KRReverbZone is now using KRNodeProperty
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@@ -1453,7 +1453,7 @@ void KRAudioManager::startFrame(float deltaTime)
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if (zi.weight > 0.0f) {
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if (m_reverb_zone_weights.find(sphere->getZone()) == m_reverb_zone_weights.end()) {
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zi.reverb_zone = sphere;
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zi.reverb_sample = get(sphere->getReverb());
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zi.reverb_sample = sphere->getReverb();
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m_reverb_zone_weights[sphere->getZone()] = zi;
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m_reverb_zone_total_weight += zi.weight;
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} else {
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