KRSprite objects now have their own shader, rather than sharing the "Flare" shader.

Implemented per-sprite alpha.

--HG--
branch : nfb
This commit is contained in:
2013-12-03 01:15:17 -08:00
parent 37c2eca1bc
commit c7948ea314
15 changed files with 257 additions and 57 deletions

View File

@@ -291,8 +291,8 @@
E4E6F68716BA5DF700E410F8 /* debug_font.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F64B16BA5D9400E410F8 /* debug_font.vsh */; };
E4E6F68816BA5DF700E410F8 /* dust_particle.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F64C16BA5D9400E410F8 /* dust_particle.fsh */; };
E4E6F68916BA5DF700E410F8 /* dust_particle.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F64D16BA5D9400E410F8 /* dust_particle.vsh */; };
E4E6F68A16BA5DF700E410F8 /* flare.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F64E16BA5D9400E410F8 /* flare.fsh */; };
E4E6F68B16BA5DF700E410F8 /* flare.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F64F16BA5D9400E410F8 /* flare.vsh */; };
E4E6F68A16BA5DF700E410F8 /* sprite.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F64E16BA5D9400E410F8 /* sprite.fsh */; };
E4E6F68B16BA5DF700E410F8 /* sprite.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F64F16BA5D9400E410F8 /* sprite.vsh */; };
E4E6F68C16BA5DF700E410F8 /* light_directional.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F65016BA5D9400E410F8 /* light_directional.fsh */; };
E4E6F68D16BA5DF700E410F8 /* light_directional.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F65116BA5D9400E410F8 /* light_directional.vsh */; };
E4E6F68E16BA5DF700E410F8 /* light_point_inside.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F65216BA5D9400E410F8 /* light_point_inside.fsh */; };
@@ -323,8 +323,8 @@
E4E6F6A716BA5E0A00E410F8 /* debug_font_osx.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61116BA5D8300E410F8 /* debug_font_osx.vsh */; };
E4E6F6A816BA5E0A00E410F8 /* dust_particle_osx.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61216BA5D8300E410F8 /* dust_particle_osx.fsh */; };
E4E6F6A916BA5E0A00E410F8 /* dust_particle_osx.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61316BA5D8300E410F8 /* dust_particle_osx.vsh */; };
E4E6F6AA16BA5E0A00E410F8 /* flare_osx.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61416BA5D8300E410F8 /* flare_osx.fsh */; };
E4E6F6AB16BA5E0A00E410F8 /* flare_osx.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61516BA5D8300E410F8 /* flare_osx.vsh */; };
E4E6F6AA16BA5E0A00E410F8 /* sprite_osx.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61416BA5D8300E410F8 /* sprite_osx.fsh */; };
E4E6F6AB16BA5E0A00E410F8 /* sprite_osx.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61516BA5D8300E410F8 /* sprite_osx.vsh */; };
E4E6F6AC16BA5E0A00E410F8 /* light_directional_osx.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61616BA5D8300E410F8 /* light_directional_osx.fsh */; };
E4E6F6AD16BA5E0A00E410F8 /* light_directional_osx.vsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61716BA5D8300E410F8 /* light_directional_osx.vsh */; };
E4E6F6AE16BA5E0A00E410F8 /* light_point_inside_osx.fsh in Resources */ = {isa = PBXBuildFile; fileRef = E4E6F61816BA5D8300E410F8 /* light_point_inside_osx.fsh */; };
@@ -428,6 +428,10 @@
E41AE1DD16B124CA00980428 /* font.tga */ = {isa = PBXFileReference; lastKnownFileType = file; path = font.tga; sourceTree = "<group>"; };
E41B6BA716BE436100B510EB /* CoreAudio.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreAudio.framework; path = System/Library/Frameworks/CoreAudio.framework; sourceTree = SDKROOT; };
