Implemented KRModel::setLightMap
Implemented KRModel::getLightMap Corrected logging bugs and crashes during fbx import pipeline --HG-- extra : source : d3c9f1247de05d4ecb57210faa5c1809208f7a06
This commit is contained in:
@@ -105,6 +105,17 @@ float KRModel::getRimPower()
|
||||
return m_rim_power;
|
||||
}
|
||||
|
||||
void KRModel::setLightMap(const std::string &name)
|
||||
{
|
||||
m_lightMap = name;
|
||||
m_pLightMap = NULL;
|
||||
}
|
||||
|
||||
std::string KRModel::getLightMap()
|
||||
{
|
||||
return m_lightMap;
|
||||
}
|
||||
|
||||
void KRModel::loadModel() {
|
||||
if(m_models.size() == 0) {
|
||||
std::vector<KRMesh *> models = m_pContext->getModelManager()->getModel(m_model_name.c_str()); // The model manager returns the LOD levels in sorted order, with the highest detail first
|
||||
|
||||
@@ -66,6 +66,9 @@ public:
|
||||
KRVector3 getRimColor();
|
||||
float getRimPower();
|
||||
|
||||
void setLightMap(const std::string &name);
|
||||
std::string getLightMap();
|
||||
|
||||
private:
|
||||
std::vector<KRMesh *> m_models;
|
||||
unordered_map<KRMesh *, std::vector<KRBone *> > m_bones; // Outer std::map connects model to set of bones
|
||||
|
||||
@@ -130,7 +130,7 @@ void KRResource::LoadFbx(KRContext &context, const std::string& path)
|
||||
int animation_count = pFbxScene->GetSrcObjectCount<FbxAnimStack>();
|
||||
for(int i = 0; i < animation_count; i++) {
|
||||
FbxAnimStack *animation = pFbxScene->GetSrcObject<FbxAnimStack>(i);
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation %i of %i: %s", i+1, animation_count, animation->GetName());
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation %i of %i: %s", i+1, animation_count, animation->GetName().c_str());
|
||||
KRAnimation *new_animation = LoadAnimation(context, animation);
|
||||
if(new_animation) {
|
||||
context.getAnimationManager()->addAnimation(new_animation);
|
||||
@@ -142,7 +142,7 @@ void KRResource::LoadFbx(KRContext &context, const std::string& path)
|
||||
int curve_count = pFbxScene->GetSrcObjectCount<FbxAnimCurve>();
|
||||
for(int i=0; i < curve_count; i++) {
|
||||
FbxAnimCurve *curve = pFbxScene->GetSrcObject<FbxAnimCurve>(i);
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation Curve %i of %i: %s", i+1, curve_count, curve->GetName());
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Animation Curve %i of %i: %s", i+1, curve_count, curve->GetName().c_str());
|
||||
KRAnimationCurve *new_curve = LoadAnimationCurve(context, curve);
|
||||
|
||||
if(new_curve) {
|
||||
@@ -156,7 +156,7 @@ void KRResource::LoadFbx(KRContext &context, const std::string& path)
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, "\nLoading materials...");
|
||||
for(int i=0; i < material_count; i++) {
|
||||
FbxSurfaceMaterial *material = pFbxScene->GetSrcObject<FbxSurfaceMaterial>(i);
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Material %i of %i: %s", i+1, material_count, material->GetName());
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Material %i of %i: %s", i+1, material_count, material->GetName().c_str());
|
||||
LoadMaterial(context, material);
|
||||
}
|
||||
|
||||
@@ -166,7 +166,7 @@ void KRResource::LoadFbx(KRContext &context, const std::string& path)
|
||||
for(int i=0; i < mesh_count; i++) {
|
||||
FbxMesh *mesh = pFbxScene->GetSrcObject<FbxMesh>(i);
|
||||
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Mesh %i of %i: %s", i+1, mesh_count, mesh->GetNode()->GetName());
|
||||
KRContext::Log(KRContext::LOG_LEVEL_INFORMATION, " Mesh %i of %i: %s", i+1, mesh_count, mesh->GetNode()->GetName().c_str());
|
||||
LoadMesh(context, pFbxScene, pGeometryConverter, mesh);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user