Implemented persistence of lighting information through XML files
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4034
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@@ -52,6 +52,7 @@ std::string KRInstance::getElementName() {
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tinyxml2::XMLElement *KRInstance::saveXML( tinyxml2::XMLNode *parent)
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{
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tinyxml2::XMLElement *e = KRNode::saveXML(parent);
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e->SetAttribute("mesh_name", m_model_name.c_str());
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e->SetAttribute("lightmap", m_shadowMap.c_str());
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return e;
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}
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@@ -31,6 +31,18 @@ tinyxml2::XMLElement *KRLight::saveXML( tinyxml2::XMLNode *parent)
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return e;
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}
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void KRLight::loadXML(tinyxml2::XMLElement *e) {
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KRNode::loadXML(e);
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float x,y,z;
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e->QueryFloatAttribute("color_r", &x);
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e->QueryFloatAttribute("color_g", &y);
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e->QueryFloatAttribute("color_b", &z);
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m_color = KRVector3(x,y,z);
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e->QueryFloatAttribute("intensity", &m_intensity);
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e->QueryFloatAttribute("decay_start", &m_decayStart);
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}
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void KRLight::setIntensity(float intensity) {
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m_intensity = intensity;
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}
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@@ -17,6 +17,7 @@ public:
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virtual ~KRLight();
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virtual std::string getElementName() = 0;
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virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
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virtual void loadXML(tinyxml2::XMLElement *e);
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void setIntensity(float intensity);
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float getIntensity();
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@@ -9,6 +9,9 @@
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#include <iostream>
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#import "KRNode.h"
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#import "KRPointLight.h"
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#import "KRSpotLight.h"
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#import "KRDirectionalLight.h"
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KRNode::KRNode(std::string name)
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@@ -51,6 +54,32 @@ tinyxml2::XMLElement *KRNode::saveXML(tinyxml2::XMLNode *parent) {
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return e;
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}
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void KRNode::loadXML(tinyxml2::XMLElement *e) {
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m_name = e->Attribute("name");
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float x,y,z;
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e->QueryFloatAttribute("translate_x", &x);
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e->QueryFloatAttribute("translate_y", &y);
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e->QueryFloatAttribute("translate_z", &z);
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m_localTranslation = KRVector3(x,y,z);
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e->QueryFloatAttribute("scale_x", &x);
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e->QueryFloatAttribute("scale_y", &y);
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e->QueryFloatAttribute("scale_z", &z);
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m_localScale = KRVector3(x,y,z);
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e->QueryFloatAttribute("rotate_x", &x);
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e->QueryFloatAttribute("rotate_y", &y);
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e->QueryFloatAttribute("rotate_z", &z);
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m_localRotation = KRVector3(x,y,z);
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for(tinyxml2::XMLElement *child_element=e->FirstChildElement(); child_element != NULL; child_element = child_element->NextSiblingElement()) {
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KRNode *child_node = KRNode::LoadXML(child_element);
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if(child_node) {
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addChild(child_node);
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}
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}
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}
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void KRNode::setLocalTranslation(const KRVector3 &v) {
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m_localTranslation = v;
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}
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@@ -75,3 +104,26 @@ std::string KRNode::getElementName() {
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return "node";
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}
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KRNode *KRNode::LoadXML(tinyxml2::XMLElement *e) {
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KRNode *new_node = NULL;
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const char *szElementName = e->Name();
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const char *szName = e->Attribute("name");
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if(strcmp(szElementName, "node") == 0) {
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new_node = new KRNode(szName);
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} else if(strcmp(szElementName, "point_light") == 0) {
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new_node = new KRPointLight(szName);
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} else if(strcmp(szElementName, "directional_light") == 0) {
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new_node = new KRDirectionalLight(szName);
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} else if(strcmp(szElementName, "spot_light") == 0) {
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new_node = new KRSpotLight(szName);
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} else if(strcmp(szElementName, "mesh") == 0) {
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}
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if(new_node) {
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new_node->loadXML(e);
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}
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return new_node;
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}
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@@ -20,6 +20,9 @@ public:
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virtual ~KRNode();
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virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
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static KRNode *LoadXML(tinyxml2::XMLElement *e);
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virtual void loadXML(tinyxml2::XMLElement *e);
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virtual std::string getElementName();
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void addChild(KRNode *child);
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@@ -152,5 +152,10 @@ KRScene *KRScene::LoadXML(const std::string& path)
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doc.LoadFile(path.c_str());
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KRScene *new_scene = new KRScene(KRResource::GetFileBase(path));
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KRNode *n = KRNode::LoadXML(doc.RootElement()->FirstChildElement());
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if(n) {
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new_scene->getRootNode()->addChild(n);
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}
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return new_scene;
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}
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@@ -42,7 +42,7 @@ KRSceneManager::~KRSceneManager() {
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}
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KRScene *KRSceneManager::loadScene(const char *szName, const char *szPath) {
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KRScene *pScene = KRScene::LoadXML(szName);
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KRScene *pScene = KRScene::LoadXML(szPath);
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m_scenes[szName] = pScene;
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return pScene;
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}
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@@ -31,6 +31,12 @@ tinyxml2::XMLElement *KRSpotLight::saveXML( tinyxml2::XMLNode *parent)
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return e;
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}
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void KRSpotLight::loadXML(tinyxml2::XMLElement *e) {
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KRLight::loadXML(e);
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e->QueryFloatAttribute("inner_angle", &m_innerAngle);
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e->QueryFloatAttribute("outer_angle", &m_outerAngle);
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}
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float KRSpotLight::getInnerAngle() {
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return m_innerAngle;
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@@ -18,6 +18,8 @@ public:
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virtual std::string getElementName();
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virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
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virtual void loadXML(tinyxml2::XMLElement *e);
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float getInnerAngle();
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float getOuterAngle();
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@@ -136,6 +136,13 @@
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}
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}
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for (NSString* fileName in [fileManager contentsOfDirectoryAtPath: documentsDirectory error:nil]) {
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if([fileName hasSuffix: @".krscene"]) {
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NSString* path = [NSString stringWithFormat:@"%@/%@", documentsDirectory, fileName];
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[renderEngine loadResource: path];
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}
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}
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KRModelManager *pModelManager = [renderEngine getModelManager];
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//m_scene.addInstance(pModelManager->getModel("fachwerkhaus12"), KRMat4());
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//m_scene.addInstance(pModelManager->getModel("ballroom"), KRMat4());
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