Fixed bug in animation splitting that would cause curves that don't start at frame 0 to be offset incorrectly

--HG--
branch : nfb
This commit is contained in:
2013-08-31 15:31:17 -07:00
parent 0cb3db427d
commit b67ae221cd

View File

@@ -127,7 +127,7 @@ void KRAnimationCurve::setFrameStart(int frame_number)
float KRAnimationCurve::getValue(int frame_number)
{
//printf("frame_number: %i\n", frame_number);
int clamped_frame = frame_number;
int clamped_frame = frame_number - getFrameStart();
if(frame_number < 0) {
clamped_frame = 0;
} else if(frame_number >= getFrameCount()) {
@@ -139,9 +139,10 @@ float KRAnimationCurve::getValue(int frame_number)
void KRAnimationCurve::setValue(int frame_number, float value)
{
if(frame_number >= 0 && frame_number < getFrameCount()) {
int clamped_frame = frame_number - getFrameStart();
if(clamped_frame >= 0 && clamped_frame < getFrameCount()) {
float *frame_data = (float *)((char *)m_pData->getStart() + sizeof(animation_curve_header));
frame_data[frame_number] = value;
frame_data[clamped_frame] = value;
}
}