Now rendering black frames rather than empty frames when scene isn't loaded, preventing some Vulkan validation errors.
Added keepColor, clearColor, and finalLayout attributes to KRRenderPass::RenderPassInfo. Now able to render debug text on macOS.
This commit is contained in:
@@ -404,10 +404,23 @@ void KRCamera::renderFrame(VkCommandBuffer& commandBuffer, KRSurface& compositeS
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// fprintf(stderr, "VBO Mem: %i Kbyte Texture Mem: %i/%i Kbyte (active/total) Shader Handles: %i Visible Bounds: %i Max Texture LOD: %i\n", (int)m_pContext->getMeshManager()->getMemUsed() / 1024, (int)m_pContext->getTextureManager()->getActiveMemUsed() / 1024, (int)m_pContext->getTextureManager()->getMemUsed() / 1024, (int)m_pContext->getPipelineManager()->getShaderHandlesUsed(), (int)m_visibleBounds.size(), m_pContext->getTextureManager()->getLODDimCap());
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GL_PUSH_GROUP_MARKER("Debug Overlays");
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renderDebug(commandBuffer, compositeSurface);
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GL_POP_GROUP_MARKER;
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GL_PUSH_GROUP_MARKER("Post Processing");
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KRRenderPass& postCompositePass = compositeSurface.getPostCompositePass();
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postCompositePass.begin(commandBuffer, compositeSurface, Vector4::Create(0.0f, 0.0f, 0.0f, 1.0f));
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renderPost(commandBuffer, compositeSurface);
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postCompositePass.end(commandBuffer);
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GL_POP_GROUP_MARKER;
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}
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@@ -573,62 +586,67 @@ void KRCamera::destroyBuffers()
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void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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{
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/*
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// TODO - Re-enable once post fx shader is converted for Vulkan
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KRMeshManager::KRVBOData& vertices = getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
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// TODO - Re-enable once post fx shader is converted for Vulkan
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KRMeshManager::KRVBOData& vertices = getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
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PipelineInfo info{};
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std::string shader_name("PostShader");
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = RasterMode::kOpaqueNoTest;
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
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info.vertexAttributes = vertices.getVertexAttributes();
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KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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postShader->setPushConstant(KRPipeline::PushConstant::fade_color, m_fade_color);
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postShader->bind(commandBuffer, *this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, compositeColorTexture);
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if(settings.volumetric_environment_enable) {
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 2, volumetricLightAccumulationTexture);
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}
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// Update attribute values.
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &vertices, 1.0f);
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vkCmdDraw(commandBuffer, 4, 1, 0, 0);
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*/
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// if(bShowShadowBuffer) {
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// KRPipeline *blitShader = m_pContext->getPipelineManager()->getShader("simple_blit", this, false, false, false, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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//
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// for(int iShadow=0; iShadow < m_cShadowBuffers; iShadow++) {
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// Matrix4 viewMatrix = Matrix4();
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// viewMatrix.scale(0.20, 0.20, 0.20);
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// viewMatrix.translate(-0.70, 0.70 - 0.45 * iShadow, 0.0);
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// getContext().getPipelineManager()->selectShader(blitShader, KRViewport(getViewportSize(), viewMatrix, Matrix4()), shadowViewports, Matrix4(), Vector3(), NULL, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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// m_pContext->getTextureManager()->selectTexture(1, NULL);
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// m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES);
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// m_pContext->getTextureManager()->_setActiveTexture(0);
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// GLDEBUG(glBindTexture(GL_TEXTURE_2D, shadowDepthTexture[iShadow]));
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//#if GL_EXT_shadow_samplers
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// GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_NONE)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available
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//#endif
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// GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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//#if GL_EXT_shadow_samplers
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// GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_COMPARE_REF_TO_TEXTURE_EXT)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available
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//#endif
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// }
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//
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// m_pContext->getTextureManager()->selectTexture(0, NULL);
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// m_pContext->getTextureManager()->_setActiveTexture(0);
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// GLDEBUG(glBindTexture(GL_TEXTURE_2D, 0));
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// }
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}
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PipelineInfo info{};
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std::string shader_name("PostShader");
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info.shader_name = &shader_name;
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info.pCamera = this;
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info.renderPass = KRNode::RENDER_PASS_FORWARD_TRANSPARENT;
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info.rasterMode = RasterMode::kOpaqueNoTest;
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
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info.vertexAttributes = vertices.getVertexAttributes();
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KRPipeline *postShader = m_pContext->getPipelineManager()->getPipeline(surface, info);
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postShader->setPushConstant(KRPipeline::PushConstant::fade_color, m_fade_color);
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postShader->bind(commandBuffer, *this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 0, compositeDepthTexture);
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 1, compositeColorTexture);
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if(settings.volumetric_environment_enable) {
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m_pContext->getTextureManager()->selectTexture(GL_TEXTURE_2D, 2, volumetricLightAccumulationTexture);
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}
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// Update attribute values.
