WIP OSX and TvOS support
This commit is contained in:
@@ -180,6 +180,166 @@
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||||
ONLY_ACTIVE_ARCH = NO;
|
||||
SDKROOT = iphoneos;
|
||||
SDKROOT = appletvos;
|
||||
SKIP_INSTALL = YES;
|
||||
};
|
||||
name = Release;
|
||||
@@ -2283,6 +2797,15 @@
|
||||
/* End XCBuildConfiguration section */
|
||||
|
||||
/* Begin XCConfigurationList section */
|
||||
E423D72F1BEDEE2D0021812E /* Build configuration list for PBXNativeTarget "kraken - tvos" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
E423D7301BEDEE2D0021812E /* Debug */,
|
||||
E423D7311BEDEE2D0021812E /* Release */,
|
||||
);
|
||||
defaultConfigurationIsVisible = 0;
|
||||
defaultConfigurationName = Release;
|
||||
};
|
||||
E48C528E19C570C60062E439 /* Build configuration list for PBXNativeTarget "kraken - ios" */ = {
|
||||
isa = XCConfigurationList;
|
||||
buildConfigurations = (
|
||||
|
||||
@@ -105,7 +105,7 @@ void KRCamera::renderFrame(float deltaTime, GLint renderBufferWidth, GLint rende
|
||||
}
|
||||
m_last_frame_start = current_time;
|
||||
|
||||
GLint defaultFBO;
|
||||
GLint defaultFBO = -1;
|
||||
GLDEBUG(glGetIntegerv(GL_FRAMEBUFFER_BINDING, &defaultFBO));
|
||||
|
||||
createBuffers(renderBufferWidth, renderBufferHeight);
|
||||
|
||||
@@ -18,6 +18,19 @@ int KRContext::KRENGINE_MAX_TEXTURE_DIM;
|
||||
int KRContext::KRENGINE_MIN_TEXTURE_DIM;
|
||||
int KRContext::KRENGINE_PRESTREAM_DISTANCE;
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
|
||||
|
||||
#elif TARGET_OS_MAC
|
||||
|
||||
|
||||
#else
|
||||
|
||||
#error Unsupported Platform
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
const char *KRContext::extension_names[KRENGINE_NUM_EXTENSIONS] = {
|
||||
"GL_EXT_texture_storage"
|
||||
};
|
||||
@@ -48,7 +61,7 @@ KRContext::KRContext() : m_streamer(*this)
|
||||
m_pUnknownManager = new KRUnknownManager(*this);
|
||||
m_streamingEnabled = true;
|
||||
|
||||
|
||||
createDeviceContexts();
|
||||
}
|
||||
|
||||
KRContext::~KRContext() {
|
||||
@@ -103,6 +116,8 @@ KRContext::~KRContext() {
|
||||
delete m_pBundleManager;
|
||||
m_pBundleManager = NULL;
|
||||
}
|
||||
|
||||
destroyDeviceContexts();
|
||||
}
|
||||
|
||||
void KRContext::SetLogCallback(log_callback *log_callback, void *user_data)
|
||||
|
||||
@@ -87,6 +87,13 @@ public:
|
||||
|
||||
void doStreaming();
|
||||
void receivedMemoryWarning();
|
||||
|
||||
static void activateStreamerContext();
|
||||
static void activateRenderContext();
|
||||
|
||||
#if TARGET_OS_MAC
|
||||
static void attachToView(void *view);
|
||||
#endif
|
||||
|
||||
private:
|
||||
KRBundleManager *m_pBundleManager;
|
||||
@@ -117,6 +124,9 @@ private:
|
||||
static void *s_log_callback_user_data;
|
||||
|
||||
KRStreamer m_streamer;
|
||||
|
||||
static void createDeviceContexts();
|
||||
void destroyDeviceContexts();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
40
kraken/KRContext_ios.mm
Normal file
40
kraken/KRContext_ios.mm
Normal file
@@ -0,0 +1,40 @@
|
||||
//
|
||||
// KRContext-ios.mm
|
||||
// Kraken
|
||||
//
|
||||
// Created by Kearwood Gilbert on 11/1/2013.
|
||||
// Copyright (c) 2013 Kearwood Software. All rights reserved.
|
||||
//
|
||||
|
||||
#include "KREngine-common.h"
|
||||
|
||||
#include "KRContext.h"
|
||||
|
||||
EAGLContext *gStreamerContext = nil;
|
||||
EAGLContext *gRenderContext = nil;
|
||||
|
||||
void KRContext::destroyDeviceContexts()
|
||||
{
|
||||
[gStreamerContext release];
|
||||
[gRenderContext release];
|
||||
}
|
||||
|
||||
void KRContext::createDeviceContexts()
|
||||
{
|
||||
gRenderContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
|
||||
gStreamerContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup: gStreamerContext.sharegroup];
|
||||
|
||||
// FIXME: need to add code check for iOS 7 and also this appears to cause crashing
|
||||
|
||||
//gTextureStreamerContext.multiThreaded = TRUE;
|
||||
}
|
||||
|
||||
void KRContext::activateStreamerContext()
|
||||
{
|
||||
[EAGLContext setCurrentContext: gStreamerContext];
|
||||
}
|
||||
|
||||
void KRContext::activateRenderContext()
|
||||
{
|
||||
[EAGLContext setCurrentContext: gRenderContext];
|
||||
}
|
||||
82
kraken/KRContext_osx.mm
Normal file
82
kraken/KRContext_osx.mm
Normal file
@@ -0,0 +1,82 @@
|
||||
//
|
||||
// KRContext-osx.mm
|
||||
// Kraken
|
||||
//
|
||||
// Created by Kearwood Gilbert on 11/1/2013.
|
||||
// Copyright (c) 2013 Kearwood Software. All rights reserved.
|
||||
//
|
||||
|
||||
#include "KREngine-common.h"
|
||||
|
||||
#include "KRContext.h"
|
||||
|
||||
NSOpenGLContext *gStreamerContext = nil;
|
||||
NSOpenGLContext *gRenderContext = nil;
|
||||
|
||||
void KRContext::destroyDeviceContexts()
|
||||
{
|
||||
[gStreamerContext release];
|
||||
[gRenderContext release];
|
||||
}
|
||||
|
||||
void KRContext::createDeviceContexts()
|
||||
{
|
||||
if(gRenderContext == nil) {
|
||||
|
||||
/*
|
||||
NSOpenGLPixelFormatAttribute attribs[] =
|
||||
{
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFADepthSize, 32,
|
||||
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
|
||||
0
|
||||
};
|
||||
*/
|
||||
NSOpenGLPixelFormatAttribute attribs[] = {
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFAAccelerated,
|
||||
NSOpenGLPFAColorSize, 24,
|
||||
NSOpenGLPFAAlphaSize, 8,
|
||||
NSOpenGLPFADepthSize, 24,
|
||||
NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core,
|
||||
0
|
||||
};
|
||||
NSOpenGLPixelFormat *pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attribs] autorelease];
|
||||
gRenderContext = [[NSOpenGLContext alloc] initWithFormat: pixelFormat shareContext: nil ];
|
||||
gStreamerContext = [[NSOpenGLContext alloc] initWithFormat: pixelFormat shareContext: gRenderContext ];
|
||||
|
||||
// set synch to VBL to eliminate tearing
|
||||
GLint vblSynch = 1;
|
||||
[gRenderContext setValues:&vblSynch forParameter:NSOpenGLCPSwapInterval];
|
||||
|
||||
/*
|
||||
CGLEnable([gRenderContext CGLContextObj], kCGLCESurfaceBackingSize);
|
||||
|
||||
const GLint dim[2] = {1920, 1080};
|
||||
|
||||
[gRenderContext setValues: &dim[0] forParameter: NSOpenGLCPSurfaceBackingSize];
|
||||
[gRenderContext update];
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
void KRContext::activateStreamerContext()
|
||||
{
|
||||
createDeviceContexts();
|
||||
[gStreamerContext makeCurrentContext];
|
||||
}
|
||||
|
||||
void KRContext::activateRenderContext()
|
||||
{
|
||||
createDeviceContexts();
|
||||
[gRenderContext update];
|
||||
[gRenderContext makeCurrentContext];
|
||||
}
|
||||
|
||||
void KRContext::attachToView(void *view)
|
||||
{
|
||||
createDeviceContexts();
|
||||
NSView *v = (NSView *)view;
|
||||
[gRenderContext setView: v];
|
||||
[gRenderContext update];
|
||||
}
|
||||
@@ -107,6 +107,16 @@ using std::hash;
|
||||
#define GL_ANY_SAMPLES_PASSED_EXT GL_ANY_SAMPLES_PASSED
|
||||
#define GL_QUERY_RESULT_EXT GL_QUERY_RESULT
|
||||
|
||||
#define GL_OES_mapbuffer 1
|
||||
#define glMapBufferOES glMapBuffer
|
||||
#define glUnmapBufferOES glUnmapBuffer
|
||||
#define GL_WRITE_ONLY_OES GL_WRITE_ONLY
|
||||
|
||||
#define GL_OES_vertex_array_object 1
|
||||
#define glGenVertexArraysOES glGenVertexArrays
|
||||
#define glBindVertexArrayOES glBindVertexArray
|
||||
#define glDeleteVertexArraysOES glDeleteVertexArrays
|
||||
|
||||
#endif
|
||||
|
||||
#include <Accelerate/Accelerate.h>
|
||||
|
||||
@@ -558,7 +558,7 @@ bool KRShader::bind(KRCamera &camera, const KRViewport &viewport, const KRMat4 &
|
||||
setUniform(KRENGINE_UNIFORM_VOLUMETRIC_ENVIRONMENT_FRAME, 2);
|
||||
|
||||
#if DEBUG
|
||||
if(shander_changed) {
|
||||
if(shander_changed) { // FINDME!! KIP!! HACK!!
