Files
kraken/kraken/KRPresentationThread.cpp
Kearwood Gilbert e6706a4e1f Now rendering black frames rather than empty frames when scene isn't loaded, preventing some Vulkan validation errors.
Added keepColor, clearColor, and finalLayout attributes to KRRenderPass::RenderPassInfo.
Now able to render debug text on macOS.
2024-01-14 15:36:51 -08:00

209 lines
7.8 KiB
C++

//
// KRPresentationThread.cpp
// Kraken Engine
//
// Copyright 2022 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRPresentationThread.h"
#include "KRRenderPass.h"
#include "KRSwapchain.h"
KRPresentationThread::KRPresentationThread(KRContext& context)
: KRContextObject(context)
, m_requestedState(PresentThreadRequest::stop)
, m_activeState(PresentThreadState::stop)
, m_currentFrame(0)
{
}
KRPresentationThread::~KRPresentationThread()
{
}
void KRPresentationThread::start()
{
m_requestedState = PresentThreadRequest::run;
m_thread = std::thread(&KRPresentationThread::run, this);
}
void KRPresentationThread::stop()
{
m_requestedState = PresentThreadRequest::stop;
m_thread.join();
}
void KRPresentationThread::run()
{
#if defined(ANDROID)
// TODO - Set thread names on Android
#elif defined(_WIN32) || defined(_WIN64)
// TODO - Set thread names on windows
#else
pthread_setname_np("Kraken - Presentation");
#endif
std::chrono::microseconds sleep_duration(15000);
m_activeState = PresentThreadState::run;
while (m_requestedState != PresentThreadRequest::stop) {
switch (m_activeState) {
case PresentThreadState::pause:
case PresentThreadState::stop:
if (m_requestedState == PresentThreadRequest::run) {
m_activeState = PresentThreadState::run;
}
break;
case PresentThreadState::run:
if (m_requestedState == PresentThreadRequest::pause) {
m_activeState = PresentThreadState::pause;
} else {
renderFrame();
}
break;
case PresentThreadState::error:
break;
}
std::this_thread::sleep_for(sleep_duration);
}
m_activeState = PresentThreadState::stop;
}
void KRPresentationThread::renderFrame()
{
// TODO - We should use fences to eliminate this mutex
const std::lock_guard<std::mutex> surfaceLock(KRContext::g_SurfaceInfoMutex);
unordered_map<KrSurfaceHandle, std::unique_ptr<KRSurface>>& surfaces = m_pContext->getSurfaceManager()->getSurfaces();
KRSceneManager* sceneManager = m_pContext->getSceneManager();
KRScene* scene = sceneManager->getFirstScene();
for (auto surfaceItr = surfaces.begin(); surfaceItr != surfaces.end(); surfaceItr++) {
KRSurface& surface = *(*surfaceItr).second;
KRDevice& device = *m_pContext->getDeviceManager()->getDevice(surface.m_deviceHandle);
// TODO - Handle device removal
VkSurfaceCapabilitiesKHR surfaceCapabilities{};
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device.m_device, surface.m_surface, &surfaceCapabilities);
if (surfaceCapabilities.currentExtent.width == 0 || surfaceCapabilities.currentExtent.height == 0) {
// The window may be minimized... Pause rendering until restored.
break;
}
bool resized = false;
if (surface.m_swapChain->m_extent.width != surfaceCapabilities.currentExtent.width ||
surface.m_swapChain->m_extent.height != surfaceCapabilities.currentExtent.height) {
// We can't rely on VK_ERROR_OUT_OF_DATE_KHR to always signal when a resize has happend.
// This must also be checked for explicitly.
resized = true;
}
vkWaitForFences(device.m_logicalDevice, 1, &surface.m_inFlightFences[m_currentFrame], VK_TRUE, UINT64_MAX);
uint32_t imageIndex = 0;
VkResult result = vkAcquireNextImageKHR(device.m_logicalDevice, surface.m_swapChain->m_swapChain, UINT64_MAX, surface.m_imageAvailableSemaphores[m_currentFrame], VK_NULL_HANDLE, &imageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || resized) {
// TODO - Must explicitly detect resize and trigger swapchain re-creation as well
vkDeviceWaitIdle(device.m_logicalDevice);
if (surface.recreateSwapChain() != KR_SUCCESS) {
m_activeState = PresentThreadState::error;
}
break;
} else if (result != VK_SUCCESS) {
m_activeState = PresentThreadState::error;
break;
}
// Only reset the fence once we know we'll submit work,
// avoiding a deadlock on swapchain recreation.
vkResetFences(device.m_logicalDevice, 1, &surface.m_inFlightFences[m_currentFrame]);
// TODO - this will break with more than one surface... Expect to refactor this out
VkCommandBuffer commandBuffer = device.m_graphicsCommandBuffers[m_currentFrame];
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = nullptr;
if (vkBeginCommandBuffer(commandBuffer, &beginInfo) != VK_SUCCESS) {
m_activeState = PresentThreadState::error;
// TODO - Add error handling...
}
// TODO - This needs to be moved to the Render thread...
float deltaTime = 0.005; // TODO - Replace dummy value
if (scene) {
scene->renderFrame(commandBuffer, surface, deltaTime);
} else {
surface.renderBlackFrame(commandBuffer);
}
if (vkEndCommandBuffer(commandBuffer) != VK_SUCCESS) {
m_activeState = PresentThreadState::error;
// TODO - Add error handling...
}
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = { surface.m_imageAvailableSemaphores[m_currentFrame]};
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &commandBuffer;
VkSemaphore signalSemaphores[] = { surface.m_renderFinishedSemaphores[m_currentFrame]};
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
if (vkQueueSubmit(device.m_graphicsQueue, 1, &submitInfo, surface.m_inFlightFences[m_currentFrame]) != VK_SUCCESS) {
m_activeState = PresentThreadState::error;
// TODO - Add error handling...
}
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = &surface.m_swapChain->m_swapChain;
presentInfo.pImageIndices = &imageIndex;
presentInfo.pResults = nullptr;
vkQueuePresentKHR(device.m_graphicsQueue, &presentInfo);
surface.endFrame();
m_currentFrame = (m_currentFrame + 1) % KRENGINE_MAX_FRAMES_IN_FLIGHT;
}
}