WIP OSX and TvOS support
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@@ -29,12 +29,12 @@
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// or implied, of Kearwood Gilbert.
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//
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attribute mediump vec2 vertex_uv;
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uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
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uniform mediump vec4 viewport;
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uniform mediump float flare_size;
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in vec2 vertex_uv;
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uniform mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
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uniform vec4 viewport;
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uniform float flare_size;
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varying mediump vec2 texCoord;
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out vec2 texCoord;
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void main() {
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texCoord = vertex_uv;
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