KRModel cleanup, move lightmap resource binding to prestream
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@@ -262,7 +262,6 @@ void KRModel::render(KRNode::RenderInfo& ri)
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&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_PARTICLE_OCCLUSION
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&& ri.renderPass->getType()!= RenderPassType::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE
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&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_SHADOWMAP) {
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loadModel();
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/*
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float lod_coverage = 0.0f;
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@@ -292,7 +291,7 @@ void KRModel::render(KRNode::RenderInfo& ri)
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}
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}
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m_lightMap.bind(&getContext());
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if (m_lightMap.isBound() && ri.camera->settings.bEnableLightMap && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP) {
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m_lightMap.get()->resetPoolExpiry(lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
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@@ -317,6 +316,7 @@ void KRModel::render(KRNode::RenderInfo& ri)
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void KRModel::preStream(const KRViewport& viewport)
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{
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KRNode::preStream(viewport);
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m_lightMap.bind(&getContext());
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loadModel();
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float lod_coverage = viewport.coverage(getBounds());
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