Blending and depth testing refactoring to Vulkan. Eliminating OpenGL state following.
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@@ -261,6 +261,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = PipelineInfo::RasterMode::kAlphaBlend;
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KRPipeline* testPipeline = m_pContext->getPipelineManager()->getPipeline(surface, info, testVertices.getVertexAttributes(), KRMesh::model_format_t::KRENGINE_MODEL_FORMAT_STRIP);
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testPipeline->bind(commandBuffer);
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testVertices.bind(commandBuffer);
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@@ -316,9 +317,8 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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// ----====---- Transparent Geometry, Forward Rendering ----====----
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// TODO - Vulkan refactoring...
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/*
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GL_PUSH_GROUP_MARKER("Forward Rendering - Transparent");
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/*
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// Note: These parameters have already been set up by the skybox render above
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//
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// // Set render target
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@@ -331,69 +331,36 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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// Enable backface culling
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GLDEBUG(glCullFace(GL_BACK));
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GLDEBUG(glEnable(GL_CULL_FACE));
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// Disable z-buffer write
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GLDEBUG(glDepthMask(GL_FALSE));
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//
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// // Enable z-buffer test
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// GLDEBUG(glEnable(GL_DEPTH_TEST));
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// GLDEBUG(glDepthFunc(GL_LEQUAL));
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// GLDEBUG(glDepthRangef(0.0, 1.0));
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// Enable alpha blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA));
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*/
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// Render all transparent geometry
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scene.render(commandBuffer, surface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_FORWARD_TRANSPARENT, false);
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// TODO - Vulkan refactoring...
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/*
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GL_POP_GROUP_MARKER;
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*/
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// ----====---- Particle Occlusion Tests ----====----
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// TODO - Vulkan refactoring...
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/*
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GL_PUSH_GROUP_MARKER("Particle Occlusion Tests");
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/*
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// Set render target
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GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer));
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GLDEBUG(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, compositeDepthTexture, 0));
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// Disable backface culling
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GLDEBUG(glDisable(GL_CULL_FACE));
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// Disable z-buffer write
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GLDEBUG(glDepthMask(GL_FALSE));
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// Enable z-buffer test
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GLDEBUG(glEnable(GL_DEPTH_TEST));
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GLDEBUG(glDepthFunc(GL_LEQUAL));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
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*/
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// ----====---- Perform Occlusion Tests ----====----
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scene.render(commandBuffer, surface, this, m_viewport.getVisibleBounds(), m_viewport, RENDER_PASS_PARTICLE_OCCLUSION, false);
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// TODO - Vulkan refactoring...
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/*
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GL_POP_GROUP_MARKER;
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*/
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// ----====---- Flares ----====----
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// TODO - Vulkan refactoring...
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/*
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GL_PUSH_GROUP_MARKER("Additive Particles");
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/*
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// Set render target
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GLDEBUG(glBindFramebuffer(GL_FRAMEBUFFER, compositeFramebuffer));
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@@ -401,27 +368,12 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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// Disable backface culling
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GLDEBUG(glDisable(GL_CULL_FACE));
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// Disable z-buffer write
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GLDEBUG(glDepthMask(GL_FALSE));
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// Disable z-buffer test
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GLDEBUG(glDisable(GL_DEPTH_TEST));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
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*/
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// Render all flares
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scene.render(commandBuffer, surface, this, m_viewport.getVisibleBounds(), m_viewport, KRNode::RENDER_PASS_ADDITIVE_PARTICLES, false);
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// TODO - Vulkan refactoring...
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/*
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GL_POP_GROUP_MARKER;
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*/
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// ----====---- Volumetric Lighting ----====----
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@@ -467,9 +419,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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// ----====---- Debug Overlay ----====----
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// TODO - Vulkan refactoring...
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/*
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GL_PUSH_GROUP_MARKER("Debug Overlays");
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*/
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if(settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_OCTREE) {
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@@ -495,11 +445,7 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& surface)
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}
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}
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}
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/*
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GL_POP_GROUP_MARKER;
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*/
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// fprintf(stderr, "VBO Mem: %i Kbyte Texture Mem: %i/%i Kbyte (active/total) Shader Handles: %i Visible Bounds: %i Max Texture LOD: %i\n", (int)m_pContext->getMeshManager()->getMemUsed() / 1024, (int)m_pContext->getTextureManager()->getActiveMemUsed() / 1024, (int)m_pContext->getTextureManager()->getMemUsed() / 1024, (int)m_pContext->getPipelineManager()->getShaderHandlesUsed(), (int)m_visibleBounds.size(), m_pContext->getTextureManager()->getLODDimCap());
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// TODO - Vulkan refactoring...
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@@ -682,10 +628,6 @@ void KRCamera::destroyBuffers()
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void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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{
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// Disable alpha blending
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GLDEBUG(glDisable(GL_BLEND));
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/*
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FINDME - Determine if we still need this...
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@@ -709,13 +651,14 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glViewport(0, 0, (GLsizei)m_viewport.getSize().x, (GLsizei)m_viewport.getSize().y));
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GLDEBUG(glDisable(GL_DEPTH_TEST));
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PipelineInfo info{};
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std::string shader_name("PostShader");
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = PipelineInfo::RasterMode::kOpaqueNoTest;
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KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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@@ -888,7 +831,6 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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}
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}
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// Disable backface culling
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GLDEBUG(glDisable(GL_CULL_FACE));
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@@ -913,9 +855,6 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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GLDEBUG(glDrawArrays(GL_TRIANGLES, 0, vertex_count));
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// Re-enable z-buffer write
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GLDEBUG(glDepthMask(GL_TRUE));
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m_debug_text_vertices.unlock();
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} else {
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