WIP OSX and TvOS support
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@@ -30,12 +30,9 @@
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//
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//
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attribute vec4 vertex_position;
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//attribute lowp vec4 vertex_uv;
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//
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//varying mediump vec2 textureCoordinate;
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in vec4 vertex_position;
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varying mediump vec3 texCoord;
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out mediump vec3 texCoord;
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uniform highp mat4 inv_mvp_matrix_no_translate; // Inverse of the model-view-projection matrix, without view translation component
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uniform mediump vec4 viewport;
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