|
||||
GLint logLength;
|
||||
|
||||
GLint validate_status = GL_FALSE;
|
||||
|
||||
@@ -145,7 +145,7 @@ KRShader *KRShaderManager::getShader(const std::string &shader_name, KRCamera *p
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
#else
|
||||
stream << "\n#version 120";
|
||||
stream << "\n#version 150";
|
||||
stream << "\n#define lowp";
|
||||
stream << "\n#define mediump";
|
||||
stream << "\n#define highp";
|
||||
|
||||
@@ -14,19 +14,6 @@
|
||||
#include <chrono>
|
||||
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
|
||||
EAGLContext *gTextureStreamerContext = nil;
|
||||
|
||||
#elif TARGET_OS_MAC
|
||||
|
||||
NSOpenGLContext *gTextureStreamerContext = nil;
|
||||
|
||||
#else
|
||||
|
||||
#error Unsupported Platform
|
||||
#endif
|
||||
|
||||
KRStreamer::KRStreamer(KRContext &context) : m_context(context)
|
||||
{
|
||||
m_running = false;
|
||||
@@ -37,29 +24,7 @@ void KRStreamer::startStreamer()
|
||||
{
|
||||
if(!m_running) {
|
||||
m_running = true;
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
|
||||
gTextureStreamerContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup: [EAGLContext currentContext].sharegroup];
|
||||
// FIXME: need to add code check for iOS 7 and also this appears to cause crashing
|
||||
|
||||
//gTextureStreamerContext.multiThreaded = TRUE;
|
||||
|
||||
|
||||
#elif TARGET_OS_MAC
|
||||
|
||||
NSOpenGLPixelFormatAttribute pixelFormatAttributes[] =
|
||||
{
|
||||
// NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersionLegacy,
|
||||
0
|
||||
};
|
||||
NSOpenGLPixelFormat *pixelFormat = [[[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttributes] autorelease];
|
||||
gTextureStreamerContext = [[NSOpenGLContext alloc] initWithFormat: pixelFormat shareContext: [NSOpenGLContext currentContext] ];
|
||||
|
||||
#else
|
||||
|
||||
#error Unsupported Platform
|
||||
#endif
|
||||
KRContext::activateStreamerContext();
|
||||
|
||||
m_thread = std::thread(&KRStreamer::run, this);
|
||||
}
|
||||
@@ -72,8 +37,6 @@ KRStreamer::~KRStreamer()
|
||||
m_thread.join();
|
||||
m_running = false;
|
||||
}
|
||||
|
||||
[gTextureStreamerContext release];
|
||||
}
|
||||
|
||||
void KRStreamer::run()
|
||||
@@ -82,13 +45,7 @@ void KRStreamer::run()
|
||||
|
||||
std::chrono::microseconds sleep_duration( 15000 );
|
||||
|
||||
#if TARGET_OS_IPHONE
|
||||
[EAGLContext setCurrentContext: gTextureStreamerContext];
|
||||
#elif TARGET_OS_MAC
|
||||
[gTextureStreamerContext makeCurrentContext];
|
||||
#else
|
||||
#error Unsupported Platform
|
||||
#endif
|
||||
KRContext::activateStreamerContext();
|
||||
|
||||
while(!m_stop)
|
||||
{
|
||||
|
||||
16
kraken_osx/KrakenView.h
Normal file
16
kraken_osx/KrakenView.h
Normal file
@@ -0,0 +1,16 @@
|
||||
//
|
||||
// KrakenView.h
|
||||
// Kraken
|
||||
//
|
||||
// Created by Kearwood Gilbert on 2015-08-07.
|
||||
// Copyright © 2015 Kearwood Software. All rights reserved.
|
||||
//
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
|
||||
class KRCamera;
|
||||
|
||||
@interface KrakenView : NSView
|
||||
@property (nonatomic, assign) KRCamera *camera;
|
||||
- (void)drawFrameWithDeltaTime: (float)deltaTime;
|
||||
@end
|
||||
186
kraken_osx/KrakenView.mm
Normal file
186
kraken_osx/KrakenView.mm
Normal file
@@ -0,0 +1,186 @@
|
||||
//
|
||||
// KrakenView.m
|
||||
// Kraken
|
||||
//
|
||||
// Created by Kearwood Gilbert on 2015-08-07.
|
||||
// Copyright © 2015 Kearwood Software. All rights reserved.
|
||||
//
|
||||
|
||||
#import "KrakenView.h"
|
||||
#include "KREngine-common.h"
|
||||
|
||||
#include "KREngine.h"
|
||||
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#import <QuartzCore/QuartzCore.h>
|
||||
|
||||
@interface KrakenView() {
|
||||
CVDisplayLinkRef displayLink;
|
||||
};
|
||||
|
||||
- (void)getFrameForTime:(const CVTimeStamp *)outputTime;
|
||||
- (void)drawFrameWithDeltaTime: (float)deltaTime;
|
||||
|
||||
@end
|
||||
|
||||
@implementation KrakenView
|
||||
|
||||
- (void)dealloc
|
||||
{
|
||||
CVDisplayLinkRelease(displayLink);
|
||||
|
||||
[super dealloc];
|
||||
}
|
||||
|
||||
|
||||
- (void)drawFrameWithDeltaTime: (float)deltaTime
|
||||
{
|
||||
|
||||
if(_camera) {
|
||||
KRContext::activateRenderContext();
|
||||
NSOpenGLContext *currentContext = [NSOpenGLContext currentContext];
|
||||
|
||||
// must lock GL context because display link is threaded
|
||||
CGLLockContext((CGLContextObj)[currentContext CGLContextObj]);
|
||||
|
||||
GLint hasDrawable = 0;
|
||||
[currentContext getValues: &hasDrawable forParameter:NSOpenGLCPHasDrawable];
|
||||
|
||||
if(!hasDrawable) {
|
||||
KRContext::attachToView(self);
|
||||
const GLint dim[2] = {1920, 1080};
|
||||
|
||||
[currentContext setValues: &dim[0] forParameter: NSOpenGLCPSurfaceBackingSize];
|
||||
[currentContext update];
|
||||
}
|
||||
|
||||
GLint backingDim[2] = {0, 0};
|
||||
[currentContext getValues: &backingDim[0] forParameter:NSOpenGLCPSurfaceBackingSize];
|
||||
|
||||
GLint rendererID = 0;
|
||||
[currentContext getValues: &rendererID forParameter:NSOpenGLCPCurrentRendererID];
|
||||
|
||||
|
||||
GLint renderBufferWidth = 0, renderBufferHeight = 0;
|
||||
// GLDEBUG(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &renderBufferWidth));
|
||||
// GLDEBUG(glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &renderBufferHeight));
|
||||
|
||||
renderBufferWidth = 1920;
|
||||
renderBufferHeight = 1080;
|
||||
|
||||
glViewport(0, 0, renderBufferWidth, renderBufferHeight);
|
||||
GLDEBUG(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
GLDEBUG(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
|
||||
|
||||
|
||||
[[KREngine sharedInstance] renderScene: &_camera->getScene() WithDeltaTime:deltaTime AndWidth:renderBufferWidth AndHeight:renderBufferHeight];
|
||||
//[[KREngine sharedInstance] renderScene: &_camera->getScene() WithDeltaTime:deltaTime];
|
||||
|
||||
[currentContext flushBuffer];
|
||||
|
||||
CGLUnlockContext((CGLContextObj)[currentContext CGLContextObj]);
|
||||
}
|
||||
}
|
||||
|
||||
- (void)viewDidMoveToSuperview
|
||||
{
|
||||
// KRContext::attachToView(self);
|
||||
|
||||
// set up the display link
|
||||
CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
|
||||
CVDisplayLinkSetOutputCallback(displayLink, MyDisplayLinkCallback, self);
|
||||
/*
|
||||
CGLContextObj cglContext = (CGLContextObj)[context CGLContextObj];
|
||||
CGLPixelFormatObj cglPixelFormat = (CGLPixelFormatObj)[[context.pixelFormat] CGLPixelFormatObj];
|
||||
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, cglContext, cglPixelFormat);
|
||||
*/
|
||||
|
||||
// ----====---- activate the display link ----====----
|
||||
CVDisplayLinkStart(displayLink);
|
||||
}
|
||||
|
||||
static CVReturn MyDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now,
|
||||
const CVTimeStamp *outputTime, CVOptionFlags flagsIn,
