Reversed recent shader changes that broke specular
Implementation of deferred rendering in progress --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4030
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@@ -128,6 +128,8 @@
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//m_scene.addInstance(pModelManager->getModel("ballroom"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("HoganCombined"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("polySurface12848"), KRMat4(), "PillarLightmap2k");
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//m_scene.addInstance(pModelManager->getModel("Wall2"), KRMat4(), "Wall2_lightmap");
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std::map<std::string, KRModel *> models = pModelManager->getModels();
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for(std::map<std::string, KRModel *>::iterator itr=models.begin(); itr != models.end(); itr++) {
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std::string lightmap = (*itr).first;
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