Occlusion testing implementation in progress
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4083
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@@ -72,9 +72,9 @@ void KRInstance::loadModel() {
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}
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}
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void KRInstance::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass) {
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bool KRInstance::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRNode::RenderPass renderPass) {
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KRNode::render(pCamera, pContext, frustrumVolume, viewMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, renderPass);
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bool bRendered = KRNode::render(pCamera, pContext, frustrumVolume, viewMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, renderPass);
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if(renderPass != KRNode::RENDER_PASS_DEFERRED_LIGHTS && (renderPass != KRNode::RENDER_PASS_FORWARD_TRANSPARENT || this->hasTransparency()) && renderPass != KRNode::RENDER_PASS_FLARES) {
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// Don't render meshes on second pass of the deferred lighting renderer, as only lights will be applied
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@@ -111,13 +111,25 @@ void KRInstance::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume
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KRVector3 cameraPosObject = KRMat4::Dot(inverseModelMatrix, cameraPosition);
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KRVector3 lightDirObject = KRMat4::Dot(inverseModelMatrix, lightDirection);
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GLuint occlusionTest,hasBeenTested,theParams = 0;
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glGenQueriesEXT(1, &occlusionTest);
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glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, occlusionTest);
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m_pModel->render(pCamera, pContext, matModelToView, mvpmatrix, cameraPosObject, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, m_pLightMap, renderPass);
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glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
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/*
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glGetQueryObjectuivEXT(occlusionTest, GL_QUERY_RESULT_AVAILABLE_EXT, &hasBeenTested);
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if (hasBeenTested) glGetQueryObjectuivEXT(occlusionTest, GL_QUERY_RESULT_EXT, &theParams);
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if (theParams) {
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bRendered = true;
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}
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*/
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bRendered = true;
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glDeleteQueriesEXT(1, &occlusionTest);
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}
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}
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return bRendered;
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}
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#endif
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