|
||||
CVOptionFlags *flagsOut, void *displayLinkContext)
|
||||
{
|
||||
// go back to Obj-C for easy access to instance variables
|
||||
[(KrakenView *)displayLinkContext getFrameForTime:outputTime];
|
||||
return kCVReturnSuccess;
|
||||
}
|
||||
|
||||
- (void)getFrameForTime:(const CVTimeStamp *)outputTime
|
||||
{
|
||||
// deltaTime is unused in this bare bones demo, but here's how to calculate it using display link info
|
||||
float deltaTime = 1.0 / (outputTime->rateScalar * (double)outputTime->videoTimeScale / (double)outputTime->videoRefreshPeriod);
|
||||
|
||||
[self drawFrameWithDeltaTime: deltaTime];
|
||||
}
|
||||
|
||||
/*
|
||||
- (id)initWithCoder:(NSCoder *)aDecoder
|
||||
{
|
||||
self = [super initWithCoder:aDecoder];
|
||||
if (self == nil)
|
||||
{
|
||||
NSLog(@"Unable to create a windowed OpenGL context.");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
[self commonInit];
|
||||
|
||||
return self;
|
||||
|
||||
}
|
||||
|
||||
- (id)initWithFrame:(NSRect)frameRect
|
||||
{
|
||||
// context setup
|
||||
NSOpenGLPixelFormat *windowedPixelFormat;
|
||||
NSOpenGLPixelFormatAttribute attribs[] = {
|
||||
NSOpenGLPFAWindow,
|
||||
NSOpenGLPFAColorSize, 32,
|
||||
NSOpenGLPFADepthSize, 24,
|
||||
NSOpenGLPFAAccelerated,
|
||||
NSOpenGLPFADoubleBuffer,
|
||||
NSOpenGLPFASingleRenderer,
|
||||
0 };
|
||||
|
||||
windowedPixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
|
||||
if (windowedPixelFormat == nil)
|
||||
{
|
||||
NSLog(@"Unable to create windowed pixel format.");
|
||||
exit(0);
|
||||
}
|
||||
self = [super initWithFrame:frameRect pixelFormat:windowedPixelFormat];
|
||||
if (self == nil)
|
||||
{
|
||||
NSLog(@"Unable to create a windowed OpenGL context.");
|
||||
exit(0);
|
||||
}
|
||||
[windowedPixelFormat release];
|
||||
|
||||
[self commonInit];
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)reshape
|
||||
{
|
||||
NSSize viewBounds = [self bounds].size;
|
||||
viewWidth = viewBounds.width;
|
||||
viewHeight = viewBounds.height;
|
||||
|
||||
NSOpenGLContext *currentContext = [self openGLContext];
|
||||
[currentContext makeCurrentContext];
|
||||
|
||||
// remember to lock the context before we touch it since display link is threaded
|
||||
CGLLockContext((CGLContextObj)[currentContext CGLContextObj]);
|
||||
|
||||
// let the context know we've changed size
|
||||
[[self openGLContext] update];
|
||||
|
||||
CGLUnlockContext((CGLContextObj)[currentContext CGLContextObj]);
|
||||
}
|
||||
*/
|
||||
|
||||
@end
|
||||
@@ -30,6 +30,5 @@
|
||||
//
|
||||
|
||||
void main() {
|
||||
//gl_FragColor = vec4(0.00, 0.00, 0.00, 0.00);
|
||||
gl_FragColor = vec4(0.00, 0.00, 0.00, 0.00);
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
@@ -27,6 +27,8 @@
|
||||
|
||||
//#extension GL_EXT_shadow_samplers : require
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
#if ENABLE_RIM_COLOR == 1
|
||||
uniform lowp vec3 rim_color;
|
||||
uniform mediump float rim_power;
|
||||
@@ -61,20 +63,20 @@
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
uniform sampler2D normalTexture;
|
||||
#else
|
||||
varying mediump vec3 normal;
|
||||
in mediump vec3 normal;
|
||||
#endif
|
||||
|
||||
#if HAS_DIFFUSE_MAP == 1 || HAS_NORMAL_MAP == 1 || HAS_SPEC_MAP == 1 || HAS_REFLECTION_MAP == 1
|
||||
varying highp vec2 texCoord;
|
||||
in highp vec2 texCoord;
|
||||
#endif
|
||||
#if HAS_NORMAL_MAP_OFFSET == 1 || HAS_NORMAL_MAP_SCALE == 1
|
||||
varying highp vec2 normal_uv;
|
||||
in highp vec2 normal_uv;
|
||||
#else
|
||||
#define normal_uv texCoord
|
||||
#endif
|
||||
#else
|
||||
#if HAS_DIFFUSE_MAP == 1
|
||||
varying highp vec2 texCoord;
|
||||
in highp vec2 texCoord;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -86,7 +88,7 @@
|
||||
|
||||
#if GBUFFER_PASS == 1
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
varying highp mat3 tangent_to_view_matrix;
|
||||
in highp mat3 tangent_to_view_matrix;
|
||||
#else
|
||||
uniform highp mat4 model_view_inverse_transpose_matrix;
|
||||
#endif
|
||||
@@ -94,7 +96,7 @@
|
||||
#if HAS_DIFFUSE_MAP == 1 && ALPHA_TEST == 1
|
||||
uniform sampler2D diffuseTexture;
|
||||
#if HAS_DIFFUSE_MAP_OFFSET == 1 || HAS_DIFFUSE_MAP_SCALE == 1
|
||||
varying highp vec2 diffuse_uv;
|
||||
in highp vec2 diffuse_uv;
|
||||
#else
|
||||
#define diffuse_uv texCoord
|
||||
#endif
|
||||
@@ -124,17 +126,17 @@
|
||||
uniform lowp vec3 material_reflection;
|
||||
uniform samplerCube reflectionCubeTexture;
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
varying highp mat3 tangent_to_world_matrix;
|
||||
in highp mat3 tangent_to_world_matrix;
|
||||
#define NEED_EYEVEC
|
||||
|
||||
uniform highp mat4 model_matrix;
|
||||
#else
|
||||
varying mediump vec3 reflectionVec;
|
||||
in mediump vec3 reflectionVec;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef NEED_EYEVEC
|
||||
varying mediump vec3 eyeVec;
|
||||
in mediump vec3 eyeVec;
|
||||
#endif
|
||||
|
||||
|
||||
@@ -144,46 +146,46 @@
|
||||
#else
|
||||
uniform sampler2D shadowTexture1;
|
||||
#endif
|
||||
varying highp vec4 shadowMapCoord1;
|
||||
in highp vec4 shadowMapCoord1;
|
||||
#endif
|
||||
|
||||
#if HAS_LIGHT_MAP == 1
|
||||
uniform sampler2D lightmapTexture;
|
||||
varying mediump vec2 lightmap_uv;
|
||||
in mediump vec2 lightmap_uv;
|
||||
#endif
|
||||
|
||||
#if SHADOW_QUALITY >= 2
|
||||
uniform sampler2D shadowTexture2;
|
||||
varying highp vec4 shadowMapCoord2;
|
||||
in highp vec4 shadowMapCoord2;
|
||||
#endif
|
||||
|
||||
#if SHADOW_QUALITY >= 3
|
||||
uniform sampler2D shadowTexture3;
|
||||
varying highp vec4 shadowMapCoord3;
|
||||
in highp vec4 shadowMapCoord3;
|
||||
#endif
|
||||
|
||||
#if ENABLE_PER_PIXEL == 1
|
||||
varying mediump vec3 lightVec;
|
||||
varying mediump vec3 halfVec;
|
||||
in mediump vec3 lightVec;
|
||||
in mediump vec3 halfVec;
|
||||
#else
|
||||
varying mediump float lamberFactor;
|
||||
varying mediump float specularFactor;
|
||||
in mediump float lamberFactor;
|
||||
in mediump float specularFactor;
|
||||
#endif
|
||||
|
||||
#if (HAS_SPEC_MAP_OFFSET == 1|| HAS_SPEC_MAP_SCALE == 1) && ENABLE_PER_PIXEL == 1
|
||||
varying mediump vec2 spec_uv;
|
||||
in mediump vec2 spec_uv;
|
||||
#else
|
||||
#define spec_uv texCoord
|
||||
#endif
|
||||
|
||||
#if (HAS_REFLECTION_MAP_OFFSET == 1|| HAS_REFLECTION_MAP_SCALE == 1) && ENABLE_PER_PIXEL == 1
|
||||
varying mediump vec2 reflection_uv;
|
||||
in mediump vec2 reflection_uv;
|
||||
#else
|
||||
#define reflection_uv texCoord
|
||||
#endif
|
||||
|
||||
#if HAS_DIFFUSE_MAP_OFFSET == 1 || HAS_DIFFUSE_MAP_SCALE == 1
|
||||
varying highp vec2 diffuse_uv;
|
||||
in highp vec2 diffuse_uv;
|
||||
#else
|
||||
#define diffuse_uv texCoord
|
||||
#endif
|
||||
@@ -197,12 +199,12 @@
|
||||
void main()
|
||||
{
|
||||
#if ALPHA_TEST == 1 && HAS_DIFFUSE_MAP == 1
|
||||
