Reversed recent shader changes that broke specular

Implementation of deferred rendering in progress

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4030
This commit is contained in:
kearwood
2012-04-06 01:07:23 +00:00
parent 33c5b754de
commit aadc5c840c
3 changed files with 18 additions and 2 deletions

View File

@@ -128,6 +128,8 @@
//m_scene.addInstance(pModelManager->getModel("ballroom"), KRMat4());
//m_scene.addInstance(pModelManager->getModel("HoganCombined"), KRMat4());
//m_scene.addInstance(pModelManager->getModel("polySurface12848"), KRMat4(), "PillarLightmap2k");
//m_scene.addInstance(pModelManager->getModel("Wall2"), KRMat4(), "Wall2_lightmap");
std::map<std::string, KRModel *> models = pModelManager->getModels();
for(std::map<std::string, KRModel *>::iterator itr=models.begin(); itr != models.end(); itr++) {
std::string lightmap = (*itr).first;