WIP OSX and TvOS support

This commit is contained in:
2016-01-30 20:13:23 -08:00
parent 3913345a28
commit f356df178f
48 changed files with 1185 additions and 269 deletions

View File

@@ -31,13 +31,15 @@
//#extension GL_EXT_shadow_samplers : require
varying mediump vec2 texCoord;
out vec4 colorOut;
varying mediump vec4 shadowMapCoord1;
in mediump vec2 texCoord;
in mediump vec4 shadowMapCoord1;
uniform sampler2DShadow shadowTexture1;
uniform mediump vec3 light_color;
varying lowp float intensity_modulate;
in lowp float intensity_modulate;
void main() {
gl_FragColor = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1) * max(1.0 - texCoord.x*texCoord.x-texCoord.y*texCoord.y, 0.0) * intensity_modulate;
colorOut = vec4(light_color, 1.0) * shadow2DProj(shadowTexture1, shadowMapCoord1) * max(1.0 - texCoord.x*texCoord.x-texCoord.y*texCoord.y, 0.0) * intensity_modulate;
}