mediump vec4 diffuseMaterial = texture2D(diffuseTexture, diffuse_uv);
|
||||
mediump vec4 diffuseMaterial = texture(diffuseTexture, diffuse_uv);
|
||||
if(diffuseMaterial.a < 0.5) discard;
|
||||
#endif
|
||||
|
||||
#if GBUFFER_PASS == 1 && ALPHA_TEST == 1
|
||||
if(texture2D(diffuseTexture, diffuse_uv).a < 0.5) discard;
|
||||
if(texture(diffuseTexture, diffuse_uv).a < 0.5) discard;
|
||||
#endif
|
||||
|
||||
#if GBUFFER_PASS == 2 || GBUFFER_PASS == 3
|
||||
@@ -210,7 +212,7 @@ void main()
|
||||
#endif
|
||||
|
||||
#if GBUFFER_PASS == 3
|
||||
lowp vec4 gbuffer_sample = texture2D(gbuffer_frame, gbuffer_uv);
|
||||
lowp vec4 gbuffer_sample = texture(gbuffer_frame, gbuffer_uv);
|
||||
mediump vec3 gbuffer_lamber_factor = gbuffer_sample.rgb * 5.0;
|
||||
lowp float gbuffer_specular_factor = gbuffer_sample.a;
|
||||
#endif
|
||||
@@ -218,18 +220,18 @@ void main()
|
||||
#if GBUFFER_PASS == 1
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
// lookup normal from normal map, move from [0,1] to [-1, 1] range, normalize
|
||||
mediump vec3 normal = normalize(2.0 * texture2D(normalTexture,normal_uv).rgb - 1.0);
|
||||
mediump vec3 normal = normalize(2.0 * texture(normalTexture,normal_uv).rgb - 1.0);
|
||||
mediump vec3 view_space_normal = tangent_to_view_matrix * normal;
|
||||
#else
|
||||
mediump vec3 view_space_normal = vec3(model_view_inverse_transpose_matrix * vec4(normal, 1.0));
|
||||
#endif
|
||||
gl_FragColor = vec4(view_space_normal * 0.5 + 0.5, material_shininess / 100.0);
|
||||
colorOut = vec4(view_space_normal * 0.5 + 0.5, material_shininess / 100.0);
|
||||
#else
|
||||
#if HAS_DIFFUSE_MAP == 1
|
||||
#if ALPHA_TEST == 1
|
||||
diffuseMaterial.a = 1.0;
|
||||
#else
|
||||
mediump vec4 diffuseMaterial = texture2D(diffuseTexture, diffuse_uv);
|
||||
mediump vec4 diffuseMaterial = texture(diffuseTexture, diffuse_uv);
|
||||
#endif
|
||||
|
||||
#else
|
||||
@@ -239,7 +241,7 @@ void main()
|
||||
#if ENABLE_PER_PIXEL == 1
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
// lookup normal from normal map, move from [0,1] to [-1, 1] range, normalize
|
||||
mediump vec3 normal = normalize(2.0 * texture2D(normalTexture,normal_uv).rgb - 1.0);
|
||||
mediump vec3 normal = normalize(2.0 * texture(normalTexture,normal_uv).rgb - 1.0);
|
||||
#endif
|
||||
|
||||
#if GBUFFER_PASS == 3
|
||||
@@ -277,7 +279,7 @@ void main()
|
||||
#if DEBUG_PSSM == 1
|
||||
diffuseMaterial = diffuseMaterial * vec4(0.75, 0.75, 0.5, 1.0) + vec4(0.0, 0.0, 0.5, 0.0);
|
||||
#endif
|
||||
shadowMapDepth = texture2D(shadowTexture1, shadowMapPos).z;
|
||||
shadowMapDepth = texture(shadowTexture1, shadowMapPos).z;
|
||||
vertexShadowDepth = (shadowMapCoord1 / shadowMapCoord1.w).z;
|
||||
}
|
||||
#endif
|
||||
@@ -292,14 +294,14 @@ void main()
|
||||
diffuseMaterial = diffuseMaterial * vec4(0.75, 0.75, 0.5, 1.0) + vec4(0.0, 0.0, 0.5 * diffuseMaterial.a, 0.0);
|
||||
#endif
|
||||
highp vec2 shadowMapPos = (shadowMapCoord1 / shadowMapCoord1.w).st;
|
||||
shadowMapDepth = texture2D(shadowTexture1, shadowMapPos).z;
|
||||
shadowMapDepth = texture(shadowTexture1, shadowMapPos).z;
|
||||
vertexShadowDepth = (shadowMapCoord1 / shadowMapCoord1.w).z;
|
||||
} else if(shadowMapCoord2.s >= -1.0 && shadowMapCoord2.s <= 1.0 && shadowMapCoord2.t >= -1.0 && shadowMapCoord2.t <= 1.0 && shadowMapCoord2.z >= 0.0 && shadowMapCoord2.z <= 1.0) {
|
||||
#if DEBUG_PSSM == 1
|
||||
diffuseMaterial = diffuseMaterial * vec4(0.75, 0.50, 0.75, 1.0) + vec4(0.0, 0.5 * diffuseMaterial.a, 0.0, 0.0);
|
||||
#endif
|
||||
highp vec2 shadowMapPos = (shadowMapCoord2 / shadowMapCoord2.w).st;
|
||||
shadowMapDepth = texture2D(shadowTexture2, shadowMapPos).z;
|
||||
shadowMapDepth = texture(shadowTexture2, shadowMapPos).z;
|
||||
vertexShadowDepth = (shadowMapCoord2 / shadowMapCoord2.w).z;
|
||||
}
|
||||
#if SHADOW_QUALITY >= 3
|
||||
@@ -308,7 +310,7 @@ void main()
|
||||
diffuseMaterial = diffuseMaterial * vec4(0.50, 0.75, 0.75, 1.0) + vec4(0.5 * diffuseMaterial.a, 0.0, 0.0, 0.0);
|
||||
#endif
|
||||
highp vec2 shadowMapPos = (shadowMapCoord3 / shadowMapCoord3.w).st;
|
||||
shadowMapDepth = texture2D(shadowTexture3, shadowMapPos).z;
|
||||
shadowMapDepth = texture(shadowTexture3, shadowMapPos).z;
|
||||
vertexShadowDepth = (shadowMapCoord3 / shadowMapCoord3.w).z;
|
||||
}
|
||||
|
||||
@@ -330,38 +332,38 @@ void main()
|
||||
|
||||
#if ENABLE_AMBIENT == 1
|
||||
// -------------------- Add ambient light and alpha component --------------------
|
||||
gl_FragColor = vec4(vec3(diffuseMaterial) * material_ambient, 0.0);
|
||||
colorOut = vec4(vec3(diffuseMaterial) * material_ambient, 0.0);
|
||||
#else
|
||||
gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
colorOut = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
#endif
|
||||
|
||||
#if ENABLE_DIFFUSE == 1
|
||||
// -------------------- Add diffuse light --------------------
|
||||
gl_FragColor += diffuseMaterial * vec4(material_diffuse * lamberFactor, 1.0);
|
||||
colorOut += diffuseMaterial * vec4(material_diffuse * lamberFactor, 1.0);
|
||||
#endif
|
||||
|
||||
// -------------------- Apply material_alpha --------------------
|
||||
|
||||
#if ALPHA_BLEND == 1
|
||||
gl_FragColor.a = diffuseMaterial.a;
|
||||
gl_FragColor *= material_alpha;
|
||||
colorOut.a = diffuseMaterial.a;
|
||||
colorOut *= material_alpha;
|
||||
#endif
|
||||
|
||||
// -------------------- Add specular light --------------------
|
||||
// Additive, not masked against diffuse alpha
|
||||
#if ENABLE_SPECULAR == 1
|
||||
#if HAS_SPEC_MAP == 1 && ENABLE_PER_PIXEL == 1
|
||||
gl_FragColor.rgb += material_specular * vec3(texture2D(specularTexture, spec_uv)) * specularFactor;
|
||||
colorOut.rgb += material_specular * vec3(texture(specularTexture, spec_uv)) * specularFactor;
|
||||
#else
|
||||
gl_FragColor.rgb += material_specular * specularFactor;
|
||||
colorOut.rgb += material_specular * specularFactor;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
// -------------------- Multiply light map --------------------
|
||||
#if HAS_LIGHT_MAP == 1
|
||||
mediump vec3 lightMapColor = vec3(texture2D(lightmapTexture, lightmap_uv));
|
||||
//gl_FragColor = vec4(gl_FragColor.r * lightMapColor.r, gl_FragColor.g * lightMapColor.g, gl_FragColor.b * lightMapColor.b, gl_FragColor.a);
|
||||
gl_FragColor.rgb *= lightMapColor;
|
||||
mediump vec3 lightMapColor = vec3(texture(lightmapTexture, lightmap_uv));
|
||||
//colorOut = vec4(colorOut.r * lightMapColor.r, colorOut.g * lightMapColor.g, colorOut.b * lightMapColor.b, colorOut.a);
|
||||
colorOut.rgb *= lightMapColor;
|
||||
#endif
|
||||
|
||||
|
||||
@@ -375,9 +377,9 @@ void main()
|
||||
mediump vec3 reflectionVec = mat3(model_matrix) * (incidenceVec - 2.0 * dot(world_space_normal, incidenceVec) * world_space_normal);
|
||||
#endif
|
||||
#if HAS_REFLECTION_MAP == 1
|
||||
