WIP OSX and TvOS support
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@@ -25,11 +25,13 @@
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// or implied, of Kearwood Gilbert.
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//
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varying mediump vec2 textureCoordinate;
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out vec4 colorOut;
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in mediump vec2 textureCoordinate;
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uniform sampler2D diffuseTexture;
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void main()
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{
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gl_FragColor = texture2D(diffuseTexture, textureCoordinate);
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colorOut = texture(diffuseTexture, textureCoordinate);
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}
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