E41B6BA916BE437800B510EB /* CoreAudio.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreAudio.framework; path = Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.8.sdk/System/Library/Frameworks/CoreAudio.framework; sourceTree = DEVELOPER_DIR; };
E42559AA184DD4490081BB20 /* flare.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = flare.fsh; sourceTree = "<group>"; };
E42559AC184DD45A0081BB20 /* flare.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = flare.vsh; sourceTree = "<group>"; };
E42559AE184DD4730081BB20 /* flare_osx.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = flare_osx.fsh; sourceTree = "<group>"; };
E42559B0184DD48B0081BB20 /* flare_osx.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = flare_osx.vsh; sourceTree = "<group>"; };
E428C2F11669610500A16EDF /* KRAnimationManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = KRAnimationManager.h; sourceTree = "<group>"; };
E428C2F41669611600A16EDF /* KRAnimationManager.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = KRAnimationManager.cpp; sourceTree = "<group>"; };
E428C2F71669612500A16EDF /* KRAnimation.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = KRAnimation.h; sourceTree = "<group>"; };
@@ -581,8 +585,8 @@
E4E6F61116BA5D8300E410F8 /* debug_font_osx.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = debug_font_osx.vsh; sourceTree = "<group>"; };
E4E6F61216BA5D8300E410F8 /* dust_particle_osx.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = dust_particle_osx.fsh; sourceTree = "<group>"; };
E4E6F61316BA5D8300E410F8 /* dust_particle_osx.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = dust_particle_osx.vsh; sourceTree = "<group>"; };
E4E6F61416BA5D8300E410F8 /* flare_osx.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = flare_osx.fsh; sourceTree = "<group>"; };
E4E6F61516BA5D8300E410F8 /* flare_osx.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = flare_osx.vsh; sourceTree = "<group>"; };
E4E6F61416BA5D8300E410F8 /* sprite_osx.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = sprite_osx.fsh; sourceTree = "<group>"; };
E4E6F61516BA5D8300E410F8 /* sprite_osx.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = sprite_osx.vsh; sourceTree = "<group>"; };
E4E6F61616BA5D8300E410F8 /* light_directional_osx.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = light_directional_osx.fsh; sourceTree = "<group>"; };
E4E6F61716BA5D8300E410F8 /* light_directional_osx.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = light_directional_osx.vsh; sourceTree = "<group>"; };
E4E6F61816BA5D8300E410F8 /* light_point_inside_osx.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = light_point_inside_osx.fsh; sourceTree = "<group>"; };
@@ -609,8 +613,8 @@
E4E6F64B16BA5D9400E410F8 /* debug_font.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = debug_font.vsh; sourceTree = "<group>"; };
E4E6F64C16BA5D9400E410F8 /* dust_particle.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = dust_particle.fsh; sourceTree = "<group>"; };
E4E6F64D16BA5D9400E410F8 /* dust_particle.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = dust_particle.vsh; sourceTree = "<group>"; };
E4E6F64E16BA5D9400E410F8 /* flare.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = flare.fsh; sourceTree = "<group>"; };
E4E6F64F16BA5D9400E410F8 /* flare.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = flare.vsh; sourceTree = "<group>"; };
E4E6F64E16BA5D9400E410F8 /* sprite.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = sprite.fsh; sourceTree = "<group>"; };
