
memcpy((uint8_t*)m_streamingStagingBufferData + m_streamingStagingBufferUsage, data, size);
memcpy((uint8_t*)m_streamingStagingBuffer.data + m_streamingStagingBuffer.usage, data, size);
// TODO - Refactor memory barriers into helper functions
@@ -737,7 +717,7 @@ void KRDevice::streamUpload(void* data, size_t size, Vector2i dimensions, VkImag
vkCmdCopyBufferToImage(
m_transferCommandBuffers[0],
m_streamingStagingBuffer,
m_streamingStagingBuffer.buffer,
destination,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
@@ -763,7 +743,7 @@ void KRDevice::streamUpload(void* data, size_t size, Vector2i dimensions, VkImag
);
// TODO - Assert on any needed alignment?
m_streamingStagingBufferUsage += size;
m_streamingStagingBuffer.usage += size;
}
void KRDevice::streamEnd()

View File

@@ -86,23 +86,25 @@ public:
std::vector<VkCommandBuffer> m_transferCommandBuffers;
VmaAllocator m_allocator;
struct StagingBufferInfo {
VkBuffer buffer;
VmaAllocation allocation;
size_t size;
size_t usage;
void* data;
void destroy(VmaAllocator& allocator);
};
// Staging buffer for uploading with the transfer queue
// This will be used for asynchronous asset streaming in the streamer thread.
// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
VkBuffer m_streamingStagingBuffer;
VmaAllocation m_streamingStagingBufferAllocation;
size_t m_streamingStagingBufferSize;
size_t m_streamingStagingBufferUsage;
void* m_streamingStagingBufferData;
StagingBufferInfo m_streamingStagingBuffer;
// Staging buffer for uploading with the graphics queue
// This will be used for uploading assets procedurally generated while recording the graphics command buffer.
// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
VkBuffer m_graphicsStagingBuffer;
VmaAllocation m_graphicsStagingBufferAllocation;
size_t m_graphicsStagingBufferSize;
size_t m_graphicsStagingBufferUsage;
void* m_graphicsStagingBufferData;
StagingBufferInfo m_graphicsStagingBuffer;
private:
void getQueueFamiliesForSharing(uint32_t* queueFamilyIndices, uint32_t* familyCount);
@@ -115,8 +117,7 @@ private:
bool initCommandBuffers();
bool initAllocator();
bool initStagingBuffers();
bool createStagingBuffer(VkDeviceSize size, VkBuffer* buffer, VmaAllocation* allocation, void** data
bool initStagingBuffer(VkDeviceSize size, StagingBufferInfo* info
#if KRENGINE_DEBUG_GPU_LABELS
, const char* debug_label
#endif // KRENGINE_DEBUG_GPU_LABELS