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m_pContext->getMeshManager()->bindVBO(commandBuffer, &vertices, 1.0f);
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vkCmdDraw(commandBuffer, 4, 1, 0, 0);
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*/
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// if(bShowShadowBuffer) {
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// KRPipeline *blitShader = m_pContext->getPipelineManager()->getShader("simple_blit", this, false, false, false, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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//
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// for(int iShadow=0; iShadow < m_cShadowBuffers; iShadow++) {
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// Matrix4 viewMatrix = Matrix4();
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// viewMatrix.scale(0.20, 0.20, 0.20);
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// viewMatrix.translate(-0.70, 0.70 - 0.45 * iShadow, 0.0);
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// getContext().getPipelineManager()->selectShader(blitShader, KRViewport(getViewportSize(), viewMatrix, Matrix4()), shadowViewports, Matrix4(), Vector3(), NULL, 0, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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// m_pContext->getTextureManager()->selectTexture(1, NULL);
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// m_pContext->getMeshManager()->bindVBO(&getContext().getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES);
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// m_pContext->getTextureManager()->_setActiveTexture(0);
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// GLDEBUG(glBindTexture(GL_TEXTURE_2D, shadowDepthTexture[iShadow]));
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//#if GL_EXT_shadow_samplers
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// GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_NONE)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available
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//#endif
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// GLDEBUG(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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//#if GL_EXT_shadow_samplers
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// GLDEBUG(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_EXT, GL_COMPARE_REF_TO_TEXTURE_EXT)); // TODO - Detect GL_EXT_shadow_samplers and only activate if available
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//#endif
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// }
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//
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// m_pContext->getTextureManager()->selectTexture(0, NULL);
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// m_pContext->getTextureManager()->_setActiveTexture(0);
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// GLDEBUG(glBindTexture(GL_TEXTURE_2D, 0));
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// }
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void KRCamera::renderDebug(VkCommandBuffer& commandBuffer, KRSurface& surface)
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{
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const char* szText = settings.m_debug_text.c_str();
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std::string debug_text;
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@@ -755,6 +773,11 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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iCol++;
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}
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}
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m_debug_text_vbo_data.load(commandBuffer);
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KRRenderPass& debugPass = surface.getDebugPass();
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debugPass.begin(commandBuffer, surface, Vector4::Create(0.0f, 0.0f, 0.0f, 1.0f));
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KRTexture* fontTexture = m_pContext->getTextureManager()->getTexture("font");
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fontTexture->resetPoolExpiry(0.0f, KRTexture::TEXTURE_USAGE_UI);
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@@ -772,10 +795,11 @@ void KRCamera::renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface)
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fontShader->setImageBinding("fontTexture", fontTexture, getContext().getSamplerManager()->DEFAULT_CLAMPED_SAMPLER);
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fontShader->bind(commandBuffer, *this, m_viewport, Matrix4(), nullptr, nullptr, nullptr, KRNode::RENDER_PASS_FORWARD_TRANSPARENT);
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m_debug_text_vbo_data.load(commandBuffer);
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m_debug_text_vbo_data.bind(commandBuffer);
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vkCmdDraw(commandBuffer, vertex_count, 1, 0, 0);
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debugPass.end(commandBuffer);
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m_debug_text_vertices.unlock();
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@@ -90,6 +90,7 @@ private:
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int volumetricLightAccumulationBuffer, volumetricLightAccumulationTexture;
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void renderPost(VkCommandBuffer& commandBuffer, KRSurface& surface);
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void renderDebug(VkCommandBuffer& commandBuffer, KRSurface& surface);
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void destroyBuffers();
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@@ -162,6 +162,8 @@ void KRPresentationThread::renderFrame()
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float deltaTime = 0.005; // TODO - Replace dummy value
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if (scene) {
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scene->renderFrame(commandBuffer, surface, deltaTime);
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} else {
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surface.renderBlackFrame(commandBuffer);
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}
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if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
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@@ -56,12 +56,16 @@ void KRRenderPass::create(KRDevice& device, VkFormat swapChainImageFormat, VkFor
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VkAttachmentDescription colorAttachment{};
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colorAttachment.format = swapChainImageFormat;
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colorAttachment.samples = VK_SAMPLE_COUNT_1_BIT;
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colorAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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colorAttachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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colorAttachment.loadOp = info.clearColor ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_LOAD;
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colorAttachment.storeOp = info.keepColor ? VK_ATTACHMENT_STORE_OP_STORE : VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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colorAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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colorAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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colorAttachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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colorAttachment.initialLayout = info.clearColor ? VK_IMAGE_LAYOUT_UNDEFINED : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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if (info.finalPass) {
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colorAttachment.finalLayout = info.keepColor ? VK_IMAGE_LAYOUT_PRESENT_SRC_KHR : VK_IMAGE_LAYOUT_UNDEFINED;
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} else {
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colorAttachment.finalLayout = info.keepColor ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL : VK_IMAGE_LAYOUT_UNDEFINED;
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}
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VkAttachmentDescription depthAttachment{};
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@@ -44,8 +44,11 @@ public:
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struct RenderPassInfo
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{
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bool clearColor;
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bool keepColor;
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bool clearDepth;
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bool keepDepth;
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bool finalPass;
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};
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void create(KRDevice& device, VkFormat swapChainImageFormat, VkFormat depthImageFormat, const RenderPassInfo& info);
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@@ -49,6 +49,9 @@ KRSurface::KRSurface(KRContext& context, KrSurfaceHandle handle, void* platformH
