Fixed debug text vertex buffer layout
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@@ -97,7 +97,7 @@ KRCamera::KRCamera(KRScene& scene, std::string name)
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m_debug_text_vbo_layout.offsets[0] = offsetof(DebugTextVertexData, x);
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m_debug_text_vbo_layout.offsets[1] = offsetof(DebugTextVertexData, u);
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m_debug_text_vbo_layout.attributes[0] = { ComponentType::float32, DataType::vec3, Normalization::none, VertexAttribute::position };
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m_debug_text_vbo_layout.attributes[1] = { ComponentType::float16, DataType::vec2, Normalization::none, VertexAttribute::texcoord };
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m_debug_text_vbo_layout.attributes[1] = { ComponentType::float32, DataType::vec2, Normalization::none, VertexAttribute::texcoord };
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m_debug_text_vbo_data.init(m_pContext->getMeshManager(), &m_debug_text_vertices, nullptr, &m_debug_text_vbo_layout, true, KRMeshManager::KRVBOData::IMMEDIATE
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#if KRENGINE_DEBUG_GPU_LABELS
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@@ -115,8 +115,8 @@ private:
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float x;
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float y;
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float z;
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short u;
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short v;
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float u;
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float v;
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} DebugTextVertexData;
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mimir::Block m_debug_text_vertices;
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