E4E6F64F16BA5D9400E410F8 /* sprite.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = sprite.vsh; sourceTree = "<group>"; };
E4E6F65016BA5D9400E410F8 /* light_directional.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = light_directional.fsh; sourceTree = "<group>"; };
E4E6F65116BA5D9400E410F8 /* light_directional.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = light_directional.vsh; sourceTree = "<group>"; };
E4E6F65216BA5D9400E410F8 /* light_point_inside.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; path = light_point_inside.fsh; sourceTree = "<group>"; };
@@ -734,8 +738,8 @@
E4E6F64B16BA5D9400E410F8 /* debug_font.vsh */,
E4E6F64C16BA5D9400E410F8 /* dust_particle.fsh */,
E4E6F64D16BA5D9400E410F8 /* dust_particle.vsh */,
E4E6F64E16BA5D9400E410F8 /* flare.fsh */,
E4E6F64F16BA5D9400E410F8 /* flare.vsh */,
E4E6F64E16BA5D9400E410F8 /* sprite.fsh */,
E4E6F64F16BA5D9400E410F8 /* sprite.vsh */,
E4E6F65016BA5D9400E410F8 /* light_directional.fsh */,
E4E6F65116BA5D9400E410F8 /* light_directional.vsh */,
E4E6F65216BA5D9400E410F8 /* light_point_inside.fsh */,
@@ -759,6 +763,8 @@
E4E6F66416BA5D9400E410F8 /* volumetric_fog_downsampled.vsh */,
E4E6F66516BA5D9400E410F8 /* volumetric_fog.fsh */,
E4E6F66616BA5D9400E410F8 /* volumetric_fog.vsh */,
E42559AA184DD4490081BB20 /* flare.fsh */,
E42559AC184DD45A0081BB20 /* flare.vsh */,
);
path = Shaders;
sourceTree = "<group>";
@@ -1153,8 +1159,8 @@
E4E6F61116BA5D8300E410F8 /* debug_font_osx.vsh */,
E4E6F61216BA5D8300E410F8 /* dust_particle_osx.fsh */,
E4E6F61316BA5D8300E410F8 /* dust_particle_osx.vsh */,
E4E6F61416BA5D8300E410F8 /* flare_osx.fsh */,
E4E6F61516BA5D8300E410F8 /* flare_osx.vsh */,
E4E6F61416BA5D8300E410F8 /* sprite_osx.fsh */,
E4E6F61516BA5D8300E410F8 /* sprite_osx.vsh */,
E4E6F61616BA5D8300E410F8 /* light_directional_osx.fsh */,
E4E6F61716BA5D8300E410F8 /* light_directional_osx.vsh */,
E4E6F61816BA5D8300E410F8 /* light_point_inside_osx.fsh */,
@@ -1176,6 +1182,8 @@
E4E6F62816BA5D8300E410F8 /* volumetric_fog_downsampled_osx.vsh */,
E4E6F62916BA5D8300E410F8 /* volumetric_fog_osx.fsh */,
E4E6F62A16BA5D8300E410F8 /* volumetric_fog_osx.vsh */,
E42559AE184DD4730081BB20 /* flare_osx.fsh */,
E42559B0184DD48B0081BB20 /* flare_osx.vsh */,
);
path = Shaders;
sourceTree = "<group>";
@@ -1511,8 +1519,8 @@
E4E6F68716BA5DF700E410F8 /* debug_font.vsh in Resources */,
E4E6F68816BA5DF700E410F8 /* dust_particle.fsh in Resources */,
E4E6F68916BA5DF700E410F8 /* dust_particle.vsh in Resources */,
E4E6F68A16BA5DF700E410F8 /* flare.fsh in Resources */,
E4E6F68B16BA5DF700E410F8 /* flare.vsh in Resources */,
E4E6F68A16BA5DF700E410F8 /* sprite.fsh in Resources */,
E4E6F68B16BA5DF700E410F8 /* sprite.vsh in Resources */,
E4E6F68C16BA5DF700E410F8 /* light_directional.fsh in Resources */,
E4E6F68D16BA5DF700E410F8 /* light_directional.vsh in Resources */,
E4E6F68E16BA5DF700E410F8 /* light_point_inside.fsh in Resources */,
@@ -1551,8 +1559,8 @@
E4E6F6A716BA5E0A00E410F8 /* debug_font_osx.vsh in Resources */,
E4E6F6A816BA5E0A00E410F8 /* dust_particle_osx.fsh in Resources */,
E4E6F6A916BA5E0A00E410F8 /* dust_particle_osx.vsh in Resources */,
E4E6F6AA16BA5E0A00E410F8 /* flare_osx.fsh in Resources */,
E4E6F6AB16BA5E0A00E410F8 /* flare_osx.vsh in Resources */,
E4E6F6AA16BA5E0A00E410F8 /* sprite_osx.fsh in Resources */,
E4E6F6AB16BA5E0A00E410F8 /* sprite_osx.vsh in Resources */,
E4E6F6AC16BA5E0A00E410F8 /* light_directional_osx.fsh in Resources */,
E4E6F6AD16BA5E0A00E410F8 /* light_directional_osx.vsh in Resources */,
E4E6F6AE16BA5E0A00E410F8 /* light_point_inside_osx.fsh in Resources */,