gl_FragColor += vec4(material_reflection, 0.0) * texture2D(reflectionTexture, reflection_uv) * vec4(textureCube(reflectionCubeTexture, reflectionVec).rgb, 1.0);
|
||||
colorOut += vec4(material_reflection, 0.0) * texture(reflectionTexture, reflection_uv) * vec4(texture(reflectionCubeTexture, reflectionVec).rgb, 1.0);
|
||||
#else
|
||||
gl_FragColor += vec4(material_reflection, 0.0) * vec4(textureCube(reflectionCubeTexture, reflectionVec).rgb, 1.0);
|
||||
colorOut += vec4(material_reflection, 0.0) * vec4(texture(reflectionCubeTexture, reflectionVec).rgb, 1.0);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -402,9 +404,9 @@ void main()
|
||||
#endif
|
||||
|
||||
#if ALPHA_BLEND == 1
|
||||
gl_FragColor.rgb = mix(fog_color.rgb * gl_FragColor.a, gl_FragColor.rgb, fog_alpha);
|
||||
colorOut.rgb = mix(fog_color.rgb * colorOut.a, colorOut.rgb, fog_alpha);
|
||||
#else
|
||||
gl_FragColor.rgb = mix(fog_color.rgb, gl_FragColor.rgb, fog_alpha);
|
||||
colorOut.rgb = mix(fog_color.rgb, colorOut.rgb, fog_alpha);
|
||||
#endif
|
||||
#endif
|
||||
|
||||
@@ -414,10 +416,10 @@ void main()
|
||||
#if ENABLE_RIM_COLOR == 1
|
||||
lowp float rim = 1.0 - clamp(dot(normalize(eyeVec), normal), 0.0, 1.0);
|
||||
|
||||
gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power);
|
||||
colorOut += vec4(rim_color, 1.0) * pow(rim, rim_power);
|
||||
#endif
|
||||
|
||||
#if BONE_COUNT > 0
|
||||
gl_FragColor.b = 1.0;
|
||||
colorOut.b = 1.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -30,16 +30,16 @@
|
||||
//
|
||||
|
||||
|
||||
attribute highp vec3 vertex_position, vertex_normal;
|
||||
in highp vec3 vertex_position, vertex_normal;
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
attribute highp vec3 vertex_tangent;
|
||||
in highp vec3 vertex_tangent;
|
||||
#endif
|
||||
attribute mediump vec2 vertex_uv;
|
||||
in mediump vec2 vertex_uv;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
|
||||
#if BONE_COUNT > 0
|
||||
attribute highp vec4 bone_weights;
|
||||
attribute highp vec4 bone_indexes;
|
||||
in highp vec4 bone_weights;
|
||||
in highp vec4 bone_indexes;
|
||||
uniform highp mat4 bone_transforms[BONE_COUNT];
|
||||
#else
|
||||
#define vertex_position_skinned vertex_position
|
||||
@@ -51,7 +51,7 @@ uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying t
|
||||
|
||||
#if ENABLE_PER_PIXEL == 1 || GBUFFER_PASS == 1
|
||||
#if HAS_DIFFUSE_MAP == 1 || HAS_NORMAL_MAP == 1 || HAS_SPEC_MAP == 1 || HAS_REFLECTION_MAP == 1
|
||||
varying highp vec2 texCoord;
|
||||
out highp vec2 texCoord;
|
||||
#endif
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
#if HAS_NORMAL_MAP_SCALE == 1
|
||||
@@ -63,22 +63,22 @@ uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying t
|
||||
#endif
|
||||
|
||||
#if HAS_NORMAL_MAP_OFFSET == 1 || HAS_NORMAL_MAP_SCALE == 1
|
||||
varying highp vec2 normal_uv;
|
||||
out highp vec2 normal_uv;
|
||||
#endif
|
||||
#else
|
||||
varying mediump vec3 normal;
|
||||
out mediump vec3 normal;
|
||||
#endif
|
||||
#else
|
||||
uniform mediump float material_shininess;
|
||||
#if HAS_DIFFUSE_MAP == 1
|
||||
varying highp vec2 texCoord;
|
||||
out highp vec2 texCoord;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if GBUFFER_PASS == 1
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
uniform highp mat4 model_view_inverse_transpose_matrix;
|
||||
varying highp mat3 tangent_to_view_matrix;
|
||||
out highp mat3 tangent_to_view_matrix;
|
||||
#endif
|
||||
#else
|
||||
|
||||
@@ -86,16 +86,16 @@ uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying t
|
||||
uniform highp vec3 camera_position_model_space;
|
||||
|
||||
#if HAS_LIGHT_MAP == 1
|
||||
attribute mediump vec2 vertex_lightmap_uv;
|
||||
varying mediump vec2 lightmap_uv;
|
||||
in mediump vec2 vertex_lightmap_uv;
|
||||
out mediump vec2 lightmap_uv;
|
||||
#endif
|
||||
|
||||
#if ENABLE_PER_PIXEL == 1
|
||||
varying mediump vec3 lightVec;
|
||||
varying mediump vec3 halfVec;
|
||||
out mediump vec3 lightVec;
|
||||
out mediump vec3 halfVec;
|
||||
|
||||
#if HAS_SPEC_MAP_OFFSET == 1 || HAS_SPEC_MAP_SCALE == 1
|
||||
varying highp vec2 spec_uv;
|
||||
out highp vec2 spec_uv;
|
||||
#endif
|
||||
|
||||
#if HAS_SPEC_MAP_SCALE == 1
|
||||
@@ -107,7 +107,7 @@ uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying t
|
||||
#endif
|
||||
|
||||
#if HAS_REFLECTION_MAP_OFFSET == 1 || HAS_REFLECTION_MAP_SCALE == 1
|
||||
varying highp vec2 reflection_uv;
|
||||
out highp vec2 reflection_uv;
|
||||
#endif
|
||||
|
||||
#if HAS_REFLECTION_MAP_SCALE == 1
|
||||
@@ -120,22 +120,22 @@ uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying t
|
||||
|
||||
#if SHADOW_QUALITY >= 1
|
||||
uniform highp mat4 shadow_mvp1;
|
||||
varying highp vec4 shadowMapCoord1;
|
||||
out highp vec4 shadowMapCoord1;
|
||||
#endif
|
||||
|
||||
#if SHADOW_QUALITY >= 2
|
||||
uniform highp mat4 shadow_mvp2;
|
||||
varying highp vec4 shadowMapCoord2;
|
||||
out highp vec4 shadowMapCoord2;
|
||||
#endif
|
||||
|
||||
#if SHADOW_QUALITY >= 3
|
||||
uniform highp mat4 shadow_mvp3;
|
||||
varying highp vec4 shadowMapCoord3;
|
||||
out highp vec4 shadowMapCoord3;
|
||||
#endif
|
||||
|
||||
#else
|
||||
varying mediump float lamberFactor;
|
||||
varying mediump float specularFactor;
|
||||
out mediump float lamberFactor;
|
||||
out mediump float specularFactor;
|
||||
#endif
|
||||
|
||||
#if ENABLE_RIM_COLOR == 1
|
||||
@@ -146,15 +146,15 @@ uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying t
|
||||
#if HAS_NORMAL_MAP == 1
|
||||
#define NEED_EYEVEC
|
||||
uniform highp mat4 model_inverse_transpose_matrix;
|
||||
varying highp mat3 tangent_to_world_matrix;
|
||||
out highp mat3 tangent_to_world_matrix;
|
||||
#else
|
||||
uniform highp mat4 model_matrix;
|
||||
varying mediump vec3 reflectionVec;
|
||||
out mediump vec3 reflectionVec;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifdef NEED_EYEVEC
|
||||
varying mediump vec3 eyeVec;
|
||||
out mediump vec3 eyeVec;
|
||||
#endif
|
||||
|
||||
#if HAS_DIFFUSE_MAP_SCALE == 1
|
||||
@@ -166,7 +166,7 @@ uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying t
|
||||
#endif
|
||||
|
||||
#if HAS_DIFFUSE_MAP_OFFSET == 1 || HAS_DIFFUSE_MAP_SCALE == 1
|
||||
varying highp vec2 diffuse_uv;
|
||||
out highp vec2 diffuse_uv;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -31,32 +31,33 @@
|
||||
#define PIXEL_SHIFT_3 0.003
|
||||
#define PIXEL_SHIFT_4 0.004
|
||||
|
||||
varying mediump vec2 textureCoordinate;
|
||||
//precision lowp float;
|
||||
in vec2 textureCoordinate;
|
||||
|
||||
#if ENABLE_VIDEO_BG == 1
|
||||
uniform lowp sampler2D videoFrame;
|
||||
uniform sampler2D videoFrame;
|
||||
#endif
|
||||
|
||||
#if ENABLE_FADE_COLOR == 1
|
||||
uniform lowp vec4 fade_color;
|
||||
uniform vec4 fade_color;
|
||||
#endif
|
||||
|
||||
uniform lowp sampler2D renderFrame;
|
||||
uniform lowp sampler2D depthFrame;
|
||||
uniform sampler2D renderFrame;
