Reduced verbosity of KRPipeline::Uniform
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@@ -550,7 +550,7 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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postShader->setUniform(KRPipeline::Uniform::KRENGINE_UNIFORM_FADE_COLOR, m_fade_color);
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postShader->setUniform(KRPipeline::Uniform::fade_color, m_fade_color);
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postShader->bind(commandBuffer, *this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
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