View File

@@ -333,6 +333,7 @@ void KRLight::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_light
// Render light flare on transparency pass
KRShader *pShader = getContext().getShaderManager()->getShader("flare", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass)) {
pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_ALPHA, 1.0f);
pShader->setUniform(KRShader::KRENGINE_UNIFORM_FLARE_SIZE, m_flareSize);
m_pContext->getTextureManager()->selectTexture(0, m_pFlareTexture);
m_pContext->getModelManager()->bindVBO(getContext().getModelManager()->KRENGINE_VBO_2D_SQUARE_VERTICES, getContext().getModelManager()->KRENGINE_VBO_2D_SQUARE_INDEXES, getContext().getModelManager()->KRENGINE_VBO_2D_SQUARE_ATTRIBS, true);

View File

@@ -36,21 +36,15 @@ KRMeshQuad::KRMeshQuad(KRContext &context) : KRMesh(context, "__quad")
{
KRMesh::mesh_info mi;
mi.vertices.push_back(KRVector3(-1.0f, -1.0f, 0.0f));
mi.vertices.push_back(KRVector3(1.0f, -1.0f, 0.0f));
mi.vertices.push_back(KRVector3(-1.0f, 1.0f, 0.0f));
mi.vertices.push_back(KRVector3(1.0f, 1.0f, 0.0f));
mi.vertices.push_back(KRVector3(1.0, 1.0, 1.0));
mi.vertices.push_back(KRVector3(-1.0, 1.0, 1.0));
mi.vertices.push_back(KRVector3(1.0,-1.0, 1.0));
mi.vertices.push_back(KRVector3(-1.0,-1.0, 1.0));
mi.vertices.push_back(KRVector3(-1.0,-1.0,-1.0));
mi.vertices.push_back(KRVector3(-1.0, 1.0, 1.0));
mi.vertices.push_back(KRVector3(-1.0, 1.0,-1.0));
mi.vertices.push_back(KRVector3(1.0, 1.0, 1.0));
mi.vertices.push_back(KRVector3(1.0, 1.0,-1.0));
mi.vertices.push_back(KRVector3(1.0,-1.0, 1.0));
mi.vertices.push_back(KRVector3(1.0,-1.0,-1.0));
mi.vertices.push_back(KRVector3(-1.0,-1.0,-1.0));
mi.vertices.push_back(KRVector3(1.0, 1.0,-1.0));
mi.vertices.push_back(KRVector3(-1.0, 1.0,-1.0));
mi.uva.push_back(KRVector2(0.0f, 0.0f));
mi.uva.push_back(KRVector2(1.0f, 0.0f));
mi.uva.push_back(KRVector2(0.0f, 1.0f));
mi.uva.push_back(KRVector2(1.0f, 1.0f));
mi.submesh_starts.push_back(0);

View File

@@ -920,4 +920,9 @@ void KRNode::addBehavior(KRBehavior *behavior)
m_behaviors.insert(behavior);
behavior->__setNode(this);
getScene().notify_sceneGraphModify(this);
}
}
std::set<KRBehavior *> &KRNode::getBehaviors()
{
return m_behaviors;
}

View File

@@ -227,6 +227,17 @@ private:
public:
void addBehavior(KRBehavior *behavior);
std::set<KRBehavior *> &getBehaviors();
template <class T> T *getBehavior()
{
for(std::set<KRBehavior *>::iterator itr=m_behaviors.begin(); itr != m_behaviors.end(); itr++) {
T *behavior = dynamic_cast<T *>(*itr);
if(behavior) {
return behavior;
}
}
return NULL;
}
void removeFromOctreeNodes();
void addToOctreeNode(KROctreeNode *octree_node);
void childDeleted(KRNode *child_node);

View File

@@ -28,7 +28,8 @@ KRSprite::KRSprite(KRScene &scene, std::string name) : KRNode(scene, name)
{
m_spriteTexture = "";
m_pSpriteTexture = NULL;
m_spriteSize = 0.0;
m_spriteSize = 0.0f;
m_spriteAlpha = 1.0f;
}
KRSprite::~KRSprite()
@@ -44,6 +45,7 @@ tinyxml2::XMLElement *KRSprite::saveXML( tinyxml2::XMLNode *parent)
tinyxml2::XMLElement *e = KRNode::saveXML(parent);
e->SetAttribute("sprite_size", m_spriteSize);
e->SetAttribute("sprite_texture", m_spriteTexture.c_str());
e->SetAttribute("sprite_alpha", m_spriteAlpha);
return e;
}
@@ -51,7 +53,10 @@ void KRSprite::loadXML(tinyxml2::XMLElement *e) {
KRNode::loadXML(e);
if(e->QueryFloatAttribute("sprite_size", &m_spriteSize) != tinyxml2::XML_SUCCESS) {
m_spriteSize = 0.0;
m_spriteSize = 0.0f;
}
if(e->QueryFloatAttribute("sprite_alpha", &m_spriteAlpha) != tinyxml2::XML_SUCCESS) {
m_spriteAlpha = 1.0f;
}
const char *szSpriteTexture = e->Attribute("sprite_texture");
@@ -73,6 +78,16 @@ void KRSprite::setSpriteSize(float sprite_size) {
m_spriteSize = sprite_size;
}
void KRSprite::setSpriteAlpha(float alpha)
{
m_spriteAlpha = alpha;
}
float KRSprite::getSpriteAlpha() const
{
return m_spriteAlpha;
}
KRAABB KRSprite::getBounds() {
return KRAABB(KRVector3(-m_spriteSize), KRVector3(m_spriteSize), getModelMatrix());
}
@@ -84,7 +99,7 @@ void KRSprite::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_ligh
if(renderPass == KRNode::RENDER_PASS_ADDITIVE_PARTICLES) {
if(m_spriteTexture.size() && m_spriteSize > 0.0f) {
if(m_spriteTexture.size() && m_spriteSize > 0.0f && m_spriteAlpha > 0.0f) {
if(!m_pSpriteTexture && m_spriteTexture.size()) {
@@ -109,8 +124,9 @@ void KRSprite::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_ligh
GLDEBUG(glDepthRangef(0.0, 1.0));
// Render light sprite on transparency pass
KRShader *pShader = getContext().getShaderManager()->getShader("flare", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
KRShader *pShader = getContext().getShaderManager()->getShader("sprite", pCamera, point_lights, directional_lights, spot_lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, getModelMatrix(), point_lights, directional_lights, spot_lights, 0, renderPass)) {
pShader->setUniform(KRShader::KRENGINE_UNIFORM_MATERIAL_ALPHA, m_spriteAlpha);
pShader->setUniform(KRShader::KRENGINE_UNIFORM_FLARE_SIZE, m_spriteSize);
m_pContext->getTextureManager()->selectTexture(0, m_pSpriteTexture);
m_pContext->getModelManager()->bindVBO(getContext().getModelManager()->KRENGINE_VBO_2D_SQUARE_VERTICES, getContext().getModelManager()->KRENGINE_VBO_2D_SQUARE_INDEXES, getContext().getModelManager()->KRENGINE_VBO_2D_SQUARE_ATTRIBS, true);