|
||||
uniform sampler2D depthFrame;
|
||||
|
||||
#if VOLUMETRIC_ENVIRONMENT_DOWNSAMPLED == 1
|
||||
uniform lowp sampler2D volumetricEnvironmentFrame;
|
||||
uniform sampler2D volumetricEnvironmentFrame;
|
||||
#endif
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
lowp vec4 renderColor = texture2D(renderFrame, textureCoordinate);
|
||||
vec4 renderColor = texture(renderFrame, textureCoordinate);
|
||||
#if DOF_QUALITY > 0 || ENABLE_FLASH == 1
|
||||
mediump float depth = texture2D(depthFrame, textureCoordinate).r;
|
||||
float depth = texture(depthFrame, textureCoordinate).r;
|
||||
#endif
|
||||
mediump vec4 pixelColor = renderColor;
|
||||
vec4 pixelColor = renderColor;
|
||||
|
||||
|
||||
#if DOF_QUALITY == 2
|
||||
@@ -67,43 +68,43 @@ void main()
|
||||
// _XXXXX_
|
||||
// _XXXXX_
|
||||
// __XXX__
|
||||
mediump float cf1 = PIXEL_SHIFT_1;
|
||||
mediump float cf2 = PIXEL_SHIFT_2;
|
||||
float cf1 = PIXEL_SHIFT_1;
|
||||
float cf2 = PIXEL_SHIFT_2;
|
||||
|
||||
mediump float bx1 = textureCoordinate.s + cf1;
|
||||
mediump float bx2 = textureCoordinate.s + cf2;
|
||||
mediump float bxm1 = textureCoordinate.s - cf1;
|
||||
mediump float bxm2 = textureCoordinate.s - cf2;
|
||||
float bx1 = textureCoordinate.s + cf1;
|
||||
float bx2 = textureCoordinate.s + cf2;
|
||||
float bxm1 = textureCoordinate.s - cf1;
|
||||
float bxm2 = textureCoordinate.s - cf2;
|
||||
|
||||
mediump float by1 = textureCoordinate.t + cf1;
|
||||
mediump float by2 = textureCoordinate.t + cf2;
|
||||
mediump float bym1 = textureCoordinate.t - cf1;
|
||||
mediump float bym2 = textureCoordinate.t - cf2;
|
||||
float by1 = textureCoordinate.t + cf1;
|
||||
float by2 = textureCoordinate.t + cf2;
|
||||
float bym1 = textureCoordinate.t - cf1;
|
||||
float bym2 = textureCoordinate.t - cf2;
|
||||
|
||||
pixelColor += texture2D(renderFrame, vec2(bx1, textureCoordinate.t));
|
||||
pixelColor += texture2D(renderFrame, vec2(bxm1, textureCoordinate.t));
|
||||
pixelColor += texture2D(renderFrame, vec2(bx2, textureCoordinate.t));
|
||||
pixelColor += texture2D(renderFrame, vec2(bxm2, textureCoordinate.t));
|
||||
pixelColor += texture(renderFrame, vec2(bx1, textureCoordinate.t));
|
||||
pixelColor += texture(renderFrame, vec2(bxm1, textureCoordinate.t));
|
||||
pixelColor += texture(renderFrame, vec2(bx2, textureCoordinate.t));
|
||||
pixelColor += texture(renderFrame, vec2(bxm2, textureCoordinate.t));
|
||||
|
||||
pixelColor += texture2D(renderFrame, vec2(textureCoordinate.s, by1));
|
||||
pixelColor += texture2D(renderFrame, vec2(bx1, by1));
|
||||
pixelColor += texture2D(renderFrame, vec2(bxm1, by1));
|
||||
pixelColor += texture2D(renderFrame, vec2(bx2, by1));
|
||||
pixelColor += texture2D(renderFrame, vec2(bxm2, by1));
|
||||
pixelColor += texture(renderFrame, vec2(textureCoordinate.s, by1));
|
||||
pixelColor += texture(renderFrame, vec2(bx1, by1));
|
||||
pixelColor += texture(renderFrame, vec2(bxm1, by1));
|
||||
pixelColor += texture(renderFrame, vec2(bx2, by1));
|
||||
pixelColor += texture(renderFrame, vec2(bxm2, by1));
|
||||
|
||||
pixelColor += texture2D(renderFrame, vec2(textureCoordinate.s, by2));
|
||||
pixelColor += texture2D(renderFrame, vec2(bx1, by2));
|
||||
pixelColor += texture2D(renderFrame, vec2(bxm1, by2));
|
||||
pixelColor += texture(renderFrame, vec2(textureCoordinate.s, by2));
|
||||
pixelColor += texture(renderFrame, vec2(bx1, by2));
|
||||
pixelColor += texture(renderFrame, vec2(bxm1, by2));
|
||||
|
||||
pixelColor += texture2D(renderFrame, vec2(textureCoordinate.s,bym1));
|
||||
pixelColor += texture2D(renderFrame, vec2(bx1,bym1));
|
||||
pixelColor += texture2D(renderFrame, vec2(bxm1,bym1));
|
||||
pixelColor += texture2D(renderFrame, vec2(bx2,bym1));
|
||||
pixelColor += texture2D(renderFrame, vec2(bxm2,bym1));
|
||||
pixelColor += texture(renderFrame, vec2(textureCoordinate.s,bym1));
|
||||
pixelColor += texture(renderFrame, vec2(bx1,bym1));
|
||||
pixelColor += texture(renderFrame, vec2(bxm1,bym1));
|
||||
pixelColor += texture(renderFrame, vec2(bx2,bym1));
|
||||
pixelColor += texture(renderFrame, vec2(bxm2,bym1));
|
||||
|
||||
pixelColor += texture2D(renderFrame, vec2(bx1, bym2));
|
||||
pixelColor += texture2D(renderFrame, vec2(bx1, bym2));
|
||||
pixelColor += texture2D(renderFrame, vec2(bxm1, bym2));
|
||||
pixelColor += texture(renderFrame, vec2(bx1, bym2));
|
||||
pixelColor += texture(renderFrame, vec2(bx1, bym2));
|
||||
pixelColor += texture(renderFrame, vec2(bxm1, bym2));
|
||||
pixelColor /= 21.0;
|
||||
|
||||
#endif
|
||||
@@ -117,26 +118,26 @@ void main()
|
||||
// _XXXXX_
|
||||
// __XXX__
|
||||
// ___X___
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_2));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_2, 0));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, 0));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, 0));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_2, 0));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_2));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_2));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_2, 0));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, 0));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, 0));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_2, 0));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
|
||||
pixelColor += texture(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_2));
|
||||
pixelColor /= 13.0;
|
||||
|
||||
#endif
|
||||
// DOF_QUALITY == 1
|
||||
|
||||
#if DOF_QUALITY > 0
|
||||
mediump float focusDepth = texture2D(depthFrame, vec2(0.5, 0.5)).r;
|
||||
mediump float blurAmount = clamp((depth - DOF_DEPTH - focusDepth) / DOF_FALLOFF, 0.0, 1.0);
|
||||
float focusDepth = texture(depthFrame, vec2(0.5, 0.5)).r;
|
||||
float blurAmount = clamp((depth - DOF_DEPTH - focusDepth) / DOF_FALLOFF, 0.0, 1.0);
|
||||
pixelColor = pixelColor * blurAmount + renderColor * (1.0 - blurAmount);
|
||||
#endif
|
||||
|
||||
@@ -160,7 +161,7 @@ void main()
|
||||
// ---- VIDEO_BG END ----
|
||||
|
||||
#if VOLUMETRIC_ENVIRONMENT_DOWNSAMPLED == 1
|
||||
pixelColor += texture2D(volumetricEnvironmentFrame, textureCoordinate);
|
||||
pixelColor += texture(volumetricEnvironmentFrame, textureCoordinate);
|
||||
#endif
|
||||
|
||||
|
||||
@@ -177,13 +178,13 @@ void main()
|
||||
pixelColor.rgb = mix(pixelColor.rgb, fade_color.rgb, fade_color.a);
|
||||
#endif
|
||||
|
||||
gl_FragColor = pixelColor;
|
||||
|
||||
colorOut = pixelColor;
|
||||
|
||||
//PASSTHROUGH STATEMENT
|
||||
// gl_FragColor = texture2D(depthFrame, textureCoordinate);
|
||||
// colorOut = texture(depthFrame, textureCoordinate);
|
||||
|
||||
//gl_FragColor = vec4(vec3(blurAmount), 1.0);
|
||||
|
||||
//colorOut = vec4(vec3(blurAmount), 1.0);
|
||||
|
||||
colorOut = vec4(0.0, 0.0, 1.0, 1.0); // FINDME, KIP!!, HACK!!
