WIP OSX and TvOS support

This commit is contained in:
2016-01-30 20:13:23 -08:00
parent 3913345a28
commit f356df178f
48 changed files with 1185 additions and 269 deletions

View File

@@ -31,32 +31,33 @@
#define PIXEL_SHIFT_3 0.003
#define PIXEL_SHIFT_4 0.004
varying mediump vec2 textureCoordinate;
//precision lowp float;
in vec2 textureCoordinate;
#if ENABLE_VIDEO_BG == 1
uniform lowp sampler2D videoFrame;
uniform sampler2D videoFrame;
#endif
#if ENABLE_FADE_COLOR == 1
uniform lowp vec4 fade_color;
uniform vec4 fade_color;
#endif
uniform lowp sampler2D renderFrame;
uniform lowp sampler2D depthFrame;
uniform sampler2D renderFrame;
uniform sampler2D depthFrame;
#if VOLUMETRIC_ENVIRONMENT_DOWNSAMPLED == 1
uniform lowp sampler2D volumetricEnvironmentFrame;
uniform sampler2D volumetricEnvironmentFrame;
#endif
out vec4 colorOut;
void main()
{
lowp vec4 renderColor = texture2D(renderFrame, textureCoordinate);
vec4 renderColor = texture(renderFrame, textureCoordinate);
#if DOF_QUALITY > 0 || ENABLE_FLASH == 1
mediump float depth = texture2D(depthFrame, textureCoordinate).r;
float depth = texture(depthFrame, textureCoordinate).r;
#endif
mediump vec4 pixelColor = renderColor;
vec4 pixelColor = renderColor;
#if DOF_QUALITY == 2
@@ -67,43 +68,43 @@ void main()
// _XXXXX_
// _XXXXX_
// __XXX__
mediump float cf1 = PIXEL_SHIFT_1;
mediump float cf2 = PIXEL_SHIFT_2;
float cf1 = PIXEL_SHIFT_1;
float cf2 = PIXEL_SHIFT_2;
mediump float bx1 = textureCoordinate.s + cf1;
mediump float bx2 = textureCoordinate.s + cf2;
mediump float bxm1 = textureCoordinate.s - cf1;
mediump float bxm2 = textureCoordinate.s - cf2;
float bx1 = textureCoordinate.s + cf1;
float bx2 = textureCoordinate.s + cf2;
float bxm1 = textureCoordinate.s - cf1;
float bxm2 = textureCoordinate.s - cf2;
mediump float by1 = textureCoordinate.t + cf1;
mediump float by2 = textureCoordinate.t + cf2;
mediump float bym1 = textureCoordinate.t - cf1;
mediump float bym2 = textureCoordinate.t - cf2;
float by1 = textureCoordinate.t + cf1;
float by2 = textureCoordinate.t + cf2;
float bym1 = textureCoordinate.t - cf1;
float bym2 = textureCoordinate.t - cf2;
pixelColor += texture2D(renderFrame, vec2(bx1, textureCoordinate.t));
pixelColor += texture2D(renderFrame, vec2(bxm1, textureCoordinate.t));
pixelColor += texture2D(renderFrame, vec2(bx2, textureCoordinate.t));
pixelColor += texture2D(renderFrame, vec2(bxm2, textureCoordinate.t));
pixelColor += texture(renderFrame, vec2(bx1, textureCoordinate.t));
pixelColor += texture(renderFrame, vec2(bxm1, textureCoordinate.t));
pixelColor += texture(renderFrame, vec2(bx2, textureCoordinate.t));
pixelColor += texture(renderFrame, vec2(bxm2, textureCoordinate.t));
pixelColor += texture2D(renderFrame, vec2(textureCoordinate.s, by1));
pixelColor += texture2D(renderFrame, vec2(bx1, by1));
pixelColor += texture2D(renderFrame, vec2(bxm1, by1));
pixelColor += texture2D(renderFrame, vec2(bx2, by1));
pixelColor += texture2D(renderFrame, vec2(bxm2, by1));
pixelColor += texture(renderFrame, vec2(textureCoordinate.s, by1));
pixelColor += texture(renderFrame, vec2(bx1, by1));
pixelColor += texture(renderFrame, vec2(bxm1, by1));
pixelColor += texture(renderFrame, vec2(bx2, by1));
pixelColor += texture(renderFrame, vec2(bxm2, by1));
pixelColor += texture2D(renderFrame, vec2(textureCoordinate.s, by2));
pixelColor += texture2D(renderFrame, vec2(bx1, by2));
pixelColor += texture2D(renderFrame, vec2(bxm1, by2));
pixelColor += texture(renderFrame, vec2(textureCoordinate.s, by2));
pixelColor += texture(renderFrame, vec2(bx1, by2));
pixelColor += texture(renderFrame, vec2(bxm1, by2));
pixelColor += texture2D(renderFrame, vec2(textureCoordinate.s,bym1));
