WIP OSX and TvOS support
This commit is contained in:
@@ -31,13 +31,15 @@
|
||||
|
||||
//#extension GL_EXT_shadow_samplers : require
|
||||
|
||||
varying mediump vec2 texCoord;
|
||||
out vec4 colorOut;
|
||||
|
||||
varying mediump vec4 shadowMapCoord1;
|
||||
in mediump vec2 texCoord;
|
||||
|
||||
in mediump vec4 shadowMapCoord1;
|
||||
uniform sampler2DShadow shadowTexture1;
|
||||
uniform mediump vec3 light_color;
|
||||
varying lowp float intensity_modulate;
|
||||
in lowp float intensity_modulate;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1) * max(1.0 - texCoord.x*texCoord.x-texCoord.y*texCoord.y, 0.0) * intensity_modulate;
|
||||
colorOut = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1) * max(1.0 - texCoord.x*texCoord.x-texCoord.y*texCoord.y, 0.0) * intensity_modulate;
|
||||
}
|
||||
Reference in New Issue
Block a user