View File

@@ -24,6 +24,8 @@ public:
void setSpriteTexture(std::string sprite_texture);
void setSpriteSize(float sprite_size);
void setSpriteAlpha(float alpha);
float getSpriteAlpha() const;
virtual void render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
@@ -34,6 +36,7 @@ protected:
std::string m_spriteTexture;
KRTexture *m_pSpriteTexture;
float m_spriteSize;
float m_spriteAlpha;
};
#endif

View File

@@ -3,17 +3,17 @@
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
@@ -23,7 +23,7 @@
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
@@ -31,7 +31,8 @@
varying mediump vec2 texCoord;
uniform sampler2D diffuseTexture;
uniform lowp float material_alpha;
void main() {
gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0);
gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0) * material_alpha;
}

View File

@@ -3,17 +3,17 @@
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
@@ -23,7 +23,7 @@
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.

View File

@@ -0,0 +1,38 @@
//
// sprite.fsh
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
varying mediump vec2 texCoord;
uniform sampler2D diffuseTexture;
uniform lowp float material_alpha;
void main() {
gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0) * material_alpha;
}

View File

@@ -0,0 +1,42 @@
//
// sprite.vsh
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
attribute mediump vec2 vertex_uv;
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
uniform mediump vec4 viewport;
uniform mediump float flare_size;
varying mediump vec2 texCoord;
void main() {
texCoord = vertex_uv;
gl_Position = mvp_matrix * vec4(0.0, 0.0, 0.0, 1.0) + vec4(vertex_uv.x * viewport.w / viewport.z * 2.0 - 1.0, vertex_uv.y * 2.0 - 1.0, 0.0, 0.0) * flare_size;
}

View File

@@ -3,17 +3,17 @@
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
@@ -23,7 +23,7 @@
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
@@ -31,7 +31,8 @@
varying mediump vec2 texCoord;
uniform sampler2D diffuseTexture;
uniform lowp float material_alpha;
void main() {
gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0);
gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0) * material_alpha;
}

View File

@@ -3,17 +3,17 @@
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
@@ -23,7 +23,7 @@
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.

View File

@@ -0,0 +1,38 @@
//
// sprite.fsh
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
varying mediump vec2 texCoord;
uniform sampler2D diffuseTexture;
uniform lowp float material_alpha;
void main() {
gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0) * material_alpha;
}

View File

@@ -0,0 +1,42 @@
//
// sprite.vsh
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
attribute mediump vec2 vertex_uv;
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
uniform mediump vec4 viewport;
uniform mediump float flare_size;
varying mediump vec2 texCoord;
void main() {
texCoord = vertex_uv;
gl_Position = mvp_matrix * vec4(0.0, 0.0, 0.0, 1.0) + vec4(vertex_uv.x * viewport.w / viewport.z * 2.0 - 1.0, vertex_uv.y * 2.0 - 1.0, 0.0, 0.0) * flare_size;
}