Now rendering black frames rather than empty frames when scene isn't loaded, preventing some Vulkan validation errors.

Added keepColor, clearColor, and finalLayout attributes to KRRenderPass::RenderPassInfo.
Now able to render debug text on macOS.
This commit is contained in:
2024-01-14 15:36:51 -08:00
parent 0c6b0854f2
commit e6706a4e1f
7 changed files with 170 additions and 61 deletions

View File

@@ -49,6 +49,9 @@ KRSurface::KRSurface(KRContext& context, KrSurfaceHandle handle, void* platformH
m_forwardOpaquePass = std::make_unique<KRRenderPass>(context);
m_deferredGBufferPass = std::make_unique<KRRenderPass>(context);
m_deferredOpaquePass = std::make_unique<KRRenderPass>(context);
m_postCompositePass = std::make_unique<KRRenderPass>(context);
m_debugPass = std::make_unique<KRRenderPass>(context);
m_blackFramePass = std::make_unique<KRRenderPass>(context);
m_swapChain = std::make_unique<KRSwapchain>(context);
}
@@ -124,6 +127,18 @@ void KRSurface::destroy()
if (m_deferredOpaquePass) {
m_deferredOpaquePass->destroy(*device);
}
if (m_postCompositePass) {
m_postCompositePass->destroy(*device);
}
if (m_debugPass) {
m_debugPass->destroy(*device);
}
if (m_blackFramePass) {
m_blackFramePass->destroy(*device);
}
for (int i=0; i < KRENGINE_MAX_FRAMES_IN_FLIGHT; i++) {
if (device && m_renderFinishedSemaphores[i] != VK_NULL_HANDLE) {
@@ -184,17 +199,47 @@ KrResult KRSurface::createSwapChain()
KRRenderPass::RenderPassInfo info{};
info.clearColor = true;
info.keepColor = true;
info.clearDepth = true;
info.keepDepth = false;
info.finalPass = false;
m_forwardOpaquePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
info.clearColor = true;
info.keepColor = true;
info.clearDepth = true;
info.keepDepth = true;
info.finalPass = false;
m_deferredGBufferPass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
info.clearColor = false;
info.keepColor = true;
info.clearDepth = false;
info.keepDepth = true;
info.finalPass = false;
m_deferredOpaquePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
info.clearColor = false;
info.keepColor = true;
info.clearDepth = false;
info.keepDepth = true;
info.finalPass = false;
m_debugPass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
info.clearColor = false;
info.keepColor = true;
info.clearDepth = false;
info.keepDepth = false;
m_deferredOpaquePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
info.finalPass = true;
m_postCompositePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
info.clearColor = true;
info.keepColor = true;
info.clearDepth = false;
info.keepDepth = false;
info.finalPass = true;
m_blackFramePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
m_swapChain->create(*device, m_surface, selectedSurfaceFormat, depthImageFormat, swapExtent, imageCount, *m_forwardOpaquePass);
@@ -264,7 +309,29 @@ KRRenderPass& KRSurface::getDeferredOpaquePass()
return *m_deferredOpaquePass;
}
KRRenderPass& KRSurface::getPostCompositePass()
{
return *m_postCompositePass;
}
KRRenderPass& KRSurface::getDebugPass()
{
return *m_debugPass;
}
KRRenderPass& KRSurface::getBlackFramePass()
{
return *m_blackFramePass;
}
void KRSurface::endFrame()
{
m_frameIndex++;;
}
void KRSurface::renderBlackFrame(VkCommandBuffer &commandBuffer)
{
m_blackFramePass->begin(commandBuffer, *this, Vector4::Create(0.0f, 0.0f, 0.0f, 1.0f));
m_blackFramePass->end(commandBuffer);
}