Added KRDevice::checkFlushStreamBuffer.
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@@ -106,6 +106,7 @@ public:
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// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
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StagingBufferInfo m_graphicsStagingBuffer;
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private:
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void checkFlushStreamBuffer(size_t size);
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void getQueueFamiliesForSharing(uint32_t* queueFamilyIndices, uint32_t* familyCount);
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