Fixed debug text vertex buffer layout
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This commit is contained in:
2026-06-16 00:55:13 -07:00
parent d89258a264
commit bc10f446e5
2 changed files with 3 additions and 3 deletions

View File

@@ -97,7 +97,7 @@ KRCamera::KRCamera(KRScene& scene, std::string name)
m_debug_text_vbo_layout.offsets[0] = offsetof(DebugTextVertexData, x);
m_debug_text_vbo_layout.offsets[1] = offsetof(DebugTextVertexData, u);
m_debug_text_vbo_layout.attributes[0] = { ComponentType::float32, DataType::vec3, Normalization::none, VertexAttribute::position };
m_debug_text_vbo_layout.attributes[1] = { ComponentType::float16, DataType::vec2, Normalization::none, VertexAttribute::texcoord };
m_debug_text_vbo_layout.attributes[1] = { ComponentType::float32, DataType::vec2, Normalization::none, VertexAttribute::texcoord };
m_debug_text_vbo_data.init(m_pContext->getMeshManager(), &m_debug_text_vertices, nullptr, &m_debug_text_vbo_layout, true, KRMeshManager::KRVBOData::IMMEDIATE
#if KRENGINE_DEBUG_GPU_LABELS

View File

@@ -115,8 +115,8 @@ private:
float x;
float y;
float z;
short u;
short v;
float u;
float v;
} DebugTextVertexData;
mimir::Block m_debug_text_vertices;