pixelColor += texture2D(renderFrame, vec2(bx1,bym1));
pixelColor += texture2D(renderFrame, vec2(bxm1,bym1));
pixelColor += texture2D(renderFrame, vec2(bx2,bym1));
pixelColor += texture2D(renderFrame, vec2(bxm2,bym1));
pixelColor += texture(renderFrame, vec2(textureCoordinate.s,bym1));
pixelColor += texture(renderFrame, vec2(bx1,bym1));
pixelColor += texture(renderFrame, vec2(bxm1,bym1));
pixelColor += texture(renderFrame, vec2(bx2,bym1));
pixelColor += texture(renderFrame, vec2(bxm2,bym1));
pixelColor += texture2D(renderFrame, vec2(bx1, bym2));
pixelColor += texture2D(renderFrame, vec2(bx1, bym2));
pixelColor += texture2D(renderFrame, vec2(bxm1, bym2));
pixelColor += texture(renderFrame, vec2(bx1, bym2));
pixelColor += texture(renderFrame, vec2(bx1, bym2));
pixelColor += texture(renderFrame, vec2(bxm1, bym2));
pixelColor /= 21.0;
#endif
@@ -117,26 +118,26 @@ void main()
// _XXXXX_
// __XXX__
// ___X___
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_2));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_1));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_2, 0));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, 0));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, 0));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_2, 0));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_1));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
pixelColor += texture2D(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_2));
pixelColor += texture(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_2));
pixelColor += texture(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
pixelColor += texture(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_1));
pixelColor += texture(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
pixelColor += texture(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_2, 0));
pixelColor += texture(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, 0));
pixelColor += texture(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, 0));
pixelColor += texture(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_2, 0));
pixelColor += texture(renderFrame, textureCoordinate + vec2(-PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
pixelColor += texture(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_1));
pixelColor += texture(renderFrame, textureCoordinate + vec2(+PIXEL_SHIFT_1, -PIXEL_SHIFT_1));
pixelColor += texture(renderFrame, textureCoordinate + vec2(0, -PIXEL_SHIFT_2));
pixelColor /= 13.0;
#endif
// DOF_QUALITY == 1
#if DOF_QUALITY > 0
mediump float focusDepth = texture2D(depthFrame, vec2(0.5, 0.5)).r;
mediump float blurAmount = clamp((depth - DOF_DEPTH - focusDepth) / DOF_FALLOFF, 0.0, 1.0);
float focusDepth = texture(depthFrame, vec2(0.5, 0.5)).r;
float blurAmount = clamp((depth - DOF_DEPTH - focusDepth) / DOF_FALLOFF, 0.0, 1.0);
pixelColor = pixelColor * blurAmount + renderColor * (1.0 - blurAmount);
#endif
@@ -160,7 +161,7 @@ void main()
// ---- VIDEO_BG END ----
#if VOLUMETRIC_ENVIRONMENT_DOWNSAMPLED == 1
pixelColor += texture2D(volumetricEnvironmentFrame, textureCoordinate);
pixelColor += texture(volumetricEnvironmentFrame, textureCoordinate);
#endif
@@ -177,13 +178,13 @@ void main()
pixelColor.rgb = mix(pixelColor.rgb, fade_color.rgb, fade_color.a);
#endif
gl_FragColor = pixelColor;
colorOut = pixelColor;
//PASSTHROUGH STATEMENT
// gl_FragColor = texture2D(depthFrame, textureCoordinate);
// colorOut = texture(depthFrame, textureCoordinate);
//gl_FragColor = vec4(vec3(blurAmount), 1.0);
//colorOut = vec4(vec3(blurAmount), 1.0);
colorOut = vec4(0.0, 0.0, 1.0, 1.0); // FINDME, KIP!!, HACK!!
}