|
||||
}
|
||||
|
||||
|
||||
@@ -25,11 +25,11 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
uniform mediump vec2 viewport_downsample;
|
||||
attribute vec4 vertex_position;
|
||||
attribute lowp vec4 vertex_uv;
|
||||
uniform vec2 viewport_downsample;
|
||||
in vec4 vertex_position;
|
||||
in vec4 vertex_uv;
|
||||
|
||||
varying mediump vec2 textureCoordinate;
|
||||
out vec2 textureCoordinate;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
@@ -25,9 +25,11 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
//varying mediump vec2 texCoord;
|
||||
//in mediump vec2 texCoord;
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
colorOut = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
#define SHADOW_BIAS 0.01
|
||||
|
||||
|
||||
attribute highp vec4 vertex_position;
|
||||
in highp vec4 vertex_position;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
|
||||
void main()
|
||||
|
||||
@@ -25,12 +25,14 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
varying mediump vec2 textureCoordinate;
|
||||
out vec4 colorOut;
|
||||
|
||||
in mediump vec2 textureCoordinate;
|
||||
|
||||
uniform sampler2D diffuseTexture;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 font_color = texture2D(diffuseTexture, textureCoordinate);
|
||||
gl_FragColor = vec4(font_color.r, font_color.g, font_color.b, font_color.r + 0.50);
|
||||
vec4 font_color = texture(diffuseTexture, textureCoordinate);
|
||||
colorOut = vec4(font_color.r, font_color.g, font_color.b, font_color.r + 0.50);
|
||||
}
|
||||
|
||||
@@ -25,10 +25,10 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
varying mediump vec2 textureCoordinate;
|
||||
out mediump vec2 textureCoordinate;
|
||||
|
||||
attribute vec4 vertex_position;
|
||||
attribute lowp vec2 vertex_uv;
|
||||
in vec4 vertex_position;
|
||||
in lowp vec2 vertex_uv;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
|
||||
void main()
|
||||
|
||||
@@ -31,13 +31,15 @@
|
||||
|
||||
//#extension GL_EXT_shadow_samplers : require
|
||||
|
||||
varying mediump vec2 texCoord;
|
||||
out vec4 colorOut;
|
||||
|
||||
varying mediump vec4 shadowMapCoord1;
|
||||
in mediump vec2 texCoord;
|
||||
|
||||
in mediump vec4 shadowMapCoord1;
|
||||
uniform sampler2DShadow shadowTexture1;
|
||||
uniform mediump vec3 light_color;
|
||||
varying lowp float intensity_modulate;
|
||||
in lowp float intensity_modulate;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1) * max(1.0 - texCoord.x*texCoord.x-texCoord.y*texCoord.y, 0.0) * intensity_modulate;
|
||||
colorOut = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1) * max(1.0 - texCoord.x*texCoord.x-texCoord.y*texCoord.y, 0.0) * intensity_modulate;
|
||||
}
|
||||
@@ -29,19 +29,19 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute mediump vec2 vertex_uv;
|
||||
in mediump vec2 vertex_uv;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
uniform mediump vec4 viewport;
|
||||
uniform mediump float flare_size;
|
||||
attribute vec4 vertex_position;
|
||||
in vec4 vertex_position;
|
||||
uniform highp vec3 particle_origin;
|
||||
|
||||
uniform highp mat4 shadow_mvp1;
|
||||
varying mediump vec4 shadowMapCoord1;
|
||||
out mediump vec4 shadowMapCoord1;
|
||||
|
||||
varying mediump vec2 texCoord;
|
||||
out mediump vec2 texCoord;
|
||||
uniform highp float time_absolute;
|
||||
varying lowp float intensity_modulate;
|
||||
out lowp float intensity_modulate;
|
||||
|
||||
void main() {
|
||||
highp vec4 offset_center = vertex_position + vec4(particle_origin, 0.0);
|
||||
|
||||
@@ -29,10 +29,12 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
varying mediump vec2 texCoord;
|
||||
out vec4 colorOut;
|
||||
|
||||
in vec2 texCoord;
|
||||
uniform sampler2D diffuseTexture;
|
||||
uniform lowp float material_alpha;
|
||||
uniform float material_alpha;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0) * material_alpha;
|
||||
colorOut = vec4(vec3(texture(diffuseTexture, texCoord)), 1.0) * material_alpha;
|
||||
}
|
||||
@@ -29,12 +29,12 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute mediump vec2 vertex_uv;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
uniform mediump vec4 viewport;
|
||||
uniform mediump float flare_size;
|
||||
in vec2 vertex_uv;
|
||||
uniform mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
uniform vec4 viewport;
|
||||
uniform float flare_size;
|
||||
|
||||
varying mediump vec2 texCoord;
|
||||
out vec2 texCoord;
|
||||
|
||||
void main() {
|
||||
texCoord = vertex_uv;
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
uniform sampler2D gbuffer_frame;
|
||||
uniform sampler2D gbuffer_depth;
|
||||
@@ -37,14 +38,14 @@ uniform mediump vec4 viewport;
|
||||
void main()
|
||||
{
|
||||
lowp vec2 gbuffer_uv = vec2(gl_FragCoord.xy / viewport.zw); // FINDME, TODO - Dependent Texture Read adding latency, due to calculation of texture UV within fragment -- move to vertex shader?
|
||||
lowp vec4 gbuffer_sample = texture2D(gbuffer_frame, gbuffer_uv);
|
||||
lowp vec4 gbuffer_sample = texture(gbuffer_frame, gbuffer_uv);
|
||||
|
||||
mediump vec3 gbuffer_normal = normalize(2.0 * gbuffer_sample.rgb - 1.0);
|
||||
mediump float gbuffer_specular_exponent = gbuffer_sample.a * 100.0;
|
||||
|
||||
mediump vec3 view_space_vertex_position = vec3(
|
||||
((2.0 * gl_FragCoord.xy) - (2.0 * viewport.xy)) / (viewport.zw) - 1.0,
|
||||
(2.0 * -texture2D(gbuffer_depth, gbuffer_uv).r - gl_DepthRange.near - gl_DepthRange.far) / (gl_DepthRange.far - gl_DepthRange.near)
|
||||
(2.0 * -texture(gbuffer_depth, gbuffer_uv).r - gl_DepthRange.near - gl_DepthRange.far) / (gl_DepthRange.far - gl_DepthRange.near)
|
||||
);
|
||||
|
||||
//mediump float lamberFactor = max(0.0,dot(light_direction_view_space, gbuffer_normal)) * 0.2;
|
||||
@@ -56,5 +57,5 @@ void main()
|
||||
specularFactor = pow(dot(halfVec,gbuffer_normal), gbuffer_specular_exponent);
|
||||
|
||||
|
||||
gl_FragColor = vec4(light_color * lamberFactor, specularFactor) * light_intensity;
|
||||
colorOut = vec4(light_color * lamberFactor, specularFactor) * light_intensity;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute vec4 vertex_position;
|
||||
in vec4 vertex_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
uniform sampler2D gbuffer_frame;
|
||||
uniform sampler2D gbuffer_depth;
|
||||
@@ -43,14 +44,14 @@ void main()
|
||||
{
|
||||
|
||||
lowp vec2 gbuffer_uv = vec2(gl_FragCoord.xy / viewport.zw); // FINDME, TODO - Dependent Texture Read adding latency, due to calculation of texture UV within fragment -- move to vertex shader?
|
||||
lowp vec4 gbuffer_sample = texture2D(gbuffer_frame, gbuffer_uv);
|
||||
lowp vec4 gbuffer_sample = texture(gbuffer_frame, gbuffer_uv);
|
||||
|
||||
mediump vec3 gbuffer_normal = normalize(2.0 * gbuffer_sample.rgb - 1.0);
|
||||
mediump float gbuffer_specular_exponent = gbuffer_sample.a * 100.0;
|
||||
|
||||
mediump vec4 clip_space_vertex_position = vec4(
|
||||
gl_FragCoord.xy / viewport.zw * 2.0 - 1.0,
|
||||
texture2D(gbuffer_depth, gbuffer_uv).r * 2.0 - 1.0,
|
||||
texture(gbuffer_depth, gbuffer_uv).r * 2.0 - 1.0,
|
||||
1.0
|
||||
);
|
||||
|
||||
@@ -69,5 +70,5 @@ void main()
|
||||
specularFactor = pow(dot(halfVec,gbuffer_normal), gbuffer_specular_exponent);
|
||||
//}
|
||||
|
||||
gl_FragColor = vec4(light_color * lamberFactor, specularFactor) * light_attenuation;
|
||||
colorOut = vec4(light_color * lamberFactor, specularFactor) * light_attenuation;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute vec4 vertex_position;
|
||||
in vec4 vertex_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
uniform sampler2D gbuffer_frame;
|
||||
uniform sampler2D gbuffer_depth;
|
||||
@@ -43,14 +44,14 @@ void main()
|
||||
{
|
||||
|
||||
lowp vec2 gbuffer_uv = vec2(gl_FragCoord.xy / viewport.zw); // FINDME, TODO - Dependent Texture Read adding latency, due to calculation of texture UV within fragment -- move to vertex shader?
