WIP OSX and TvOS support
This commit is contained in:
@@ -29,19 +29,19 @@
|
||||
// or implied, of Kearwood Gilbert.
|
||||
//
|
||||
|
||||
attribute mediump vec2 vertex_uv;
|
||||
in mediump vec2 vertex_uv;
|
||||
uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
|
||||
uniform mediump vec4 viewport;
|
||||
uniform mediump float flare_size;
|
||||
attribute vec4 vertex_position;
|
||||
in vec4 vertex_position;
|
||||
uniform highp vec3 particle_origin;
|
||||
|
||||
uniform highp mat4 shadow_mvp1;
|
||||
varying mediump vec4 shadowMapCoord1;
|
||||
out mediump vec4 shadowMapCoord1;
|
||||
|
||||
varying mediump vec2 texCoord;
|
||||
out mediump vec2 texCoord;
|
||||
uniform highp float time_absolute;
|
||||
varying lowp float intensity_modulate;
|
||||
out lowp float intensity_modulate;
|
||||
|
||||
void main() {
|
||||
highp vec4 offset_center = vertex_position + vec4(particle_origin, 0.0);
|
||||
|
||||
Reference in New Issue
Block a user