KRModel cleanup, move lightmap resource binding to prestream

This commit is contained in:
2025-11-13 22:53:31 -08:00
parent be2116d338
commit a68b1bf38d

View File

@@ -262,7 +262,6 @@ void KRModel::render(KRNode::RenderInfo& ri)
&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_PARTICLE_OCCLUSION
&& ri.renderPass->getType()!= RenderPassType::RENDER_PASS_VOLUMETRIC_EFFECTS_ADDITIVE
&& ri.renderPass->getType() != RenderPassType::RENDER_PASS_SHADOWMAP) {
loadModel();
/*
float lod_coverage = 0.0f;
@@ -292,7 +291,7 @@ void KRModel::render(KRNode::RenderInfo& ri)
}
}
m_lightMap.bind(&getContext());
if (m_lightMap.isBound() && ri.camera->settings.bEnableLightMap && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP && ri.renderPass->getType() != RENDER_PASS_SHADOWMAP) {
m_lightMap.get()->resetPoolExpiry(lod_coverage, KRTexture::TEXTURE_USAGE_LIGHT_MAP);
@@ -317,6 +316,7 @@ void KRModel::render(KRNode::RenderInfo& ri)
void KRModel::preStream(const KRViewport& viewport)
{
KRNode::preStream(viewport);
m_lightMap.bind(&getContext());
loadModel();
float lod_coverage = viewport.coverage(getBounds());