|
||||
lowp vec4 gbuffer_sample = texture2D(gbuffer_frame, gbuffer_uv);
|
||||
lowp vec4 gbuffer_sample = texture(gbuffer_frame, gbuffer_uv);
|
||||
|
||||
mediump vec3 gbuffer_normal = normalize(2.0 * gbuffer_sample.rgb - 1.0);
|
||||
mediump float gbuffer_specular_exponent = gbuffer_sample.a * 100.0;
|
||||
|
||||
mediump vec4 clip_space_vertex_position = vec4(
|
||||
gl_FragCoord.xy / viewport.zw * 2.0 - 1.0,
|
||||
texture2D(gbuffer_depth, gbuffer_uv).r * 2.0 - 1.0,
|
||||
texture(gbuffer_depth, gbuffer_uv).r * 2.0 - 1.0,
|
||||
1.0
|
||||
);
|
||||
|
||||
@@ -69,5 +70,5 @@ void main()
|
||||
specularFactor = pow(dot(halfVec,gbuffer_normal), gbuffer_specular_exponent);
|
||||
//}
|
||||
|
||||
gl_FragColor = vec4(light_color * lamberFactor, specularFactor) * light_attenuation;
|
||||
colorOut = vec4(light_color * lamberFactor, specularFactor) * light_attenuation;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute vec4 vertex_position;
|
||||
in vec4 vertex_position;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
|
||||
void main()
|
||||
|
||||
@@ -29,7 +29,9 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
void main() {
|
||||
//gl_FragColor = vec4(0.00, 0.00, 0.00, 0.00);
|
||||
gl_FragColor = vec4(0.00, 0.00, 0.00, 0.00);
|
||||
//colorOut = vec4(0.00, 0.00, 0.00, 0.00);
|
||||
colorOut = vec4(0.00, 0.00, 0.00, 0.00);
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute vec4 vertex_position;
|
||||
in vec4 vertex_position;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
|
||||
void main()
|
||||
|
||||
@@ -25,11 +25,13 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
varying mediump vec2 textureCoordinate;
|
||||
out vec4 colorOut;
|
||||
|
||||
in mediump vec2 textureCoordinate;
|
||||
|
||||
uniform sampler2D diffuseTexture;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture2D(diffuseTexture, textureCoordinate);
|
||||
colorOut = texture(diffuseTexture, textureCoordinate);
|
||||
}
|
||||
|
||||
@@ -25,10 +25,10 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
varying mediump vec2 textureCoordinate;
|
||||
out mediump vec2 textureCoordinate;
|
||||
|
||||
attribute vec4 vertex_position;
|
||||
attribute lowp vec4 vertex_uv;
|
||||
in vec4 vertex_position;
|
||||
in lowp vec4 vertex_uv;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
|
||||
void main()
|
||||
|
||||
@@ -29,10 +29,12 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
uniform samplerCube diffuseTexture;
|
||||
|
||||
varying mediump vec3 texCoord;
|
||||
in mediump vec3 texCoord;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = textureCube(diffuseTexture, normalize(texCoord));
|
||||
colorOut = textureCube(diffuseTexture, normalize(texCoord));
|
||||
}
|
||||
@@ -30,12 +30,9 @@
|
||||
//
|
||||
//
|
||||
|
||||
attribute vec4 vertex_position;
|
||||
//attribute lowp vec4 vertex_uv;
|
||||
//
|
||||
//varying mediump vec2 textureCoordinate;
|
||||
in vec4 vertex_position;
|
||||
|
||||
varying mediump vec3 texCoord;
|
||||
out mediump vec3 texCoord;
|
||||
uniform highp mat4 inv_mvp_matrix_no_translate; // Inverse of the model-view-projection matrix, without view translation component
|
||||
uniform mediump vec4 viewport;
|
||||
|
||||
|
||||
@@ -29,10 +29,12 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
varying mediump vec2 texCoord;
|
||||
out vec4 colorOut;
|
||||
|
||||
in mediump vec2 texCoord;
|
||||
uniform sampler2D diffuseTexture;
|
||||
uniform lowp float material_alpha;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(vec3(texture2D(diffuseTexture, texCoord)), 1.0) * material_alpha;
|
||||
colorOut = vec4(vec3(texture(diffuseTexture, texCoord)), 1.0) * material_alpha;
|
||||
}
|
||||
@@ -29,11 +29,11 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute mediump vec2 vertex_uv;
|
||||
in mediump vec2 vertex_uv;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
uniform mediump vec4 viewport;
|
||||
|
||||
varying mediump vec2 texCoord;
|
||||
out mediump vec2 texCoord;
|
||||
|
||||
void main() {
|
||||
texCoord = vertex_uv;
|
||||
|
||||
@@ -29,7 +29,9 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
out vec4 colorOut;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(0.0, 0.05, 0.05, 0.0);
|
||||
colorOut = vec4(0.0, 0.05, 0.05, 0.0);
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute vec4 vertex_position;
|
||||
in vec4 vertex_position;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
|
||||
void main()
|
||||
|
||||
@@ -25,7 +25,9 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
varying mediump vec4 shadowMapCoord1;
|
||||
out vec4 colorOut;
|
||||
|
||||
in mediump vec4 shadowMapCoord1;
|
||||
uniform sampler2DShadow shadowTexture1;
|
||||
uniform lowp sampler2D depthFrame;
|
||||
uniform mediump vec4 viewport;
|
||||
@@ -33,7 +35,7 @@ uniform mediump vec3 light_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
if(gl_FragCoord.z > texture2D(depthFrame, vec2(gl_FragCoord.xy / viewport.zw)).r) discard;
|
||||
if(gl_FragCoord.z > texture(depthFrame, vec2(gl_FragCoord.xy / viewport.zw)).r) discard;
|
||||
|
||||
gl_FragColor = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1);
|
||||
colorOut = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1);
|
||||
}
|
||||
|
||||
@@ -25,13 +25,13 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute highp vec4 vertex_position;
|
||||
in highp vec4 vertex_position;
|
||||
uniform highp mat4 inv_mvp_matrix;
|
||||
|
||||
uniform highp vec2 slice_depth_scale; // First component is the depth for the nearest plane, in view space. Second component is the distance between planes, in view space
|
||||
|
||||
uniform highp mat4 shadow_mvp1;
|
||||
varying mediump vec4 shadowMapCoord1;
|
||||
out mediump vec4 shadowMapCoord1;
|
||||
|
||||
uniform highp mat4 projection_matrix;
|
||||
|
||||
|
||||
@@ -25,11 +25,13 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
varying mediump vec4 shadowMapCoord1;
|
||||
out vec4 colorOut;
|
||||
|
||||
in mediump vec4 shadowMapCoord1;
|
||||
uniform sampler2DShadow shadowTexture1;
|
||||
uniform mediump vec3 light_color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1);
|
||||
colorOut = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1);
|
||||
}
|
||||
|
||||
@@ -25,13 +25,13 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute highp vec4 vertex_position;
|
||||
in highp vec4 vertex_position;
|
||||
uniform highp mat4 inv_mvp_matrix;
|
||||
|
||||
uniform highp vec2 slice_depth_scale; // First component is the depth for the nearest plane, in view space. Second component is the distance between planes, in view space
|
||||
|
||||
uniform highp mat4 shadow_mvp1;
|
||||
varying mediump vec4 shadowMapCoord1;
|
||||
out mediump vec4 shadowMapCoord1;
|
||||
|
||||
uniform highp mat4 projection_matrix;
|
||||
|
||||
|
||||
8
kraken_tvos/Kraken-Prefix.pch
Normal file
8
kraken_tvos/Kraken-Prefix.pch
Normal file
@@ -0,0 +1,8 @@
|
||||
//
|
||||
// Prefix header for all source files of the 'KREngine' target in the 'KREngine' project
|
||||
//
|
||||
|
||||
#ifdef __OBJC__
|
||||
#include <Foundation/Foundation.h>
|
||||
#include <UIKit/UIKit.h>
|
||||
#endif
|
||||
26
kraken_tvos/info.plist
Normal file
26
kraken_tvos/info.plist
Normal file
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.krakenengine.$(PRODUCT_NAME:rfc1034identifier)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
<key>NSPrincipalClass</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</plist>
|
||||
19
kraken_tvos/kraken.h
Normal file
19
kraken_tvos/kraken.h
Normal file
@@ -0,0 +1,19 @@
|
||||
//
|
||||
// kraken.h
|
||||
// kraken
|
||||
//
|
||||
// Created by Kearwood Gilbert on 2014-09-13.
|
||||
// Copyright (c) 2014 Kearwood Software. All rights reserved.
|
||||
//
|
||||
|
||||
#import <UIKit/UIKit.h>
|
||||
|
||||
//! Project version number for kraken.
|
||||
FOUNDATION_EXPORT double krakenVersionNumber;
|
||||
|
||||
//! Project version string for kraken.
|
||||
FOUNDATION_EXPORT const unsigned char krakenVersionString[];
|
||||
|
||||
// In this header, you should import all the public headers of your framework using statements like #import <kraken/PublicHeader.h>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user