Brownian motion particle system implementation in progress (for dust environment effects)
Fixed bug in KRImport that caused long material names to become corrupted --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40150
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KREngine/KREngine/Classes/KRParticleSystem.h
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KREngine/KREngine/Classes/KRParticleSystem.h
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//
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// KRParticleSystem.h
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// KREngine
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//
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// Created by Kearwood Gilbert on 2012-11-02.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#ifndef KRPARTICLESYSTEM_H
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#define KRPARTICLESYSTEM_H
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#import "KRNode.h"
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class KRParticleSystem : public KRNode {
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public:
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virtual ~KRParticleSystem();
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virtual std::string getElementName() = 0;
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virtual void loadXML(tinyxml2::XMLElement *e);
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virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
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protected:
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KRParticleSystem(KRScene &scene, std::string name);
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private:
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};
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#endif
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