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m_forwardOpaquePass = std::make_unique<KRRenderPass>(context);
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m_deferredGBufferPass = std::make_unique<KRRenderPass>(context);
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m_deferredOpaquePass = std::make_unique<KRRenderPass>(context);
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m_postCompositePass = std::make_unique<KRRenderPass>(context);
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m_debugPass = std::make_unique<KRRenderPass>(context);
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m_blackFramePass = std::make_unique<KRRenderPass>(context);
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m_swapChain = std::make_unique<KRSwapchain>(context);
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}
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@@ -124,6 +127,18 @@ void KRSurface::destroy()
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if (m_deferredOpaquePass) {
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m_deferredOpaquePass->destroy(*device);
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}
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if (m_postCompositePass) {
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m_postCompositePass->destroy(*device);
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}
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if (m_debugPass) {
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m_debugPass->destroy(*device);
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}
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if (m_blackFramePass) {
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m_blackFramePass->destroy(*device);
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}
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for (int i=0; i < KRENGINE_MAX_FRAMES_IN_FLIGHT; i++) {
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if (device && m_renderFinishedSemaphores[i] != VK_NULL_HANDLE) {
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@@ -184,17 +199,47 @@ KrResult KRSurface::createSwapChain()
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KRRenderPass::RenderPassInfo info{};
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info.clearColor = true;
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info.keepColor = true;
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info.clearDepth = true;
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info.keepDepth = false;
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info.finalPass = false;
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m_forwardOpaquePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
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info.clearColor = true;
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info.keepColor = true;
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info.clearDepth = true;
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info.keepDepth = true;
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info.finalPass = false;
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m_deferredGBufferPass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
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info.clearColor = false;
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info.keepColor = true;
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info.clearDepth = false;
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info.keepDepth = true;
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info.finalPass = false;
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m_deferredOpaquePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
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info.clearColor = false;
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info.keepColor = true;
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info.clearDepth = false;
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info.keepDepth = true;
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info.finalPass = false;
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m_debugPass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
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info.clearColor = false;
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info.keepColor = true;
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info.clearDepth = false;
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info.keepDepth = false;
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m_deferredOpaquePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
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info.finalPass = true;
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m_postCompositePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
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info.clearColor = true;
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info.keepColor = true;
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info.clearDepth = false;
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info.keepDepth = false;
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info.finalPass = true;
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m_blackFramePass->create(*device, selectedSurfaceFormat.format, depthImageFormat, info);
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m_swapChain->create(*device, m_surface, selectedSurfaceFormat, depthImageFormat, swapExtent, imageCount, *m_forwardOpaquePass);
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@@ -264,7 +309,29 @@ KRRenderPass& KRSurface::getDeferredOpaquePass()
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return *m_deferredOpaquePass;
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}
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KRRenderPass& KRSurface::getPostCompositePass()
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{
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return *m_postCompositePass;
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}
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KRRenderPass& KRSurface::getDebugPass()
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{
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return *m_debugPass;
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}
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KRRenderPass& KRSurface::getBlackFramePass()
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{
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return *m_blackFramePass;
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}
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void KRSurface::endFrame()
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{
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m_frameIndex++;;
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}
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void KRSurface::renderBlackFrame(VkCommandBuffer &commandBuffer)
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{
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m_blackFramePass->begin(commandBuffer, *this, Vector4::Create(0.0f, 0.0f, 0.0f, 1.0f));
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m_blackFramePass->end(commandBuffer);
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}
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@@ -48,6 +48,7 @@ public:
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uint32_t getHeight() const;
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hydra::Vector2i getDimensions() const;
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VkFormat getDepthFormat() const;
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void renderBlackFrame(VkCommandBuffer &commandBuffer);
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KRSurface(const KRSurface&) = delete;
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KRSurface& operator=(const KRSurface&) = delete;
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@@ -59,6 +60,9 @@ public:
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KRRenderPass& getDeferredGBufferPass();
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KRRenderPass& getDeferredOpaquePass();
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KRRenderPass& getPostCompositePass();
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KRRenderPass& getDebugPass();
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KRRenderPass& getBlackFramePass();
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void endFrame();
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KrSurfaceHandle m_handle;
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@@ -75,6 +79,10 @@ public:
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std::unique_ptr<KRRenderPass> m_forwardOpaquePass;
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std::unique_ptr<KRRenderPass> m_deferredGBufferPass;
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std::unique_ptr<KRRenderPass> m_deferredOpaquePass;
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std::unique_ptr<KRRenderPass> m_postCompositePass;
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std::unique_ptr<KRRenderPass> m_debugPass;
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std::unique_ptr<KRRenderPass> m_blackFramePass;
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// TODO - This needs to be advanced per swap chain
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uint64_t m_frameIndex;
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